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baf6db5b57
I am not a lawyer, but according to the appendix of the license, these boilerplate notices should be included with every source file.
276 lines
7.9 KiB
Go
276 lines
7.9 KiB
Go
// Copyright 2015 Light Code Labs, LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Package websocket implements a WebSocket server by executing
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// a command and piping its input and output through the WebSocket
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// connection.
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package websocket
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import (
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"bufio"
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"bytes"
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"io"
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"net"
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"net/http"
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"os"
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"os/exec"
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"strings"
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"time"
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"github.com/gorilla/websocket"
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"github.com/mholt/caddy/caddyhttp/httpserver"
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)
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const (
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// Time allowed to write a message to the peer.
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writeWait = 10 * time.Second
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// Time allowed to read the next pong message from the peer.
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pongWait = 60 * time.Second
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// Send pings to peer with this period. Must be less than pongWait.
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pingPeriod = (pongWait * 9) / 10
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// Maximum message size allowed from peer.
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maxMessageSize = 1024 * 1024 * 10 // 10 MB default.
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)
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var (
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// GatewayInterface is the dialect of CGI being used by the server
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// to communicate with the script. See CGI spec, 4.1.4
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GatewayInterface string
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// ServerSoftware is the name and version of the information server
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// software making the CGI request. See CGI spec, 4.1.17
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ServerSoftware string
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)
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type (
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// WebSocket is a type that holds configuration for the
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// websocket middleware generally, like a list of all the
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// websocket endpoints.
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WebSocket struct {
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// Next is the next HTTP handler in the chain for when the path doesn't match
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Next httpserver.Handler
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// Sockets holds all the web socket endpoint configurations
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Sockets []Config
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}
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// Config holds the configuration for a single websocket
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// endpoint which may serve multiple websocket connections.
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Config struct {
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Path string
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Command string
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Arguments []string
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Respawn bool // TODO: Not used, but parser supports it until we decide on it
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}
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)
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// ServeHTTP converts the HTTP request to a WebSocket connection and serves it up.
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func (ws WebSocket) ServeHTTP(w http.ResponseWriter, r *http.Request) (int, error) {
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for _, sockconfig := range ws.Sockets {
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if httpserver.Path(r.URL.Path).Matches(sockconfig.Path) {
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return serveWS(w, r, &sockconfig)
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}
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}
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// Didn't match a websocket path, so pass-through
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return ws.Next.ServeHTTP(w, r)
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}
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// serveWS is used for setting and upgrading the HTTP connection to a websocket connection.
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// It also spawns the child process that is associated with matched HTTP path/url.
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func serveWS(w http.ResponseWriter, r *http.Request, config *Config) (int, error) {
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upgrader := websocket.Upgrader{
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ReadBufferSize: 1024,
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WriteBufferSize: 1024,
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CheckOrigin: func(r *http.Request) bool { return true },
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}
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conn, err := upgrader.Upgrade(w, r, nil)
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if err != nil {
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// the connection has been "handled" -- WriteHeader was called with Upgrade,
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// so don't return an error status code; just return an error
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return 0, err
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}
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defer conn.Close()
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cmd := exec.Command(config.Command, config.Arguments...)
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stdout, err := cmd.StdoutPipe()
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if err != nil {
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return http.StatusBadGateway, err
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}
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defer stdout.Close()
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stdin, err := cmd.StdinPipe()
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if err != nil {
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return http.StatusBadGateway, err
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}
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defer stdin.Close()
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metavars, err := buildEnv(cmd.Path, r)
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if err != nil {
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return http.StatusBadGateway, err
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}
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cmd.Env = metavars
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if err := cmd.Start(); err != nil {
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return http.StatusBadGateway, err
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}
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done := make(chan struct{})
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go pumpStdout(conn, stdout, done)
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pumpStdin(conn, stdin)
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stdin.Close() // close stdin to end the process
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if err := cmd.Process.Signal(os.Interrupt); err != nil { // signal an interrupt to kill the process
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return http.StatusInternalServerError, err
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}
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select {
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case <-done:
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case <-time.After(time.Second):
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// terminate with extreme prejudice.
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if err := cmd.Process.Signal(os.Kill); err != nil {
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return http.StatusInternalServerError, err
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}
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<-done
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}
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// not sure what we want to do here.
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// status for an "exited" process is greater
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// than 0, but isn't really an error per se.
