mirror of
https://github.com/caddyserver/caddy.git
synced 2024-11-29 04:10:16 +08:00
571 lines
16 KiB
Go
571 lines
16 KiB
Go
// Copyright 2015 Matthew Holt and The Caddy Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package caddy
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import (
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"bytes"
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"context"
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"encoding/json"
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"fmt"
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"io"
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"io/ioutil"
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"log"
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"net/http"
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"os"
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"path"
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"path/filepath"
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"runtime/debug"
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"strconv"
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"strings"
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"sync"
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"time"
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"github.com/caddyserver/certmagic"
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"go.uber.org/zap"
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)
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// Config is the top (or beginning) of the Caddy configuration structure.
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// Caddy config is expressed natively as a JSON document. If you prefer
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// not to work with JSON directly, there are [many config adapters](/docs/config-adapters)
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// available that can convert various inputs into Caddy JSON.
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//
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// Many parts of this config are extensible through the use of Caddy modules.
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// Fields which have a json.RawMessage type and which appear as dots (•••) in
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// the online docs can be fulfilled by modules in a certain module
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// namespace. The docs show which modules can be used in a given place.
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//
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// Whenever a module is used, its name must be given either inline as part of
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// the module, or as the key to the module's value. The docs will make it clear
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// which to use.
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//
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// Generally, all config settings are optional, as it is Caddy convention to
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// have good, documented default values. If a parameter is required, the docs
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// should say so.
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//
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// Go programs which are directly building a Config struct value should take
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// care to populate the JSON-encodable fields of the struct (i.e. the fields
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// with `json` struct tags) if employing the module lifecycle (e.g. Provision
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// method calls).
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type Config struct {
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Admin *AdminConfig `json:"admin,omitempty"`
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Logging *Logging `json:"logging,omitempty"`
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// StorageRaw is a storage module that defines how/where Caddy
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// stores assets (such as TLS certificates). The default storage
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// module is `caddy.storage.file_system` (the local file system),
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// and the default path
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// [depends on the OS and environment](/docs/conventions#data-directory).
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StorageRaw json.RawMessage `json:"storage,omitempty" caddy:"namespace=caddy.storage inline_key=module"`
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// AppsRaw are the apps that Caddy will load and run. The
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// app module name is the key, and the app's config is the
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// associated value.
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AppsRaw ModuleMap `json:"apps,omitempty" caddy:"namespace="`
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apps map[string]App
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storage certmagic.Storage
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cancelFunc context.CancelFunc
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}
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// App is a thing that Caddy runs.
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type App interface {
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Start() error
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Stop() error
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}
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// Run runs the given config, replacing any existing config.
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func Run(cfg *Config) error {
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cfgJSON, err := json.Marshal(cfg)
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if err != nil {
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return err
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}
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return Load(cfgJSON, true)
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}
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// Load loads the given config JSON and runs it only
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// if it is different from the current config or
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// forceReload is true.
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func Load(cfgJSON []byte, forceReload bool) error {
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return changeConfig(http.MethodPost, "/"+rawConfigKey, cfgJSON, forceReload)
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}
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// changeConfig changes the current config (rawCfg) according to the
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// method, traversed via the given path, and uses the given input as
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// the new value (if applicable; i.e. "DELETE" doesn't have an input).
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// If the resulting config is the same as the previous, no reload will
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// occur unless forceReload is true. This function is safe for
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// concurrent use.
