websocket refactored to use gorilla

This commit is contained in:
Austin 2015-10-12 19:59:11 -07:00
parent 837c17c396
commit 222781abca
5 changed files with 235 additions and 163 deletions

View File

@ -2,26 +2,26 @@ package setup
import (
"github.com/mholt/caddy/middleware"
"github.com/mholt/caddy/middleware/websockets"
"github.com/mholt/caddy/middleware/websocket"
)
// WebSocket configures a new WebSockets middleware instance.
// WebSocket configures a new WebSocket middleware instance.
func WebSocket(c *Controller) (middleware.Middleware, error) {
websocks, err := webSocketParse(c)
if err != nil {
return nil, err
}
websockets.GatewayInterface = c.AppName + "-CGI/1.1"
websockets.ServerSoftware = c.AppName + "/" + c.AppVersion
websocket.GatewayInterface = c.AppName + "-CGI/1.1"
websocket.ServerSoftware = c.AppName + "/" + c.AppVersion
return func(next middleware.Handler) middleware.Handler {
return websockets.WebSockets{Next: next, Sockets: websocks}
return websocket.WebSocket{Next: next, Sockets: websocks}
}, nil
}
func webSocketParse(c *Controller) ([]websockets.Config, error) {
var websocks []websockets.Config
func webSocketParse(c *Controller) ([]websocket.Config, error) {
var websocks []websocket.Config
var respawn bool
optionalBlock := func() (hadBlock bool, err error) {
@ -74,7 +74,7 @@ func webSocketParse(c *Controller) ([]websockets.Config, error) {
return nil, err
}
websocks = append(websocks, websockets.Config{
websocks = append(websocks, websocket.Config{
Path: path,
Command: cmd,
Arguments: args,

View File

@ -1,8 +1,9 @@
package setup
import (
"github.com/mholt/caddy/middleware/websockets"
"testing"
"github.com/mholt/caddy/middleware/websocket"
)
func TestWebSocket(t *testing.T) {
@ -20,10 +21,10 @@ func TestWebSocket(t *testing.T) {
}
handler := mid(EmptyNext)
myHandler, ok := handler.(websockets.WebSockets)
myHandler, ok := handler.(websocket.WebSocket)
if !ok {
t.Fatalf("Expected handler to be type WebSockets, got: %#v", handler)
t.Fatalf("Expected handler to be type WebSocket, got: %#v", handler)
}
if myHandler.Sockets[0].Path != "/" {
@ -38,15 +39,15 @@ func TestWebSocketParse(t *testing.T) {
tests := []struct {
inputWebSocketConfig string
shouldErr bool
expectedWebSocketConfig []websockets.Config
expectedWebSocketConfig []websocket.Config
}{
{`websocket /api1 cat`, false, []websockets.Config{{
{`websocket /api1 cat`, false, []websocket.Config{{
Path: "/api1",
Command: "cat",
}}},
{`websocket /api3 cat
websocket /api4 cat `, false, []websockets.Config{{
websocket /api4 cat `, false, []websocket.Config{{
Path: "/api3",
Command: "cat",
}, {

