// Copyright 2020 The gotop Authors Licensed under terms of the LICENSE file in this repository. package layout import ( "log" "sort" "github.com/xxxserxxx/gotop" "github.com/xxxserxxx/gotop/widgets" ui "github.com/gizak/termui/v3" ) type layout struct { Rows [][]widgetRule } type widgetRule struct { Widget string Weight float64 Height int } type MyGrid struct { *ui.Grid Lines []widgets.Scalable Proc *widgets.ProcWidget } var widgetNames []string = []string{"cpu", "disk", "mem", "temp", "net", "procs", "batt"} func Layout(wl layout, c gotop.Config) (*MyGrid, error) { rowDefs := wl.Rows uiRows := make([]ui.GridItem, 0) numRows := countNumRows(wl.Rows) var uiRow ui.GridItem for len(rowDefs) > 0 { uiRow, rowDefs = processRow(c, numRows, rowDefs) uiRows = append(uiRows, uiRow) } rgs := make([]interface{}, 0) for _, ur := range uiRows { ur.HeightRatio = ur.HeightRatio / float64(numRows) rgs = append(rgs, ur) } grid := &MyGrid{ui.NewGrid(), nil, nil} grid.Set(rgs...) grid.Lines = deepFindScalable(rgs) grid.Proc = deepFindProc(uiRows) return grid, nil } // processRow eats a single row from the input list of rows and returns a UI // row (GridItem) representation of the specification, along with a slice // without that row. // // It does more than that, actually, because it may consume more than one row // if there's a row span widget in the row; in this case, it'll consume as many // rows as the largest row span object in the row, and produce an uber-row // containing all that stuff. It returns a slice without the consumed elements. func processRow(c gotop.Config, numRows int, rowDefs [][]widgetRule) (ui.GridItem, [][]widgetRule) { // FIXME: 3\:A 2\:B\nC should stop consuming rows when all columns are full // Recursive function #3. See the comment in deepFindProc. if len(rowDefs) < 1 { return ui.GridItem{}, [][]widgetRule{} } // The height of the tallest widget in this row; the number of rows that // will be consumed, and the overall height of the row that will be // produced. maxHeight := countMaxHeight([][]widgetRule{rowDefs[0]}) var processing [][]widgetRule if maxHeight < len(rowDefs) { processing = rowDefs[0:maxHeight] rowDefs = rowDefs[maxHeight:] } else { processing = rowDefs[0:] rowDefs = [][]widgetRule{} } var colWeights []float64 var columns [][]interface{} numCols := len(processing[0]) if numCols < 1 { numCols = 1 } for _, rd := range processing[0] { colWeights = append(colWeights, rd.Weight) columns = append(columns, make([]interface{}, 0)) } colHeights := make([]int, numCols) for _, rds := range processing { for _, rd := range rds { for j, ch := range colHeights { if ch+rd.Height <= maxHeight { widget := makeWidget(c, rd) columns[j] = append(columns[j], ui.NewRow(float64(rd.Height)/float64(maxHeight), widget)) colHeights[j] += rd.Height break } } } } var uiColumns []interface{} for i, widgets := range columns { if len(widgets) > 0 { uiColumns = append(uiColumns, ui.NewCol(float64(colWeights[i]), widgets...)) } } return ui.NewRow(1.0/float64(numRows), uiColumns...), rowDefs } func makeWidget(c gotop.Config, widRule widgetRule) interface{} { var w interface{} switch widRule.Widget { case "cpu": cpu := widgets.NewCpuWidget(c.UpdateInterval, c.GraphHorizontalScale, c.AverageLoad, c.PercpuLoad) var keys []string for key := range cpu.Data { keys = append(keys, key) } sort.Strings(keys) i := 0 for _, v := range keys { if i >= len(c.Colorscheme.CPULines) { // assuming