caddy/caddy.go

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package caddy2
import (
"encoding/json"
"fmt"
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"log"
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"strings"
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"sync"
"sync/atomic"
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"time"
)
// Start runs Caddy with the given config.
func Start(cfg Config) error {
// allow only one call to Start at a time,
// since various calls to LoadModule()
// access shared map moduleInstances
startMu.Lock()
defer startMu.Unlock()
// prepare the config for use
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cfg.runners = make(map[string]Runner)
cfg.moduleStates = make(map[string]interface{})
// reset the shared moduleInstances map; but
// keep a temporary reference to the current
// one so we can transfer over any necessary
// state to the new modules; or in case this
// function returns an error, we need to put
// the "old" one back where we found it
var err error
oldModuleInstances := moduleInstances
defer func() {
if err != nil {
moduleInstances = oldModuleInstances
}
}()
moduleInstances = make(map[string][]interface{})
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// load (decode) each runner module
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for modName, rawMsg := range cfg.Modules {
val, err := LoadModule(modName, rawMsg)
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if err != nil {
return fmt.Errorf("loading module '%s': %v", modName, err)
}
cfg.runners[modName] = val.(Runner)
}
// start the new runners
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for name, r := range cfg.runners {
err := r.Run()
if err != nil {
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// TODO: If any one has an error, stop the others
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return fmt.Errorf("%s module: %v", name, err)
}
}
// shut down down the old runners
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currentCfgMu.Lock()
if currentCfg != nil {
for name, r := range currentCfg.runners {
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err := r.Cancel()
if err != nil {
log.Printf("[ERROR] cancel %s: %v", name, err)
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}
}
}
oldCfg := currentCfg
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currentCfg = &cfg
currentCfgMu.Unlock()
// invoke unload callbacks on old configuration
for modName := range oldModuleInstances {
mod, err := GetModule(modName)
if err != nil {
return err
}
if mod.OnUnload != nil {
var unloadingState interface{}
if oldCfg != nil {
unloadingState = oldCfg.moduleStates[modName]
}
err := mod.OnUnload(unloadingState)
if err != nil {
log.Printf("[ERROR] module OnUnload: %s: %v", modName, err)
continue
}
}
}
// invoke load callbacks on new configuration
for modName, instances := range moduleInstances {
mod, err := GetModule(modName)
if err != nil {
return err
}
if mod.OnLoad != nil {
var priorState interface{}
if oldCfg != nil {
priorState = oldCfg.moduleStates[modName]
}
modState, err := mod.OnLoad(instances, priorState)
if err != nil {
return fmt.Errorf("module OnLoad: %s: %v", modName, err)
}
if modState != nil {
cfg.moduleStates[modName] = modState
}
}
}
// shut down listeners that are no longer being used
listenersMu.Lock()
for key, info := range listeners {
if atomic.LoadInt32(&info.usage) == 0 {
err := info.ln.Close()
if err != nil {
log.Printf("[ERROR] closing listener %s: %v", info.ln.Addr(), err)
continue
}
delete(listeners, key)
}
}
listenersMu.Unlock()
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return nil
}
// Runner is a thing that Caddy runs.
type Runner interface {
Run() error
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Cancel() error
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}
// Config represents a Caddy configuration.
type Config struct {
TestVal string `json:"testval"`
Modules map[string]json.RawMessage `json:"modules"`
// runners stores the decoded Modules values,
// keyed by module name.
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runners map[string]Runner
// moduleStates stores the optional "global" state
// values of every module used by this configuration,
// keyed by module name.
moduleStates map[string]interface{}
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}
// Duration is a JSON-string-unmarshable duration type.
type Duration time.Duration
// UnmarshalJSON satisfies json.Unmarshaler.
func (d *Duration) UnmarshalJSON(b []byte) error {
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dd, err := time.ParseDuration(strings.Trim(string(b), `"`))
if err != nil {
return err
}
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cd := Duration(dd)
d = &cd
return nil
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}
// CtxKey is a value type for use with context.WithValue.
type CtxKey string
// currentCfg is the currently-loaded configuration.
var (
currentCfg *Config
currentCfgMu sync.Mutex
)
// moduleInstances stores the individual instantiated
// values of modules, keyed by module name. The list
// of instances of each module get passed into the
// respective module's OnLoad callback, so they can
// set up any global state and/or make sure their
// configuration, when viewed as a whole, is valid.
// Since this list is shared, only one Start() routine
// must be allowed to happen at any given time.
var moduleInstances = make(map[string][]interface{})
// startMu ensures that only one Start() happens at a time.
// This is important since
var startMu sync.Mutex