48 lines
989 B
Go
48 lines
989 B
Go
package termui
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import (
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"sync"
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tb "github.com/nsf/termbox-go"
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)
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var renderJobs chan []Bufferer
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// So that only one render function can flush/write to the screen at a time
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// var renderLock sync.Mutex
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// Bufferer should be implemented by all renderable components. Bufferers can render a Buffer.
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type Bufferer interface {
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Buffer() *Buffer
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GetXOffset() int
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GetYOffset() int
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}
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// Render renders all Bufferer in the given order from left to right, right could overlap on left ones.
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func Render(bs ...Bufferer) {
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var wg sync.WaitGroup
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for _, b := range bs {
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wg.Add(1)
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go func(b Bufferer) {
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defer wg.Done()
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buf := b.Buffer()
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// set cells in buf
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for p, c := range buf.CellMap {
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if p.In(buf.Area) {
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tb.SetCell(p.X+b.GetXOffset(), p.Y+b.GetYOffset(), c.Ch, tb.Attribute(c.Fg), tb.Attribute(c.Bg))
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}
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}
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}(b)
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}
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// renderLock.Lock()
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wg.Wait()
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tb.Flush()
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// renderLock.Unlock()
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}
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func Clear() {
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tb.Clear(tb.ColorDefault, tb.Attribute(Theme.Bg))
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}
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