colorscheme for CPU lines is not empty i = 0 } color := c.Colorscheme.CPULines[i] cpu.LineColors[v] = ui.Color(color) i++ } w = cpu case "disk": w = widgets.NewDiskWidget() case "mem": m := widgets.NewMemWidget(c.UpdateInterval, c.GraphHorizontalScale) m.LineColors["Main"] = ui.Color(c.Colorscheme.MainMem) m.LineColors["Swap"] = ui.Color(c.Colorscheme.SwapMem) w = m case "temp": t := widgets.NewTempWidget(c.TempScale) t.TempLowColor = ui.Color(c.Colorscheme.TempLow) t.TempHighColor = ui.Color(c.Colorscheme.TempHigh) w = t case "net": n := widgets.NewNetWidget(c.NetInterface) n.Lines[0].LineColor = ui.Color(c.Colorscheme.Sparkline) n.Lines[0].TitleColor = ui.Color(c.Colorscheme.BorderLabel) n.Lines[1].LineColor = ui.Color(c.Colorscheme.Sparkline) n.Lines[1].TitleColor = ui.Color(c.Colorscheme.BorderLabel) w = n case "procs": p := widgets.NewProcWidget() p.CursorColor = ui.Color(c.Colorscheme.ProcCursor) w = p case "batt": b := widgets.NewBatteryWidget(c.GraphHorizontalScale) var battKeys []string for key := range b.Data { battKeys = append(battKeys, key) } sort.Strings(battKeys) i := 0 // Re-using variable from CPU for _, v := range battKeys { if i >= len(c.Colorscheme.BattLines) { // assuming colorscheme for battery lines is not empty i = 0 } color := c.Colorscheme.BattLines[i] b.LineColors[v] = ui.Color(color) i++ } w = b case "power": b := widgets.NewBatteryGauge() b.BarColor = ui.Color(c.Colorscheme.ProcCursor) w = b default: log.Printf("Invalid widget name %s. Must be one of %v", widRule.Widget, widgetNames) return ui.NewBlock() } return w } func countNumRows(rs [][]widgetRule) int { var ttl int for len(rs) > 0 { ttl += 1 line := rs[0] h := 1 for _, c := range line { if c.Height > h { h = c.Height } } if h < len(rs) { rs = rs[h:] } else { break } } return ttl } // Counts the height of the window so rows can be proportionally scaled. func countMaxHeight(rs [][]widgetRule) int { var ttl int for len(rs) > 0 { line := rs[0] h := 1 for _, c := range line { if c.Height > h { h = c.Height } } ttl += h if h < len(rs) { rs = rs[h:] } else { break } } return ttl } // deepFindProc looks in the UI widget tree for the ProcWidget, // and returns it if found or nil if not. func deepFindProc(gs interface{}) *widgets.ProcWidget { // Recursive function #1. Recursion is OK here because the number // of UI elements, even in a very complex UI, is going to be // relatively small. t, ok := gs.(ui.GridItem) if ok { return deepFindProc(t.Entry) } es, ok := gs.([]ui.GridItem) if ok { for _, g := range es { v := deepFindProc(g) if v != nil { return v } } } fs, ok := gs.([]interface{}) if ok { for _, g := range fs { v := deepFindProc(g) if v != nil { return v } } } p, ok := gs.(*widgets.ProcWidget) if ok { return p } return nil } // deepFindScalable looks in the UI widget tree for Scalable widgets, // and returns them if found or an empty slice if not. func deepFindScalable(gs interface{}) []widgets.Scalable { // Recursive function #1. See the comment in deepFindProc. t, ok := gs.(ui.GridItem) if ok { return deepFindScalable(t.Entry) } es, ok := gs.([]ui.GridItem) rvs := make([]widgets.Scalable, 0) if ok { for _, g := range es { vs := deepFindScalable(g) rvs = append(rvs, vs...) } return rvs } fs, ok := gs.([]interface{}) if ok { for _, g := range fs { vs := deepFindScalable(g) rvs = append(rvs, vs...) } return rvs } p, ok := gs.(widgets.Scalable) if ok { rvs = append(rvs, p) } return rvs }