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func changeConfig(method, path string, input []byte, forceReload bool) error {
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switch method {
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case http.MethodGet,
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http.MethodHead,
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http.MethodOptions,
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http.MethodConnect,
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http.MethodTrace:
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return fmt.Errorf("method not allowed")
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}
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currentCfgMu.Lock()
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defer currentCfgMu.Unlock()
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err := unsyncedConfigAccess(method, path, input, nil)
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if err != nil {
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return err
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}
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// the mutation is complete, so encode the entire config as JSON
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newCfg, err := json.Marshal(rawCfg[rawConfigKey])
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if err != nil {
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return APIError{
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Code: http.StatusBadRequest,
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Err: fmt.Errorf("encoding new config: %v", err),
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}
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}
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// if nothing changed, no need to do a whole reload unless the client forces it
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if !forceReload && bytes.Equal(rawCfgJSON, newCfg) {
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Log().Named("admin.api").Info("config is unchanged")
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return nil
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}
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// find any IDs in this config and index them
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idx := make(map[string]string)
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err = indexConfigObjects(rawCfg[rawConfigKey], "/"+rawConfigKey, idx)
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if err != nil {
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return APIError{
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Code: http.StatusInternalServerError,
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Err: fmt.Errorf("indexing config: %v", err),
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}
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}
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// load this new config; if it fails, we need to revert to
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// our old representation of caddy's actual config
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err = unsyncedDecodeAndRun(newCfg)
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if err != nil {
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if len(rawCfgJSON) > 0 {
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// restore old config state to keep it consistent
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// with what caddy is still running; we need to
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// unmarshal it again because it's likely that
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// pointers deep in our rawCfg map were modified
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var oldCfg interface{}
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err2 := json.Unmarshal(rawCfgJSON, &oldCfg)
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if err2 != nil {
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err = fmt.Errorf("%v; additionally, restoring old config: %v", err, err2)
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}
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rawCfg[rawConfigKey] = oldCfg
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}
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return fmt.Errorf("loading new config: %v", err)
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}
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// success, so update our stored copy of the encoded
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// config to keep it consistent with what caddy is now
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// running (storing an encoded copy is not strictly
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// necessary, but avoids an extra json.Marshal for
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// each config change)
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rawCfgJSON = newCfg
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rawCfgIndex = idx
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return nil
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}
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// readConfig traverses the current config to path
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// and writes its JSON encoding to out.
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func readConfig(path string, out io.Writer) error {
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currentCfgMu.RLock()
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defer currentCfgMu.RUnlock()
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return unsyncedConfigAccess(http.MethodGet, path, nil, out)
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}
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// indexConfigObjects recursively searches ptr for object fields named
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// "@id" and maps that ID value to the full configPath in the index.
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// This function is NOT safe for concurrent access; obtain a write lock
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// on currentCfgMu.
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func indexConfigObjects(ptr interface{}, configPath string, index map[string]string) error {
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switch val := ptr.(type) {
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case map[string]interface{}:
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for k, v := range val {
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if k == idKey {
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switch idVal := v.(type) {
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case string:
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index[idVal] = configPath
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case float64: // all JSON numbers decode as float64
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index[fmt.Sprintf("%v", idVal)] = configPath
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default:
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return fmt.Errorf("%s: %s field must be a string or number", configPath, idKey)
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}
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continue
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}
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// traverse this object property recursively
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err := indexConfigObjects(val[k], path.Join(configPath, k), index)
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if err != nil {
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return err
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}
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}
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case []interface{}:
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// traverse each element of the array recursively
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for i := range val {
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err := indexConfigObjects(val[i], path.Join(configPath, strconv.Itoa(i)), index)
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if err != nil {
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return err
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}
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}
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}
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return nil
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}
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// unsyncedDecodeAndRun removes any meta fields (like @id tags)
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// from cfgJSON, decodes the result into a *Config, and runs
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// it as the new config, replacing any other current config.
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// It does NOT update the raw config state, as this is a
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// lower-level function; most callers will want to use Load
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// instead. A write lock on currentCfgMu is required!
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func unsyncedDecodeAndRun(cfgJSON []byte) error {
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// remove any @id fields from the JSON, which would cause
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// loading to break since the field wouldn't be recognized
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strippedCfgJSON := RemoveMetaFields(cfgJSON)
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var newCfg *Config
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err := strictUnmarshalJSON(strippedCfgJSON, &newCfg)
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if err != nil {
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return err
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}
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// run the new config and start all its apps
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err = run(newCfg, true)
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if err != nil {
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return err
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}
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// swap old config with the new one
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oldCfg := currentCfg
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currentCfg = newCfg
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// Stop, Cleanup each old app
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unsyncedStop(oldCfg)
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// autosave a non-nil config, if not disabled
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if newCfg != nil &&
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(newCfg.Admin == nil ||
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newCfg.Admin.Config == nil ||
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newCfg.Admin.Config.Persist == nil ||
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*newCfg.Admin.Config.Persist) {
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dir := filepath.Dir(ConfigAutosavePath)
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err := os.MkdirAll(dir, 0700)
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if err != nil {
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Log().Error("unable to create folder for config autosave",
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zap.String("dir", dir),
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zap.Error(err))
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} else {
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err := ioutil.WriteFile(ConfigAutosavePath, cfgJSON, 0600)
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if err == nil {
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Log().Info("autosaved config", zap.String("file", ConfigAutosavePath))
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} else {
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Log().Error("unable to autosave config",
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zap.String("file", ConfigAutosavePath),
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zap.Error(err))
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}
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}
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}
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return nil
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}
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// run runs newCfg and starts all its apps if
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// start is true. If any errors happen, cleanup
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// is performed if any modules were provisioned;
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// apps that were started already will be stopped,
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// so this function should not leak resources if
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// an error is returned. However, if no error is
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// returned and start == false, you should cancel
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// the config if you are not going to start it,
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// so that each provisioned module will be
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// cleaned up.
