343 lines
8.4 KiB
Go
343 lines
8.4 KiB
Go
package layout
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import (
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"log"
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"sort"
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"strings"
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"github.com/xxxserxxx/lingo/v2"
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"github.com/xxxserxxx/gotop/v4"
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"github.com/xxxserxxx/gotop/v4/widgets"
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ui "github.com/gizak/termui/v3"
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)
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type layout struct {
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Rows [][]widgetRule
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}
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type widgetRule struct {
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Widget string
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Weight float64
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Height int
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}
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type MyGrid struct {
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*ui.Grid
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Lines []widgets.Scalable
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Proc *widgets.ProcWidget
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Net *widgets.NetWidget
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}
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var widgetNames []string = []string{"cpu", "disk", "mem", "temp", "net", "procs", "batt"}
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var tr lingo.Translations
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func Layout(wl layout, c gotop.Config) (*MyGrid, error) {
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tr = c.Tr
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rowDefs := wl.Rows
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uiRows := make([][]interface{}, 0)
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numRows := countNumRows(wl.Rows)
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var uiRow []interface{}
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maxHeight := 0
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heights := make([]int, 0)
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var h int
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for len(rowDefs) > 0 {
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h, uiRow, rowDefs = processRow(c, numRows, rowDefs)
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maxHeight += h
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uiRows = append(uiRows, uiRow)
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heights = append(heights, h)
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}
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rgs := make([]interface{}, 0)
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for i, ur := range uiRows {
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rh := float64(heights[i]) / float64(maxHeight)
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rgs = append(rgs, ui.NewRow(rh, ur...))
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}
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grid := &MyGrid{ui.NewGrid(), nil, nil, nil}
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grid.Set(rgs...)
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grid.Lines = deepFindScalable(rgs)
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res := deepFindWidget(uiRows, func(gs interface{}) interface{} {
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p, ok := gs.(*widgets.ProcWidget)
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if ok {
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return p
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}
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return nil
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})
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grid.Proc, _ = res.(*widgets.ProcWidget)
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res = deepFindWidget(uiRows, func(gs interface{}) interface{} {
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p, ok := gs.(*widgets.NetWidget)
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if ok {
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return p
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}
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return nil
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})
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grid.Net, _ = res.(*widgets.NetWidget)
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return grid, nil
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}
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// processRow eats a single row from the input list of rows and returns a UI
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// row (GridItem) representation of the specification, along with a slice
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// without that row.
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//
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// It does more than that, actually, because it may consume more than one row
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// if there's a row span widget in the row; in this case, it'll consume as many
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// rows as the largest row span object in the row, and produce an uber-row
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// containing all that stuff. It returns a slice without the consumed elements.
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func processRow(c gotop.Config, numRows int, rowDefs [][]widgetRule) (int, []interface{}, [][]widgetRule) {
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// Recursive function #3. See the comment in deepFindProc.
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if len(rowDefs) < 1 {
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return 0, nil, [][]widgetRule{}
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}
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// The height of the tallest widget in this row; the number of rows that
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// will be consumed, and the overall height of the row that will be
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// produced.
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maxHeight := countMaxHeight([][]widgetRule{rowDefs[0]})
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var processing [][]widgetRule
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if maxHeight < len(rowDefs) {
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processing = rowDefs[0:maxHeight]
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rowDefs = rowDefs[maxHeight:]
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} else {
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processing = rowDefs[0:]
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rowDefs = [][]widgetRule{}
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}
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var colWeights []float64
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var columns [][]interface{}
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numCols := len(processing[0])
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if numCols < 1 {
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numCols = 1
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}
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for _, rd := range processing[0] {
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colWeights = append(colWeights, rd.Weight)
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columns = append(columns, make([]interface{}, 0))
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}
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colHeights := make([]int, numCols)
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outer:
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for i, row := range processing {
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// A definition may fill up the columns before all rows are consumed,
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// e.g. cpu/2 net/2. This block checks for that and, if it occurs,
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// prepends the remaining rows to the "remainder" return value.
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full := true
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for _, ch := range colHeights {
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if ch <= maxHeight {
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full = false
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break
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}
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}
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if full {
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rowDefs = append(processing[i:], rowDefs...)
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break
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}
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// Not all rows have been consumed, so go ahead and place the row's
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// widgets in columns
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for w, widg := range row {
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placed := false
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for k := w; k < len(colHeights); k++ { // there are enough columns
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ch := colHeights[k]
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if ch+widg.Height <= maxHeight {
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widget := makeWidget(c, widg)
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columns[k] = append(columns[k], ui.NewRow(float64(widg.Height)/float64(maxHeight), widget))
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colHeights[k] += widg.Height
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placed = true
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break
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}
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}
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// If all columns are full, break out, return the row, and continue processing
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if !placed {
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rowDefs = append(processing[i:], rowDefs...)
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break outer
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}
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}
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}
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var uiColumns []interface{}
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for i, widgets := range columns {
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if len(widgets) > 0 {
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uiColumns = append(uiColumns, ui.NewCol(float64(colWeights[i]), widgets...))
