core: Reuse unix sockets (UDS) and don't try to serve HTTP/3 over UDS (#5063)

* core: Reuse unix sockets

* Don't serve HTTP/3 over unix sockets

This requires upstream support, if even useful

* Don't use unix build tag... yet

* Fix build tag

* Allow ErrNotExist when unlinking socket
This commit is contained in:
Matt Holt 2022-09-21 12:55:23 -06:00 committed by GitHub
parent 44ad0cedaf
commit 1426c97da5
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 134 additions and 36 deletions

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@ -1,4 +1,21 @@
//go:build !linux
// Copyright 2015 Matthew Holt and The Caddy Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// TODO: Go 1.19 introduced the "unix" build tag. We have to support Go 1.18 until Go 1.20 is released.
// When Go 1.19 is our minimum, change this build tag to simply "!unix".
// (see similar change needed in listen_unix.go)
//go:build !(aix || android || darwin || dragonfly || freebsd || hurd || illumos || ios || linux || netbsd || openbsd || solaris)
package caddy

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@ -1,34 +0,0 @@
package caddy
import (
"context"
"net"
"syscall"
"time"
"go.uber.org/zap"
"golang.org/x/sys/unix"
)
// ListenTimeout is the same as Listen, but with a configurable keep-alive timeout duration.
func ListenTimeout(network, addr string, keepalivePeriod time.Duration) (net.Listener, error) {
// check to see if plugin provides listener
if ln, err := getListenerFromPlugin(network, addr); err != nil || ln != nil {
return ln, err
}
config := &net.ListenConfig{Control: reusePort, KeepAlive: keepalivePeriod}
return config.Listen(context.Background(), network, addr)
}
func reusePort(network, address string, conn syscall.RawConn) error {
return conn.Control(func(descriptor uintptr) {
if err := unix.SetsockoptInt(int(descriptor), unix.SOL_SOCKET, unix.SO_REUSEPORT, 1); err != nil {
Log().Error("setting SO_REUSEPORT",
zap.String("network", network),
zap.String("address", address),
zap.Uintptr("descriptor", descriptor),
zap.Error(err))
}
})
}

115
listen_unix.go Normal file
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@ -0,0 +1,115 @@
// Copyright 2015 Matthew Holt and The Caddy Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// TODO: Go 1.19 introduced the "unix" build tag. We have to support Go 1.18 until Go 1.20 is released.
// When Go 1.19 is our minimum, remove this build tag, since "_unix" in the filename will do this.
// (see also change needed in listen.go)
//go:build aix || android || darwin || dragonfly || freebsd || hurd || illumos || ios || linux || netbsd || openbsd || solaris
package caddy
import (
"context"
"errors"
"io/fs"
"net"
"sync"
"syscall"
"time"
"go.uber.org/zap"
"golang.org/x/sys/unix"
)
// ListenTimeout is the same as Listen, but with a configurable keep-alive timeout duration.
func ListenTimeout(network, addr string, keepalivePeriod time.Duration) (net.Listener, error) {
// check to see if plugin provides listener
if ln, err := getListenerFromPlugin(network, addr); err != nil || ln != nil {
return ln, err
}
socketKey := listenerKey(network, addr)
if isUnixNetwork(network) {
unixSocketsMu.Lock()
defer unixSocketsMu.Unlock()
socket, exists := unixSockets[socketKey]
if exists {
// make copy of file descriptor
socketFile, err := socket.File() // dup() deep down
if err != nil {
return nil, err
}
// use copy to make new listener
ln, err := net.FileListener(socketFile)
if err != nil {
return nil, err
}
// the old socket fd will likely be closed soon, so replace it in the map
unixSockets[socketKey] = ln.(*net.UnixListener)
return ln.(*net.UnixListener), nil
}
// from what I can tell after some quick research, it's quite common for programs to
// leave their socket file behind after they close, so the typical pattern is to
// unlink it before you bind to it -- this is often crucial if the last program using
// it was killed forcefully without a chance to clean up the socket, but there is a
// race, as the comment in net.UnixListener.close() explains... oh well?
if err := syscall.Unlink(addr); err != nil && !errors.Is(err, fs.ErrNotExist) {
return nil, err
}
}
config := &net.ListenConfig{Control: reusePort, KeepAlive: keepalivePeriod}
ln, err := config.Listen(context.Background(), network, addr)
if err != nil {
return nil, err
}
if uln, ok := ln.(*net.UnixListener); ok {
// TODO: ideally, we should unlink the socket once we know we're done using it
// (i.e. either on exit or a new config that doesn't use this socket; in UsagePool
// terms, when the reference count reaches 0), but given that we unlink existing
// socket before we create the new one anyway (see above), we don't necessarily
// need to clean up after ourselves; still, doing so would probably be more tidy
uln.SetUnlinkOnClose(false)
unixSockets[socketKey] = uln
}
return ln, nil
}
// reusePort sets SO_REUSEPORT. Ineffective for unix sockets.
func reusePort(network, address string, conn syscall.RawConn) error {
return conn.Control(func(descriptor uintptr) {
if err := unix.SetsockoptInt(int(descriptor), unix.SOL_SOCKET, unix.SO_REUSEPORT, 1); err != nil {
Log().Error("setting SO_REUSEPORT",
zap.String("network", network),
zap.String("address", address),
zap.Uintptr("descriptor", descriptor),
zap.Error(err))
}
})
}
// unixSockets keeps track of the currently-active unix sockets
// so we can transfer their FDs gracefully during reloads.
var (
unixSockets = make(map[string]*net.UnixListener)
unixSocketsMu sync.Mutex
)

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@ -409,7 +409,7 @@ func (app *App) Start() error {
ln = tls.NewListener(ln, tlsCfg)
// enable HTTP/3 if configured
if srv.protocol("h3") {
if srv.protocol("h3") && !listenAddr.IsUnixNetwork() {
app.logger.Info("enabling HTTP/3 listener", zap.String("addr", hostport))
if err := srv.serveHTTP3(hostport, tlsCfg); err != nil {
return err