package proxy import ( "math/rand" "sync/atomic" ) // HostPool is a collection of UpstreamHosts. type HostPool []*UpstreamHost // Policy decides how a host will be selected from a pool. type Policy interface { Select(pool HostPool) *UpstreamHost } func init() { RegisterPolicy("random", func() Policy { return &Random{} }) RegisterPolicy("least_conn", func() Policy { return &LeastConn{} }) RegisterPolicy("round_robin", func() Policy { return &RoundRobin{} }) } // Random is a policy that selects up hosts from a pool at random. type Random struct{} // Select selects an up host at random from the specified pool. func (r *Random) Select(pool HostPool) *UpstreamHost { // instead of just generating a random index // this is done to prevent selecting a down host var randHost *UpstreamHost count := 0 for _, host := range pool { if host.Down() { continue } count++ if count == 1 { randHost = host } else { r := rand.Int() % count if r == (count - 1) { randHost = host } } } return randHost } // LeastConn is a policy that selects the host with the least connections. type LeastConn struct{} // Select selects the up host with the least number of connections in the // pool. If more than one host has the same least number of connections, // one of the hosts is chosen at random. func (r *LeastConn) Select(pool HostPool) *UpstreamHost { var bestHost *UpstreamHost count := 0 leastConn := int64(1<<63 - 1) for _, host := range pool { if host.Down() { continue } hostConns := host.Conns if hostConns < leastConn { bestHost = host leastConn = hostConns count = 1 } else if hostConns == leastConn { // randomly select host among hosts with least connections count++ if count == 1 { bestHost = host } else { r := rand.Int() % count if r == (count - 1) { bestHost = host } } } } return bestHost } // RoundRobin is a policy that selects hosts based on round robin ordering. type RoundRobin struct { Robin uint32 } // Select selects an up host from the pool using a round robin ordering scheme. func (r *RoundRobin) Select(pool HostPool) *UpstreamHost { poolLen := uint32(len(pool)) selection := atomic.AddUint32(&r.Robin, 1) % poolLen host := pool[selection] // if the currently selected host is down, just ffwd to up host for i := uint32(1); host.Down() && i < poolLen; i++ { host = pool[(selection+i)%poolLen] } if host.Down() { return nil } return host }