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}
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}
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return maxHeight, uiColumns, rowDefs
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}
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type Metric interface {
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EnableMetric()
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}
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func makeWidget(c gotop.Config, widRule widgetRule) interface{} {
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var w Metric
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switch widRule.Widget {
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case "disk":
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dw := widgets.NewDiskWidget()
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w = dw
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case "cpu":
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cpu := widgets.NewCPUWidget(c.UpdateInterval, c.GraphHorizontalScale, c.AverageLoad, c.PercpuLoad)
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assignColors(cpu.Data, c.Colorscheme.CPULines, cpu.LineColors)
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w = cpu
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case "mem":
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m := widgets.NewMemWidget(c.UpdateInterval, c.GraphHorizontalScale)
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assignColors(m.Data, c.Colorscheme.MemLines, m.LineColors)
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w = m
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case "batt":
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b := widgets.NewBatteryWidget(c.GraphHorizontalScale)
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assignColors(b.Data, c.Colorscheme.BattLines, b.LineColors)
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w = b
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case "temp":
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t := widgets.NewTempWidget(c.TempScale, c.Temps)
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t.TempLowColor = ui.Color(c.Colorscheme.TempLow)
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t.TempHighColor = ui.Color(c.Colorscheme.TempHigh)
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w = t
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case "net":
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n := widgets.NewNetWidget(c.NetInterface)
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n.Lines[0].LineColor = ui.Color(c.Colorscheme.Sparklines[0])
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n.Lines[0].TitleColor = ui.Color(c.Colorscheme.BorderLabel)
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n.Lines[1].LineColor = ui.Color(c.Colorscheme.Sparklines[1])
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n.Lines[1].TitleColor = ui.Color(c.Colorscheme.BorderLabel)
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n.Mbps = c.Mbps
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w = n
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case "procs":
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p := widgets.NewProcWidget()
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p.CursorColor = ui.Color(c.Colorscheme.ProcCursor)
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w = p
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case "power":
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b := widgets.NewBatteryGauge()
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b.BarColor = ui.Color(c.Colorscheme.ProcCursor)
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w = b
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default:
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log.Printf(tr.Value("layout.error.widget", widRule.Widget, strings.Join(widgetNames, ",")))
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return ui.NewBlock()
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}
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if c.ExportPort != "" {
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w.EnableMetric()
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}
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return w
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}
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func assignColors(data map[string][]float64, colors []int, assign map[string]ui.Color) {
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// Make sure the data is always processed in the same order so that
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// colors are assigned to devices consistently
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keys := make([]string, 0, len(data))
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for key := range data {
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keys = append(keys, key)
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}
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sort.Strings(keys)
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i := 0 // For looping around if we run out of colors
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for _, v := range keys {
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if i >= len(colors) {
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i = 0
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}
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assign[v] = ui.Color(colors[i])
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i++
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}
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}
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func countNumRows(rs [][]widgetRule) int {
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var ttl int
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for len(rs) > 0 {
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ttl++
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line := rs[0]
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h := 1
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for _, c := range line {
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if c.Height > h {
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h = c.Height
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}
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}
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if h < len(rs) {
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rs = rs[h:]
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} else {
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break
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}
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}
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return ttl
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}
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// Counts the height of the window so rows can be proportionally scaled.
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func countMaxHeight(rs [][]widgetRule) int {
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var ttl int
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for len(rs) > 0 {
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line := rs[0]
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h := 1
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for _, c := range line {
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if c.Height > h {
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h = c.Height
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}
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}
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ttl += h
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if h < len(rs) {
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rs = rs[h:]
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} else {
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break
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}
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}
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return ttl
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}
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// deepFindWidget looks in the UI widget tree for a widget, and returns it if found or nil if not.
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func deepFindWidget(gs interface{}, test func(v interface{}) interface{}) interface{} {
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// Recursive function #1. Recursion is OK here because the number
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// of UI elements, even in a very complex UI, is going to be
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// relatively small.
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t, ok := gs.(ui.GridItem)
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if ok {
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return deepFindWidget(t.Entry, test)
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}
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es, ok := gs.([]ui.GridItem)
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if ok {
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for _, g := range es {
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v := deepFindWidget(g, test)
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if v != nil {
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return v
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}
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}
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}
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fs, ok := gs.([]interface{})
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if ok {
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for _, g := range fs {
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v := deepFindWidget(g, test)
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if v != nil {
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return v
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}
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}
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}
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fs2, ok := gs.([][]interface{})
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if ok {
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for _, g := range fs2 {
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v := deepFindWidget(g, test)
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if v != nil {
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return v
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}
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}
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}
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return test(gs)
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}
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// deepFindScalable looks in the UI widget tree for Scalable widgets,
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// and returns them if found or an empty slice if not.
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func deepFindScalable(gs interface{}) []widgets.Scalable {
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// Recursive function #1. See the comment in deepFindProc.
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t, ok := gs.(ui.GridItem)
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if ok {
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return deepFindScalable(t.Entry)
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}
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es, ok := gs.([]ui.GridItem)
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rvs := make([]widgets.Scalable, 0)
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if ok {
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for _, g := range es {
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vs := deepFindScalable(g)
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rvs = append(rvs, vs...)
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}
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return rvs
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}
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fs, ok := gs.([]interface{})
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if ok {
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for _, g := range fs {
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vs := deepFindScalable(g)
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rvs = append(rvs, vs...)
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}
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return rvs
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}
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p, ok := gs.(widgets.Scalable)
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if ok {
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rvs = append(rvs, p)
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}
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return rvs
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}
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