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// just going to ignore it for now.
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cmd.Wait()
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return 0, nil
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}
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// buildEnv creates the meta-variables for the child process according
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// to the CGI 1.1 specification: http://tools.ietf.org/html/rfc3875#section-4.1
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// cmdPath should be the path of the command being run.
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// The returned string slice can be set to the command's Env property.
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func buildEnv(cmdPath string, r *http.Request) (metavars []string, err error) {
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if !strings.Contains(r.RemoteAddr, ":") {
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r.RemoteAddr += ":"
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}
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remoteHost, remotePort, err := net.SplitHostPort(r.RemoteAddr)
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if err != nil {
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return
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}
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if !strings.Contains(r.Host, ":") {
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r.Host += ":"
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}
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serverHost, serverPort, err := net.SplitHostPort(r.Host)
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if err != nil {
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return
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}
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metavars = []string{
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`AUTH_TYPE=`, // Not used
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`CONTENT_LENGTH=`, // Not used
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`CONTENT_TYPE=`, // Not used
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`GATEWAY_INTERFACE=` + GatewayInterface,
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`PATH_INFO=`, // TODO
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`PATH_TRANSLATED=`, // TODO
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`QUERY_STRING=` + r.URL.RawQuery,
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`REMOTE_ADDR=` + remoteHost,
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`REMOTE_HOST=` + remoteHost, // Host lookups are slow - don't do them
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`REMOTE_IDENT=`, // Not used
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`REMOTE_PORT=` + remotePort,
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`REMOTE_USER=`, // Not used,
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`REQUEST_METHOD=` + r.Method,
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`REQUEST_URI=` + r.RequestURI,
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`SCRIPT_NAME=` + cmdPath, // path of the program being executed
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`SERVER_NAME=` + serverHost,
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`SERVER_PORT=` + serverPort,
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`SERVER_PROTOCOL=` + r.Proto,
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`SERVER_SOFTWARE=` + ServerSoftware,
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}
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// Add each HTTP header to the environment as well
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for header, values := range r.Header {
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value := strings.Join(values, ", ")
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header = strings.ToUpper(header)
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header = strings.Replace(header, "-", "_", -1)
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value = strings.Replace(value, "\n", " ", -1)
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metavars = append(metavars, "HTTP_"+header+"="+value)
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}
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return
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}
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// pumpStdin handles reading data from the websocket connection and writing
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// it to stdin of the process.
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func pumpStdin(conn *websocket.Conn, stdin io.WriteCloser) {
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// Setup our connection's websocket ping/pong handlers from our const values.
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defer conn.Close()
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conn.SetReadLimit(maxMessageSize)
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conn.SetReadDeadline(time.Now().Add(pongWait))
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conn.SetPongHandler(func(string) error { conn.SetReadDeadline(time.Now().Add(pongWait)); return nil })
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for {
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_, message, err := conn.ReadMessage()
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if err != nil {
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break
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}
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message = append(message, '\n')
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if _, err := stdin.Write(message); err != nil {
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break
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}
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}
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}
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// pumpStdout handles reading data from stdout of the process and writing
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// it to websocket connection.
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func pumpStdout(conn *websocket.Conn, stdout io.Reader, done chan struct{}) {
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go pinger(conn, done)
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defer func() {
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conn.Close()
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close(done) // make sure to close the pinger when we are done.
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}()
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s := bufio.NewScanner(stdout)
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for s.Scan() {
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conn.SetWriteDeadline(time.Now().Add(writeWait))
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if err := conn.WriteMessage(websocket.TextMessage, bytes.TrimSpace(s.Bytes())); err != nil {
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break
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}
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}
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if s.Err() != nil {
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conn.WriteControl(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.CloseGoingAway, s.Err().Error()), time.Time{})
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}
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}
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// pinger simulates the websocket to keep it alive with ping messages.
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func pinger(conn *websocket.Conn, done chan struct{}) {
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ticker := time.NewTicker(pingPeriod)
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defer ticker.Stop()
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for { // blocking loop with select to wait for stimulation.
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select {
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case <-ticker.C:
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if err := conn.WriteControl(websocket.PingMessage, []byte{}, time.Now().Add(writeWait)); err != nil {
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conn.WriteControl(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.CloseGoingAway, err.Error()), time.Time{})
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return
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}
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case <-done:
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return // clean up this routine.
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}
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}
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}
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