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caddyhttp: Support custom network for HTTP/3 (#5573)
Allow registering a custom network mapping for HTTP/3. This is useful if the original network for HTTP/1.1 and HTTP/2 is not a standard `unix`, `tcp4`, or `tcp6` network. To keep backwards compatibility, we fall back to `udp` if the original network is not registered in the mapping. Fixes #5555
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@ -520,17 +520,7 @@ func (s *Server) findLastRouteWithHostMatcher() int {
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// not already done, and then uses that server to serve HTTP/3 over
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// the listener, with Server s as the handler.
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func (s *Server) serveHTTP3(addr caddy.NetworkAddress, tlsCfg *tls.Config) error {
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switch addr.Network {
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case "unix":
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addr.Network = "unixgram"
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case "tcp4":
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addr.Network = "udp4"
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case "tcp6":
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addr.Network = "udp6"
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default:
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addr.Network = "udp" // TODO: Maybe a better default is to not enable HTTP/3 if we do not know the network?
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}
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addr.Network = getHTTP3Network(addr.Network)
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lnAny, err := addr.Listen(s.ctx, 0, net.ListenConfig{})
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if err != nil {
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return err
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@ -918,3 +908,30 @@ const (
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// For tracking the real client IP (affected by trusted_proxy)
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ClientIPVarKey string = "client_ip"
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)
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var networkTypesHTTP3 = map[string]string{
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"unix": "unixgram",
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"tcp4": "udp4",
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"tcp6": "udp6",
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}
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// RegisterNetworkHTTP3 registers a mapping from non-HTTP/3 network to HTTP/3
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// network. This should be called during init() and will panic if the network
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// type is standard, reserved, or already registered.
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//
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// EXPERIMENTAL: Subject to change.
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func RegisterNetworkHTTP3(originalNetwork, h3Network string) {
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if _, ok := networkTypesHTTP3[strings.ToLower(originalNetwork)]; ok {
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panic("network type " + originalNetwork + " is already registered")
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}
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networkTypesHTTP3[originalNetwork] = h3Network
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}
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func getHTTP3Network(originalNetwork string) string {
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h3Network, ok := networkTypesHTTP3[strings.ToLower(originalNetwork)]
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if !ok {
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// TODO: Maybe a better default is to not enable HTTP/3 if we do not know the network?
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return "udp"
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}
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return h3Network
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}
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