mirror of
https://github.com/caddyserver/caddy.git
synced 2024-11-22 00:31:14 +08:00
notify: Don't send ready after error (fix #5003)
Also simplify the notify package quite a bit. Also move stop notification into better place. Add ability to send status or error.
This commit is contained in:
parent
66959d9f18
commit
59286d2c7e
5
admin.go
5
admin.go
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@ -40,7 +40,6 @@ import (
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"sync"
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"time"
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"github.com/caddyserver/caddy/v2/notify"
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"github.com/caddyserver/certmagic"
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"github.com/prometheus/client_golang/prometheus"
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"go.uber.org/zap"
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@ -1020,10 +1019,6 @@ func handleStop(w http.ResponseWriter, r *http.Request) error {
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}
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}
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if err := notify.NotifyStopping(); err != nil {
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Log().Error("unable to notify stopping to service manager", zap.Error(err))
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}
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exitProcess(context.Background(), Log().Named("admin.api"))
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return nil
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}
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26
caddy.go
26
caddy.go
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@ -102,20 +102,32 @@ func Run(cfg *Config) error {
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// if it is different from the current config or
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// forceReload is true.
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func Load(cfgJSON []byte, forceReload bool) error {
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if err := notify.NotifyReloading(); err != nil {
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Log().Error("unable to notify reloading to service manager", zap.Error(err))
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if err := notify.Reloading(); err != nil {
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Log().Error("unable to notify service manager of reloading state", zap.Error(err))
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}
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// after reload, notify system of success or, if
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// failure, update with status (error message)
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var err error
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defer func() {
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if err := notify.NotifyReadiness(); err != nil {
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Log().Error("unable to notify readiness to service manager", zap.Error(err))
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if err != nil {
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if notifyErr := notify.Error(err, 0); notifyErr != nil {
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Log().Error("unable to notify to service manager of reload error",
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zap.Error(err),
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zap.String("reload_err", err.Error()))
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}
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return
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}
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if err := notify.Ready(); err != nil {
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Log().Error("unable to notify to service manager of ready state", zap.Error(err))
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}
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}()
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err := changeConfig(http.MethodPost, "/"+rawConfigKey, cfgJSON, "", forceReload)
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err = changeConfig(http.MethodPost, "/"+rawConfigKey, cfgJSON, "", forceReload)
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if errors.Is(err, errSameConfig) {
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err = nil // not really an error
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}
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return err
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}
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@ -664,6 +676,10 @@ func Validate(cfg *Config) error {
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// Errors are logged along the way, and an appropriate exit
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// code is emitted.
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func exitProcess(ctx context.Context, logger *zap.Logger) {
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if err := notify.Stopping(); err != nil {
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Log().Error("unable to notify service manager of stopping state", zap.Error(err))
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}
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if logger == nil {
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logger = Log()
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}
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@ -1,30 +0,0 @@
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// Copyright 2015 Matthew Holt and The Caddy Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package notify
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// NotifyReadiness notifies process manager of readiness.
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func NotifyReadiness() error {
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return notifyReadiness()
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}
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// NotifyReloading notifies process manager of reloading.
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func NotifyReloading() error {
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return notifyReloading()
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}
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// NotifyStopping notifies process manager of stopping.
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func NotifyStopping() error {
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return notifyStopping()
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}
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@ -17,7 +17,7 @@
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package notify
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import (
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"io"
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"fmt"
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"net"
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"os"
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"strings"
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@ -26,9 +26,13 @@ import (
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// The documentation about this IPC protocol is available here:
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// https://www.freedesktop.org/software/systemd/man/sd_notify.html
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func sdNotify(path, payload string) error {
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func sdNotify(payload string) error {
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if socketPath == "" {
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return nil
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}
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socketAddr := &net.UnixAddr{
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Name: path,
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Name: socketPath,
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Net: "unixgram",
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}
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@ -38,45 +42,40 @@ func sdNotify(path, payload string) error {
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}
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defer conn.Close()
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if _, err := io.Copy(conn, strings.NewReader(payload)); err != nil {
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return err
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}
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return nil
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_, err = conn.Write([]byte(payload))
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return err
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}
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// notifyReadiness notifies systemd that caddy has finished its
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// Ready notifies systemd that caddy has finished its
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// initialization routines.
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func notifyReadiness() error {
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val, ok := os.LookupEnv("NOTIFY_SOCKET")
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if !ok || val == "" {
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return nil
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}
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if err := sdNotify(val, "READY=1"); err != nil {
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return err
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}
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return nil
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func Ready() error {
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return sdNotify("READY=1")
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}
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// notifyReloading notifies systemd that caddy is reloading its config.
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func notifyReloading() error {
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val, ok := os.LookupEnv("NOTIFY_SOCKET")
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if !ok || val == "" {
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return nil
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}
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if err := sdNotify(val, "RELOADING=1"); err != nil {
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return err
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}
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return nil
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// Reloading notifies systemd that caddy is reloading its config.
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func Reloading() error {
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return sdNotify("RELOADING=1")
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}
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// notifyStopping notifies systemd that caddy is stopping.
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func notifyStopping() error {
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val, ok := os.LookupEnv("NOTIFY_SOCKET")
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if !ok || val == "" {
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return nil
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}
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if err := sdNotify(val, "STOPPING=1"); err != nil {
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return err
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}
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return nil
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// Stopping notifies systemd that caddy is stopping.
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func Stopping() error {
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return sdNotify("STOPPING=1")
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}
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// Status sends systemd an updated status message.
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func Status(msg string) error {
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return sdNotify("STATUS=" + msg)
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}
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// Error is like Status, but sends systemd an error message
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// instead, with an optional errno-style error number.
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func Error(err error, errno int) error {
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collapsedErr := strings.ReplaceAll(err.Error(), "\n", " ")
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msg := fmt.Sprintf("STATUS=%s", collapsedErr)
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if errno > 0 {
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msg += fmt.Sprintf("\nERRNO=%d", errno)
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}
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return sdNotify(msg)
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}
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var socketPath, _ = os.LookupEnv("NOTIFY_SOCKET")
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@ -16,6 +16,8 @@
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package notify
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func notifyReadiness() error { return nil }
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func notifyReloading() error { return nil }
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func notifyStopping() error { return nil }
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func Ready() error { return nil }
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func Reloading() error { return nil }
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func Stopping() error { return nil }
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func Status(_ string) error { return nil }
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func Error(_ error, _ int) error { return nil }
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@ -24,7 +24,7 @@ func SetGlobalStatus(status chan<- svc.Status) {
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globalStatus = status
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}
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func notifyReadiness() error {
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func Ready() error {
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if globalStatus != nil {
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globalStatus <- svc.Status{
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State: svc.Running,
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@ -34,16 +34,22 @@ func notifyReadiness() error {
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return nil
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}
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func notifyReloading() error {
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func Reloading() error {
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if globalStatus != nil {
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globalStatus <- svc.Status{State: svc.StartPending}
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}
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return nil
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}
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func notifyStopping() error {
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func Stopping() error {
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if globalStatus != nil {
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globalStatus <- svc.Status{State: svc.StopPending}
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}
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return nil
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}
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// TODO: not implemented
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func Status(_ string) error { return nil }
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// TODO: not implemented
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func Error(_ error, _ int) error { return nil }
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