View File

@ -0,0 +1,220 @@
// Package websocket implements a WebSocket server by executing
// a command and piping its input and output through the WebSocket
// connection.
package websocket
import (
"io"
"net"
"net/http"
"os/exec"
"strings"
"time"
"github.com/gorilla/websocket"
"github.com/mholt/caddy/middleware"
)
const (
// Time allowed to write a message to the peer.
writeWait = 10 * time.Second
// Time allowed to read the next pong message from the peer.
pongWait = 60 * time.Second
// Send pings to peer with this period. Must be less than pongWait.
pingPeriod = (pongWait * 9) / 10
// Maximum message size allowed from peer.
maxMessageSize = 1024 * 1024 * 10 // 10 MB default.
)
var (
// GatewayInterface is the dialect of CGI being used by the server
// to communicate with the script. See CGI spec, 4.1.4
GatewayInterface string
// ServerSoftware is the name and version of the information server
// software making the CGI request. See CGI spec, 4.1.17
ServerSoftware string
)
type (
// WebSocket is a type that holds configuration for the
// websocket middleware generally, like a list of all the
// websocket endpoints.
WebSocket struct {
// Next is the next HTTP handler in the chain for when the path doesn't match
Next middleware.Handler
// Sockets holds all the web socket endpoint configurations
Sockets []Config
}
// Config holds the configuration for a single websocket
// endpoint which may serve multiple websocket connections.
Config struct {
Path string
Command string
Arguments []string
Respawn bool // TODO: Not used, but parser supports it until we decide on it
}
)
// ServeHTTP converts the HTTP request to a WebSocket connection and serves it up.
func (ws WebSocket) ServeHTTP(w http.ResponseWriter, r *http.Request) (int, error) {
for _, sockconfig := range ws.Sockets {
if middleware.Path(r.URL.Path).Matches(sockconfig.Path) {
return serveWS(w, r, &sockconfig)
}
}
// Didn't match a websocket path, so pass-thru
return ws.Next.ServeHTTP(w, r)
}
// serveWS is used for setting and upgrading the HTTP connection to a websocket connection.
// It also spawns the child process that is associated with matched HTTP path/url.
func serveWS(w http.ResponseWriter, r *http.Request, config *Config) (int, error) {
upgrader := websocket.Upgrader{
ReadBufferSize: 1024,
WriteBufferSize: 1024,
CheckOrigin: func(r *http.Request) bool { return true },
}
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
return 0, err
}
defer conn.Close()
cmd := exec.Command(config.Command, config.Arguments...)
stdout, err := cmd.StdoutPipe()
if err != nil {
panic(err) // TODO
}
stdin, err := cmd.StdinPipe()
if err != nil {
panic(err) // TODO
}
metavars, err := buildEnv(cmd.Path, r)
if err != nil {
panic(err) // TODO
}
cmd.Env = metavars
if err := cmd.Start(); err != nil {
panic(err)
}
reader(conn, stdout, stdin)
return 0, nil // we shouldn't get here.
}
// buildEnv creates the meta-variables for the child process according
// to the CGI 1.1 specification: http://tools.ietf.org/html/rfc3875#section-4.1
// cmdPath should be the path of the command being run.
// The returned string slice can be set to the command's Env property.
func buildEnv(cmdPath string, r *http.Request) (metavars []string, err error) {
remoteHost, remotePort, err := net.SplitHostPort(r.RemoteAddr)
if err != nil {
return
}
serverHost, serverPort, err := net.SplitHostPort(r.Host)
if err != nil {
return
}
metavars = []string{
`AUTH_TYPE=`, // Not used
`CONTENT_LENGTH=`, // Not used
`CONTENT_TYPE=`, // Not used
`GATEWAY_INTERFACE=` + GatewayInterface,
`PATH_INFO=`, // TODO
`PATH_TRANSLATED=`, // TODO
`QUERY_STRING=` + r.URL.RawQuery,
`REMOTE_ADDR=` + remoteHost,
`REMOTE_HOST=` + remoteHost, // Host lookups are slow - don't do them
`REMOTE_IDENT=`, // Not used
`REMOTE_PORT=` + remotePort,
`REMOTE_USER=`, // Not used,
`REQUEST_METHOD=` + r.Method,
`REQUEST_URI=` + r.RequestURI,
`SCRIPT_NAME=` + cmdPath, // path of the program being executed
`SERVER_NAME=` + serverHost,
`SERVER_PORT=` + serverPort,
`SERVER_PROTOCOL=` + r.Proto,
`SERVER_SOFTWARE=` + ServerSoftware,
}
// Add each HTTP header to the environment as well
for header, values := range r.Header {
value := strings.Join(values, ", ")
header = strings.ToUpper(header)
header = strings.Replace(header, "-", "_", -1)
value = strings.Replace(value, "\n", " ", -1)
metavars = append(metavars, "HTTP_"+header+"="+value)
}
return
}
// reader is the guts of this package. It takes the stdin and stdout pipes
// of the cmd we created in ServeWS and pipes them between the client and server
// over websockets.
func reader(conn *websocket.Conn, stdout io.ReadCloser, stdin io.WriteCloser) {
// Setup our connection's websocket ping/pong handlers from our const values.
conn.SetReadLimit(maxMessageSize)
conn.SetReadDeadline(time.Now().Add(pongWait))
conn.SetPongHandler(func(string) error { conn.SetReadDeadline(time.Now().Add(pongWait)); return nil })
go ticker(conn)
for {
msgType, r, err := conn.NextReader()
if err != nil {
if msgType == -1 {
return // we are done, as we got a close method.
}
panic(err) // TODO do something else here.
}
w, err := conn.NextWriter(msgType)
if err != nil {
panic(err) // TODO do something else here.
}
if _, err := io.Copy(stdin, r); err != nil {
panic(err) // TODO do something else here.
}
go func() {
if _, err := io.Copy(w, stdout); err != nil {
panic(err) // TODO do something else here.
}
if err := w.Close(); err != nil {
panic(err) // TODO do something else here.
}
}()
}
}
// ticker is start by the reader. Basically it is the method that simulates the websocket
// between the server and client to keep it alive with ping messages.
func ticker(conn *websocket.Conn) {
ticker := time.NewTicker(pingPeriod)
defer func() {
ticker.Stop()
conn.WriteMessage(websocket.CloseMessage, nil)
}()
for { // blocking loop with select to wait for stimulation.
select {
case <-ticker.C:
conn.WriteMessage(websocket.PingMessage, nil)
}
}
}

