caddy/modules.go

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package caddy2
import (
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"encoding/json"
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"fmt"
"sort"
"strings"
"sync"
)
// Module represents a Caddy module.
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type Module struct {
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// Name is the full name of the module. It
// must be unique and properly namespaced.
Name string
// New returns a new, empty instance of
// the module's type. The host module
// which loads this module will likely
// invoke methods on the returned value.
// It must return a pointer; if not, it
// is converted into one.
New func() (interface{}, error)
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}
func (m Module) String() string { return m.Name }
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// RegisterModule registers a module. Modules must call
// this function in the init phase of runtime.
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func RegisterModule(mod Module) error {
if mod.Name == "caddy" {
return fmt.Errorf("modules cannot be named 'caddy'")
}
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modulesMu.Lock()
defer modulesMu.Unlock()
if _, ok := modules[mod.Name]; ok {
return fmt.Errorf("module already registered: %s", mod.Name)
}
modules[mod.Name] = mod
return nil
}
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// GetModule returns a module by its full name.
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func GetModule(name string) (Module, error) {
modulesMu.Lock()
defer modulesMu.Unlock()
m, ok := modules[name]
if !ok {
return Module{}, fmt.Errorf("module not registered: %s", name)
}
return m, nil
}
// GetModules returns all modules in the given scope/namespace.
// For example, a scope of "foo" returns modules named "foo.bar",
// "foo.loo", but not "bar", "foo.bar.loo", etc. An empty scope
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// returns top-level modules, for example "foo" or "bar". Partial
// scopes are not matched (i.e. scope "foo.ba" does not match
// name "foo.bar").
//
// Because modules are registered to a map, the returned slice
// will be sorted to keep it deterministic.
func GetModules(scope string) []Module {
modulesMu.Lock()
defer modulesMu.Unlock()
scopeParts := strings.Split(scope, ".")
// handle the special case of an empty scope, which
// should match only the top-level modules
if len(scopeParts) == 1 && scopeParts[0] == "" {
scopeParts = []string{}
}
var mods []Module
iterateModules:
for name, m := range modules {
modParts := strings.Split(name, ".")
// match only the next level of nesting
if len(modParts) != len(scopeParts)+1 {
continue
}
// specified parts must be exact matches
for i := range scopeParts {
if modParts[i] != scopeParts[i] {
continue iterateModules
}
}
mods = append(mods, m)
}
// make return value deterministic
sort.Slice(mods, func(i, j int) bool {
return mods[i].Name < mods[j].Name
})
return mods
}
// Modules returns the names of all registered modules
// in ascending lexicographical order.
func Modules() []string {
modulesMu.Lock()
defer modulesMu.Unlock()
var names []string
for name := range modules {
names = append(names, name)
}
sort.Strings(names)
return names
}
// getModuleNameInline loads the string value from raw of moduleNameKey,
// where raw must be a JSON encoding of a map.
func getModuleNameInline(moduleNameKey string, raw json.RawMessage) (string, error) {
var tmp map[string]interface{}
err := json.Unmarshal(raw, &tmp)
if err != nil {
return "", err
}
moduleName, ok := tmp[moduleNameKey].(string)
if !ok || moduleName == "" {
return "", fmt.Errorf("module name not specified with key '%s' in %+v", moduleNameKey, tmp)
}
return moduleName, nil
}
// Validator is implemented by modules which can verify that their
// configurations are valid. This method will be called after New()
// instantiations of modules (if implemented). Validation should
// always be fast (imperceptible running time) and an error should
// be returned only if the value's configuration is invalid.
type Validator interface {
Validate(Context) error
}
// Provisioner is implemented by modules which may need to perform
// some additional "setup" steps immediately after being loaded.
// This method will be called after Validate() (if implemented).
type Provisioner interface {
Provision(Context) error
}
// TODO: different name...
type CleanerUpper interface {
Cleanup() error
}
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var (
modules = make(map[string]Module)
modulesMu sync.Mutex
)