xmtop/termui/linegraph.go

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package termui
import (
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"image"
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"sort"
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. "github.com/gizak/termui/v3"
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drawille "github.com/xxxserxxx/gotop/v3/termui/drawille-go"
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)
// LineGraph implements a line graph of data points.
type LineGraph struct {
*Block
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Data map[string][]float64
Labels map[string]string
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HorizontalScale int
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LineColors map[string]Color
DefaultLineColor Color
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}
func NewLineGraph() *LineGraph {
return &LineGraph{
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Block: NewBlock(),
Data: make(map[string][]float64),
Labels: make(map[string]string),
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HorizontalScale: 5,
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LineColors: make(map[string]Color),
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}
}
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func (self *LineGraph) Draw(buf *Buffer) {
self.Block.Draw(buf)
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// we render each data point on to the canvas then copy over the braille to the buffer at the end
// fyi braille characters have 2x4 dots for each character
c := drawille.NewCanvas()
// used to keep track of the braille colors until the end when we render the braille to the buffer
colors := make([][]Color, self.Inner.Dx()+2)
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for i := range colors {
colors[i] = make([]Color, self.Inner.Dy()+2)
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}
// sort the series so that overlapping data will overlap the same way each time
seriesList := make([]string, len(self.Data))
i := 0
for seriesName := range self.Data {
seriesList[i] = seriesName
i++
}
sort.Strings(seriesList)
// draw lines in reverse order so that the first color defined in the colorscheme is on top
for i := len(seriesList) - 1; i >= 0; i-- {
seriesName := seriesList[i]
seriesData := self.Data[seriesName]
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seriesLineColor, ok := self.LineColors[seriesName]
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if !ok {
seriesLineColor = self.DefaultLineColor
}
// coordinates of last point
lastY, lastX := -1, -1
// assign colors to `colors` and lines/points to the canvas
for i := len(seriesData) - 1; i >= 0; i-- {
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x := ((self.Inner.Dx() + 1) * 2) - 1 - (((len(seriesData) - 1) - i) * self.HorizontalScale)
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y := ((self.Inner.Dy() + 1) * 4) - 1 - int((float64((self.Inner.Dy())*4)-1)*(seriesData[i]/100))
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if x < 0 {
// render the line to the last point up to the wall
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if x > 0-self.HorizontalScale {
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for _, p := range drawille.Line(lastX, lastY, x, y) {
if p.X > 0 {
c.Set(p.X, p.Y)
colors[p.X/2][p.Y/4] = seriesLineColor
}
}
}
break
}
if lastY == -1 { // if this is the first point
c.Set(x, y)
colors[x/2][y/4] = seriesLineColor
} else {
c.DrawLine(lastX, lastY, x, y)
for _, p := range drawille.Line(lastX, lastY, x, y) {
colors[p.X/2][p.Y/4] = seriesLineColor
}
}
lastX, lastY = x, y
}
// copy braille and colors to buffer
for y, line := range c.Rows(c.MinX(), c.MinY(), c.MaxX(), c.MaxY()) {
for x, char := range line {
x /= 3 // idk why but it works
if x == 0 {
continue
}
if char != 10240 { // empty braille character
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buf.SetCell(
NewCell(char, NewStyle(colors[x][y])),
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image.Pt(self.Inner.Min.X+x-1, self.Inner.Min.Y+y-1),
)
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}
}
}
}
// renders key/label ontop
for i, seriesName := range seriesList {
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if i+2 > self.Inner.Dy() {
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continue
}
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seriesLineColor, ok := self.LineColors[seriesName]
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if !ok {
seriesLineColor = self.DefaultLineColor
}
// render key ontop, but let braille be drawn over space characters
str := seriesName + " " + self.Labels[seriesName]
for k, char := range str {
if char != ' ' {
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buf.SetCell(
NewCell(char, NewStyle(seriesLineColor)),
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image.Pt(self.Inner.Min.X+2+k, self.Inner.Min.Y+i+1),
)
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}
}
}
}