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//
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// This is a low-level function; most callers
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// will want to use Run instead, which also
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// updates the config's raw state.
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func run(newCfg *Config, start bool) error {
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// because we will need to roll back any state
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// modifications if this function errors, we
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// keep a single error value and scope all
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// sub-operations to their own functions to
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// ensure this error value does not get
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// overridden or missed when it should have
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// been set by a short assignment
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var err error
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// start the admin endpoint (and stop any prior one)
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if start {
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err = replaceAdmin(newCfg)
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if err != nil {
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return fmt.Errorf("starting caddy administration endpoint: %v", err)
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}
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}
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if newCfg == nil {
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return nil
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}
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// prepare the new config for use
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newCfg.apps = make(map[string]App)
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// create a context within which to load
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// modules - essentially our new config's
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// execution environment; be sure that
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// cleanup occurs when we return if there
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// was an error; if no error, it will get
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// cleaned up on next config cycle
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ctx, cancel := NewContext(Context{Context: context.Background(), cfg: newCfg})
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defer func() {
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if err != nil {
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// if there were any errors during startup,
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// we should cancel the new context we created
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// since the associated config won't be used;
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// this will cause all modules that were newly
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// provisioned to clean themselves up
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cancel()
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// also undo any other state changes we made
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if currentCfg != nil {
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certmagic.Default.Storage = currentCfg.storage
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}
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}
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}()
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newCfg.cancelFunc = cancel // clean up later
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// set up logging before anything bad happens
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if newCfg.Logging == nil {
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newCfg.Logging = new(Logging)
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}
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err = newCfg.Logging.openLogs(ctx)
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if err != nil {
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return err
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}
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// set up global storage and make it CertMagic's default storage, too
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err = func() error {
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if newCfg.StorageRaw != nil {
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val, err := ctx.LoadModule(newCfg, "StorageRaw")
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if err != nil {
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return fmt.Errorf("loading storage module: %v", err)
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}
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stor, err := val.(StorageConverter).CertMagicStorage()
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if err != nil {
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return fmt.Errorf("creating storage value: %v", err)
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}
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newCfg.storage = stor
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}
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if newCfg.storage == nil {
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newCfg.storage = &certmagic.FileStorage{Path: AppDataDir()}
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}
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certmagic.Default.Storage = newCfg.storage
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return nil
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}()
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if err != nil {
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return err
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}
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// Load and Provision each app and their submodules
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err = func() error {
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for appName := range newCfg.AppsRaw {
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if _, err := ctx.App(appName); err != nil {
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return err
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}
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}
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return nil
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}()
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if err != nil {
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return err
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}
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if !start {
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return nil
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}
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// Start
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return func() error {
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var started []string
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for name, a := range newCfg.apps {
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err := a.Start()
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if err != nil {
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// an app failed to start, so we need to stop
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// all other apps that were already started
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for _, otherAppName := range started {
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err2 := newCfg.apps[otherAppName].Stop()
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if err2 != nil {
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err = fmt.Errorf("%v; additionally, aborting app %s: %v",
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err, otherAppName, err2)
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}
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}
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return fmt.Errorf("%s app module: start: %v", name, err)
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}
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started = append(started, name)
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}
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return nil
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}()
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}
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// Stop stops running the current configuration.
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// It is the antithesis of Run(). This function
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// will log any errors that occur during the
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// stopping of individual apps and continue to
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// stop the others. Stop should only be called
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// if not replacing with a new config.
