package caddy import ( "os" "path/filepath" "runtime" ) // AssetsPath returns the path to the folder // where the application may store data. If // CADDYPATH env variable is set, that value // is used. Otherwise, the path is the result // of evaluating "$HOME/.caddy". func AssetsPath() string { if caddyPath := os.Getenv("CADDYPATH"); caddyPath != "" { return caddyPath } return filepath.Join(userHomeDir(), ".caddy") } // userHomeDir returns the user's home directory according to // environment variables. // // Credit: http://stackoverflow.com/a/7922977/1048862 func userHomeDir() string { if runtime.GOOS == "windows" { home := os.Getenv("HOMEDRIVE") + os.Getenv("HOMEPATH") if home == "" { home = os.Getenv("USERPROFILE") } return home } return os.Getenv("HOME") }