Changed termui colors
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9849248c20
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6a92c31be6
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@ -14,12 +14,12 @@ type Block struct {
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XOffset int
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YOffset int
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Label string
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BorderFg Attribute
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BorderBg Attribute
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LabelFg Attribute
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LabelBg Attribute
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Bg Attribute
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Fg Attribute
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BorderFg Color
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BorderBg Color
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LabelFg Color
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LabelBg Color
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Bg Color
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Fg Color
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}
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// NewBlock returns a *Block which inherits styles from current theme.
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@ -7,8 +7,8 @@ import (
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// Cell is a rune with assigned Fg and Bg
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type Cell struct {
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Ch rune
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Fg Attribute
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Bg Attribute
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Fg Color
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Bg Color
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}
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// Buffer is a renderable rectangle cell data container.
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@ -17,7 +17,7 @@ type Buffer struct {
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CellMap map[image.Point]Cell
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}
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func NewCell(ch rune, Fg, Bg Attribute) Cell {
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func NewCell(ch rune, Fg, Bg Color) Cell {
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return Cell{ch, Fg, Bg}
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}
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@ -47,7 +47,7 @@ func (b *Buffer) SetCell(x, y int, c Cell) {
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b.CellMap[image.Pt(x, y)] = c
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}
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func (b *Buffer) SetString(x, y int, s string, fg, bg Attribute) {
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func (b *Buffer) SetString(x, y int, s string, fg, bg Color) {
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for i, char := range s {
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b.SetCell(x+i, y, Cell{char, fg, bg})
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}
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@ -1,28 +1,42 @@
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package termui
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/* ---------------Port from termbox-go --------------------- */
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type Color int
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// Attribute is printable cell's color and style.
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type Attribute uint16
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const ColorDefault = -1
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const (
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ColorDefault Attribute = iota
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ColorBlack
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ColorRed
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ColorGreen
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ColorYellow
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ColorBlue
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ColorMagenta
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ColorCyan
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ColorWhite
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)
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const NumberofColors = 8
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const (
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AttrBold Attribute = 1 << (iota + 9)
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AttrBold Color = 1 << (iota + 9)
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AttrUnderline
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AttrReverse
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)
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/* ----------------------- End ----------------------------- */
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var Theme = DefaultTheme
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var DefaultTheme = Colorscheme{
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Fg: 7,
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Bg: -1,
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LabelFg: 7,
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LabelBg: -1,
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BorderFg: 6,
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BorderBg: -1,
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SparkLine: 4,
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LineGraph: -1,
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TableCursor: 4,
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}
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// A ColorScheme represents the current look-and-feel of the dashboard.
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type Colorscheme struct {
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Fg Color
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Bg Color
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LabelFg Color
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LabelBg Color
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BorderFg Color
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BorderBg Color
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SparkLine Color
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LineGraph Color
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TableCursor Color
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}
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@ -8,8 +8,8 @@ import (
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type Gauge struct {
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*Block
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Percent int
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BarColor Attribute
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PercentColor Attribute
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BarColor Color
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PercentColor Color
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Description string
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}
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@ -15,7 +15,7 @@ type Grid struct {
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Height int
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Cols int
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Rows int
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BgColor Attribute
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BgColor Color
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}
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func NewGrid() *Grid {
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@ -11,9 +11,9 @@ import (
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type LineGraph struct {
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*Block
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Data map[string][]float64
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LineColor map[string]Attribute
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LineColor map[string]Color
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DefaultLineColor Attribute
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DefaultLineColor Color
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}
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// NewLineGraph returns a new LineGraph with current theme.