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func Stop() error {
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currentCfgMu.Lock()
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defer currentCfgMu.Unlock()
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unsyncedStop(currentCfg)
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currentCfg = nil
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rawCfgJSON = nil
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rawCfgIndex = nil
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rawCfg[rawConfigKey] = nil
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return nil
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}
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// unsyncedStop stops cfg from running, but has
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// no locking around cfg. It is a no-op if cfg is
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// nil. If any app returns an error when stopping,
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// it is logged and the function continues stopping
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// the next app. This function assumes all apps in
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// cfg were successfully started first.
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func unsyncedStop(cfg *Config) {
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if cfg == nil {
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return
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}
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// stop each app
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for name, a := range cfg.apps {
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err := a.Stop()
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if err != nil {
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log.Printf("[ERROR] stop %s: %v", name, err)
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}
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}
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// clean up all modules
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cfg.cancelFunc()
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}
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// stopAndCleanup calls stop and cleans up anything
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// else that is expedient. This should only be used
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// when stopping and not replacing with a new config.
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func stopAndCleanup() error {
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if err := Stop(); err != nil {
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return err
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}
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certmagic.CleanUpOwnLocks()
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return nil
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}
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// Validate loads, provisions, and validates
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// cfg, but does not start running it.
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func Validate(cfg *Config) error {
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err := run(cfg, false)
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if err == nil {
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cfg.cancelFunc() // call Cleanup on all modules
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}
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return err
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}
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// Duration can be an integer or a string. An integer is
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// interpreted as nanoseconds. If a string, it is a Go
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// time.Duration value such as `300ms`, `1.5h`, or `2h45m`;
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// valid units are `ns`, `us`/`µs`, `ms`, `s`, `m`, and `h`.
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type Duration time.Duration
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// UnmarshalJSON satisfies json.Unmarshaler.
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func (d *Duration) UnmarshalJSON(b []byte) error {
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if len(b) == 0 {
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return io.EOF
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}
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var dur time.Duration
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var err error
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if b[0] == byte('"') && b[len(b)-1] == byte('"') {
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dur, err = time.ParseDuration(strings.Trim(string(b), `"`))
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} else {
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err = json.Unmarshal(b, &dur)
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}
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*d = Duration(dur)
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return err
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}
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// GoModule returns the build info of this Caddy
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// build from debug.BuildInfo (requires Go modules).
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// If no version information is available, a non-nil
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// value will still be returned, but with an
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// unknown version.
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func GoModule() *debug.Module {
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var mod debug.Module
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return goModule(&mod)
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}
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// goModule holds the actual implementation of GoModule.
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// Allocating debug.Module in GoModule() and passing a
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// reference to goModule enables mid-stack inlining.
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func goModule(mod *debug.Module) *debug.Module {
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mod.Version = "unknown"
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bi, ok := debug.ReadBuildInfo()
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if ok {
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mod.Path = bi.Main.Path
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// The recommended way to build Caddy involves
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// creating a separate main module, which
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// TODO: track related Go issue: https://github.com/golang/go/issues/29228
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// once that issue is fixed, we should just be able to use bi.Main... hopefully.
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for _, dep := range bi.Deps {
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if dep.Path == ImportPath {
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return dep
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}
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}
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return &bi.Main
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}
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return mod
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}
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// CtxKey is a value type for use with context.WithValue.
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type CtxKey string
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// This group of variables pertains to the current configuration.
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var (
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// currentCfgMu protects everything in this var block.
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currentCfgMu sync.RWMutex
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// currentCfg is the currently-running configuration.
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currentCfg *Config
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// rawCfg is the current, generic-decoded configuration;
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// we initialize it as a map with one field ("config")
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// to maintain parity with the API endpoint and to avoid
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// the special case of having to access/mutate the variable
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// directly without traversing into it.
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rawCfg = map[string]interface{}{
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rawConfigKey: nil,
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}
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// rawCfgJSON is the JSON-encoded form of rawCfg. Keeping
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// this around avoids an extra Marshal call during changes.
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rawCfgJSON []byte
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// rawCfgIndex is the map of user-assigned ID to expanded
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// path, for converting /id/ paths to /config/ paths.
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rawCfgIndex map[string]string
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)
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// ImportPath is the package import path for Caddy core.
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const ImportPath = "github.com/caddyserver/caddy/v2"
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