caddy/middleware/websockets/websockets.go

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// Package websockets implements a WebSocket server by executing
// a command and piping its input and output through the WebSocket
// connection.
package websockets
import (
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"errors"
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"net/http"
"github.com/flynn/go-shlex"
"github.com/mholt/caddy/middleware"
"golang.org/x/net/websocket"
)
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type (
// WebSockets is a type that holds configuration for the
// websocket middleware generally, like a list of all the
// websocket endpoints.
WebSockets struct {
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// Next is the next HTTP handler in the chain for when the path doesn't match
Next http.HandlerFunc
// Sockets holds all the web socket endpoint configurations
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Sockets []WSConfig
}
// WSConfig holds the configuration for a single websocket
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// endpoint which may serve multiple websocket connections.
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WSConfig struct {
Path string
Command string
Arguments []string
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Respawn bool // TODO: Not used, but parser supports it until we decide on it
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}
)
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// ServeHTTP converts the HTTP request to a WebSocket connection and serves it up.
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func (ws WebSockets) ServeHTTP(w http.ResponseWriter, r *http.Request) {
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for _, sockconfig := range ws.Sockets {
if middleware.Path(r.URL.Path).Matches(sockconfig.Path) {
socket := WebSocket{
WSConfig: sockconfig,
Request: r,
}
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websocket.Handler(socket.Handle).ServeHTTP(w, r)
return
}
}
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// Didn't match a websocket path, so pass-thru
ws.Next(w, r)
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}
// New constructs and configures a new websockets middleware instance.
func New(c middleware.Controller) (middleware.Middleware, error) {
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var websocks []WSConfig
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var respawn bool
optionalBlock := func() (hadBlock bool, err error) {
for c.NextBlock() {
hadBlock = true
if c.Val() == "respawn" {
respawn = true
} else {
return true, c.Err("Expected websocket configuration parameter in block")
}
}
return
}
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for c.Next() {
var val, path, command string
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// Path or command; not sure which yet
if !c.NextArg() {
return nil, c.ArgErr()
}
val = c.Val()
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// Extra configuration may be in a block
hadBlock, err := optionalBlock()
if err != nil {
return nil, err
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}
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if !hadBlock {
// The next argument on this line will be the command or an open curly brace
if c.NextArg() {
path = val
command = c.Val()
} else {
path = "/"
command = val
}
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// Okay, check again for optional block
hadBlock, err = optionalBlock()
if err != nil {
return nil, err
}
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}
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// Split command into the actual command and its arguments
cmd, args, err := parseCommandAndArgs(command)
if err != nil {
return nil, err
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}
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websocks = append(websocks, WSConfig{
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Path: path,
Command: cmd,
Arguments: args,
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Respawn: respawn,
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})
}
GatewayInterface = envGatewayInterface
ServerSoftware = envServerSoftware
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return func(next http.HandlerFunc) http.HandlerFunc {
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return WebSockets{Next: next, Sockets: websocks}.ServeHTTP
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}, nil
}
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// parseCommandAndArgs takes a command string and parses it
// shell-style into the command and its separate arguments.
func parseCommandAndArgs(command string) (cmd string, args []string, err error) {
parts, err := shlex.Split(command)
if err != nil {
err = errors.New("Error parsing command for websocket: " + err.Error())
return
} else if len(parts) == 0 {
err = errors.New("No command found for use by websocket")
return
}
cmd = parts[0]
if len(parts) > 1 {
args = parts[1:]
}
return
}
var (
// See CGI spec, 4.1.4
GatewayInterface string
// See CGI spec, 4.1.17
ServerSoftware string
)
const (
envGatewayInterface = "caddy-CGI/1.1"
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envServerSoftware = "caddy/?.?.?" // TODO
)