package caddy import ( "log" "os" "os/signal" "sync" ) // TrapSignals create signal handlers for all applicable signals for this // system. If your Go program uses signals, this is a rather invasive // function; best to implement them yourself in that case. Signals are not // required for the caddy package to function properly, but this is a // convenient way to allow the user to control this part of your program. func TrapSignals() { trapSignalsCrossPlatform() trapSignalsPosix() } // trapSignalsCrossPlatform captures SIGINT, which triggers forceful // shutdown that executes shutdown callbacks first. A second interrupt // signal will exit the process immediately. func trapSignalsCrossPlatform() { go func() { shutdown := make(chan os.Signal, 1) signal.Notify(shutdown, os.Interrupt) for i := 0; true; i++ { <-shutdown if i > 0 { log.Println("[INFO] SIGINT: Force quit") if PidFile != "" { os.Remove(PidFile) } os.Exit(1) } log.Println("[INFO] SIGINT: Shutting down") if PidFile != "" { os.Remove(PidFile) } go os.Exit(executeShutdownCallbacks("SIGINT")) } }() } // executeShutdownCallbacks executes the shutdown callbacks as initiated // by signame. It logs any errors and returns the recommended exit status. // This function is idempotent; subsequent invocations always return 0. func executeShutdownCallbacks(signame string) (exitCode int) { shutdownCallbacksOnce.Do(func() { errs := allShutdownCallbacks() if len(errs) > 0 { for _, err := range errs { log.Printf("[ERROR] %s shutdown: %v", signame, err) } exitCode = 1 } }) return } // allShutdownCallbacks executes all the shutdown callbacks // for all the instances, and returns all the errors generated // during their execution. An error executing one shutdown // callback does not stop execution of others. Only one shutdown // callback is executed at a time. func allShutdownCallbacks() []error { var errs []error instancesMu.Lock() for _, inst := range instances { errs = append(errs, inst.shutdownCallbacks()...) } instancesMu.Unlock() return errs } // shutdownCallbacksOnce ensures that shutdown callbacks // for all instances are only executed once. var shutdownCallbacksOnce sync.Once