View File

@ -1,89 +0,0 @@
package websockets
import (
"net"
"net/http"
"os/exec"
"strings"
"golang.org/x/net/websocket"
)
// WebSocket represents a web socket server instance. A WebSocket
// is instantiated for each new websocket request/connection.
type WebSocket struct {
Config
*http.Request
}
// Handle handles a WebSocket connection. It launches the
// specified command and streams input and output through
// the command's stdin and stdout.
func (ws WebSocket) Handle(conn *websocket.Conn) {
cmd := exec.Command(ws.Command, ws.Arguments...)
cmd.Stdin = conn
cmd.Stdout = conn
cmd.Stderr = conn // TODO: Make this configurable from the Caddyfile
metavars, err := ws.buildEnv(cmd.Path)
if err != nil {
panic(err) // TODO
}
cmd.Env = metavars
err = cmd.Run()
if err != nil {
panic(err)
}
}
// buildEnv creates the meta-variables for the child process according
// to the CGI 1.1 specification: http://tools.ietf.org/html/rfc3875#section-4.1
// cmdPath should be the path of the command being run.
// The returned string slice can be set to the command's Env property.
func (ws WebSocket) buildEnv(cmdPath string) (metavars []string, err error) {
remoteHost, remotePort, err := net.SplitHostPort(ws.RemoteAddr)
if err != nil {
return
}
serverHost, serverPort, err := net.SplitHostPort(ws.Host)
if err != nil {
return
}
metavars = []string{
`AUTH_TYPE=`, // Not used
`CONTENT_LENGTH=`, // Not used
`CONTENT_TYPE=`, // Not used
`GATEWAY_INTERFACE=` + GatewayInterface,
`PATH_INFO=`, // TODO
`PATH_TRANSLATED=`, // TODO
`QUERY_STRING=` + ws.URL.RawQuery,
`REMOTE_ADDR=` + remoteHost,
`REMOTE_HOST=` + remoteHost, // Host lookups are slow - don't do them
`REMOTE_IDENT=`, // Not used
`REMOTE_PORT=` + remotePort,
`REMOTE_USER=`, // Not used,
`REQUEST_METHOD=` + ws.Method,
`REQUEST_URI=` + ws.RequestURI,
`SCRIPT_NAME=` + cmdPath, // path of the program being executed
`SERVER_NAME=` + serverHost,
`SERVER_PORT=` + serverPort,
`SERVER_PROTOCOL=` + ws.Proto,
`SERVER_SOFTWARE=` + ServerSoftware,
}
// Add each HTTP header to the environment as well
for header, values := range ws.Header {
value := strings.Join(values, ", ")
header = strings.ToUpper(header)
header = strings.Replace(header, "-", "_", -1)
value = strings.Replace(value, "\n", " ", -1)
metavars = append(metavars, "HTTP_"+header+"="+value)
}
return
}

View File

@ -1,60 +0,0 @@
// Package websockets implements a WebSocket server by executing
// a command and piping its input and output through the WebSocket
// connection.
package websockets
import (
"net/http"
"github.com/mholt/caddy/middleware"
"golang.org/x/net/websocket"
)
type (
// WebSockets is a type that holds configuration for the
// websocket middleware generally, like a list of all the
// websocket endpoints.
WebSockets struct {
// Next is the next HTTP handler in the chain for when the path doesn't match
Next middleware.Handler
// Sockets holds all the web socket endpoint configurations
Sockets []Config
}
// Config holds the configuration for a single websocket
// endpoint which may serve multiple websocket connections.
Config struct {
Path string
Command string
Arguments []string
Respawn bool // TODO: Not used, but parser supports it until we decide on it
}
)
// ServeHTTP converts the HTTP request to a WebSocket connection and serves it up.
func (ws WebSockets) ServeHTTP(w http.ResponseWriter, r *http.Request) (int, error) {
for _, sockconfig := range ws.Sockets {
if middleware.Path(r.URL.Path).Matches(sockconfig.Path) {
socket := WebSocket{
Config: sockconfig,
Request: r,
}
websocket.Handler(socket.Handle).ServeHTTP(w, r)
return 0, nil
}
}
// Didn't match a websocket path, so pass-thru
return ws.Next.ServeHTTP(w, r)
}
var (
// GatewayInterface is the dialect of CGI being used by the server
// to communicate with the script. See CGI spec, 4.1.4
GatewayInterface string
// ServerSoftware is the name and version of the information server
// software making the CGI request. See CGI spec, 4.1.17
ServerSoftware string
)