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@ -21,7 +21,7 @@ func NewLineGraph() *LineGraph {
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return &LineGraph{
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Block: NewBlock(),
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Data: make(map[string][]float64),
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LineColor: make(map[string]Attribute),
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LineColor: make(map[string]Color),
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DefaultLineColor: Theme.LineGraph,
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}
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@ -31,9 +31,9 @@ func NewLineGraph() *LineGraph {
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func (lc *LineGraph) Buffer() *Buffer {
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buf := lc.Block.Buffer()
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c := drawille.NewCanvas()
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colors := make([][]Attribute, lc.X+2)
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colors := make([][]Color, lc.X+2)
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for i := range colors {
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colors[i] = make([]Attribute, lc.Y+2)
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colors[i] = make([]Color, lc.Y+2)
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}
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// Sort the series so that overlapping data will overlap the same way each time
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@ -7,7 +7,7 @@ import (
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// BarChart creates multiple bars in a widget:
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type List struct {
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*Block
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TextColor Attribute
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TextColor Color
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Data []int
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DataLabels []string
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Threshold int
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@ -29,12 +29,12 @@ func (bc *List) Buffer() *Buffer {
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if y+1 > bc.Y {
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break
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}
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bg := ColorGreen
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bg := Color(2)
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if bc.Data[y] >= bc.Threshold {
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bg = ColorRed
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bg = Color(1)
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}
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r := MaxString(text, (bc.X - 4))
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buf.SetString(1, y+1, r, ColorWhite, ColorDefault)
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buf.SetString(1, y+1, r, Color(7), ColorDefault)
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buf.SetString(bc.X-2, y+1, fmt.Sprintf("%dC", bc.Data[y]), bg, ColorDefault)
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}
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@ -29,7 +29,7 @@ func Render(bs ...Bufferer) {
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// set cells in buf
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for p, c := range buf.CellMap {
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if p.In(buf.Area) {
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tb.SetCell(p.X+b.GetXOffset(), p.Y+b.GetYOffset(), c.Ch, tb.Attribute(c.Fg), tb.Attribute(c.Bg))
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tb.SetCell(p.X+b.GetXOffset(), p.Y+b.GetYOffset(), c.Ch, tb.Attribute(c.Fg)+1, tb.Attribute(c.Bg)+1)
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}
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}
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}(b)
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@ -7,9 +7,9 @@ type Sparkline struct {
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Data []int
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Title1 string
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Title2 string
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TitleColor Attribute
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TitleColor Color
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Total int
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LineColor Attribute
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LineColor Color
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}
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// Sparklines is a renderable widget which groups together the given sparklines.
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@ -10,9 +10,9 @@ type Table struct {
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*Block
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Header []string
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Rows [][]string
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Fg Attribute
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Bg Attribute
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Cursor Attribute
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Fg Color
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Bg Color
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Cursor Color
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UniqueCol int
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pid string
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selected int
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@ -1,32 +0,0 @@
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package termui
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var Theme = DefaultTheme
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var DefaultTheme = ColorScheme{
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Fg: ColorWhite,
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Bg: ColorDefault,
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LabelFg: ColorWhite,
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LabelBg: ColorDefault,
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BorderFg: ColorCyan,
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BorderBg: ColorDefault,
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SparkLine: ColorBlue,
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LineGraph: ColorDefault,
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TableCursor: ColorBlue,
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}
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// A ColorScheme represents the current look-and-feel of the dashboard.
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type ColorScheme struct {
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Fg Attribute
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Bg Attribute
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LabelFg Attribute
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LabelBg Attribute
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BorderFg Attribute
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BorderBg Attribute
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SparkLine Attribute
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LineGraph Attribute
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TableCursor Attribute
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}
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@ -21,7 +21,7 @@ func NewCPU() *CPU {
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for i := 0; i < c.count; i++ {
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key := "CPU" + strconv.Itoa(i+1)
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c.Data[key] = []float64{0}
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c.LineColor[key] = ui.Attribute(int(ui.ColorRed) + i)
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c.LineColor[key] = ui.Color(1 + i)
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}
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go c.update()
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@ -42,7 +42,7 @@ func (hm *HelpMenu) Buffer() *ui.Buffer {
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for y, line := range strings.Split(KEYBINDS, "\n") {
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for x, char := range line {
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buf.SetCell(x+1, y, ui.NewCell(char, ui.ColorWhite, ui.ColorDefault))
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buf.SetCell(x+1, y, ui.NewCell(char, ui.Color(7), ui.ColorDefault))
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}
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}
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@ -17,8 +17,8 @@ func NewMem() *Mem {
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m.Label = "Memory Usage"
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m.Data["Main"] = []float64{0} // Sets initial data to 0
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m.Data["Swap"] = []float64{0}
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m.LineColor["Main"] = ui.ColorMagenta
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m.LineColor["Swap"] = ui.ColorYellow
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m.LineColor["Main"] = ui.Color(5)
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m.LineColor["Swap"] = ui.Color(11)
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go m.update()
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ticker := time.NewTicker(m.interval)
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