mirror of
https://github.com/caddyserver/caddy.git
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ac4fa2c3a9
These changes span work from the last ~4 months in an effort to make Caddy more extensible, reduce the coupling between its components, and lay a more robust foundation of code going forward into 1.0. A bunch of new features have been added, too, with even higher future potential. The most significant design change is an overall inversion of dependencies. Instead of the caddy package knowing about the server and the notion of middleware and config, the caddy package exposes an interface that other components plug into. This does introduce more indirection when reading the code, but every piece is very modular and pluggable. Even the HTTP server is pluggable. The caddy package has been moved to the top level, and main has been pushed into a subfolder called caddy. The actual logic of the main file has been pushed even further into caddy/caddymain/run.go so that custom builds of Caddy can be 'go get'able. The HTTPS logic was surgically separated into two parts to divide the TLS-specific code and the HTTPS-specific code. The caddytls package can now be used by any type of server that needs TLS, not just HTTP. I also added the ability to customize nearly every aspect of TLS at the site level rather than all sites sharing the same TLS configuration. Not all of this flexibility is exposed in the Caddyfile yet, but it may be in the future. Caddy can also generate self-signed certificates in memory for the convenience of a developer working on localhost who wants HTTPS. And Caddy now supports the DNS challenge, assuming at least one DNS provider is plugged in. Dozens, if not hundreds, of other minor changes swept through the code base as I literally started from an empty main function, copying over functions or files as needed, then adjusting them to fit in the new design. Most tests have been restored and adapted to the new API, but more work is needed there. A lot of what was "impossible" before is now possible, or can be made possible with minimal disruption of the code. For example, it's fairly easy to make plugins hook into another part of the code via callbacks. Plugins can do more than just be directives; we now have plugins that customize how the Caddyfile is loaded (useful when you need to get your configuration from a remote store). Site addresses no longer need be just a host and port. They can have a path, allowing you to scope a configuration to a specific path. There is no inheretance, however; each site configuration is distinct. Thanks to amazing work by Lucas Clemente, this commit adds experimental QUIC support. Turn it on using the -quic flag; your browser may have to be configured to enable it. Almost everything is here, but you will notice that most of the middle- ware are missing. After those are transferred over, we'll be ready for beta tests. I'm very excited to get this out. Thanks for everyone's help and patience these last few months. I hope you like it!!
290 lines
9.0 KiB
Go
290 lines
9.0 KiB
Go
package caddy
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import (
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"fmt"
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"net"
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"sort"
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"github.com/mholt/caddy/caddyfile"
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)
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// These are all the registered plugins.
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var (
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// serverTypes is a map of registered server types.
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serverTypes = make(map[string]ServerType)
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// plugins is a map of server type to map of plugin name to
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// Plugin. These are the "general" plugins that may or may
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// not be associated with a specific server type. If it's
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// applicable to multiple server types or the server type is
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// irrelevant, the key is empty string (""). But all plugins
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// must have a name.
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plugins = make(map[string]map[string]Plugin)
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// parsingCallbacks maps server type to map of directive
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// to list of callback functions. These aren't really
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// plugins on their own, but are often registered from
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// plugins.
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parsingCallbacks = make(map[string]map[string][]func() error)
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// caddyfileLoaders is the list of all Caddyfile loaders
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// in registration order.
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caddyfileLoaders []caddyfileLoader
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)
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// DescribePlugins returns a string describing the registered plugins.
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func DescribePlugins() string {
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str := "Server types:\n"
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for name := range serverTypes {
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str += " " + name + "\n"
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}
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// List the loaders in registration order
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str += "\nCaddyfile loaders:\n"
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for _, loader := range caddyfileLoaders {
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str += " " + loader.name + "\n"
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}
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if defaultCaddyfileLoader.name != "" {
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str += " " + defaultCaddyfileLoader.name + "\n"
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}
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// Let's alphabetize the rest of these...
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var others []string
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for stype, stypePlugins := range plugins {
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for name := range stypePlugins {
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var s string
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if stype != "" {
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s = stype + "."
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}
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s += name
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others = append(others, s)
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}
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}
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sort.Strings(others)
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str += "\nOther plugins:\n"
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for _, name := range others {
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str += " " + name + "\n"
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}
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return str
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}
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// ValidDirectives returns the list of all directives that are
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// recognized for the server type serverType. However, not all
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// directives may be installed. This makes it possible to give
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// more helpful error messages, like "did you mean ..." or
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// "maybe you need to plug in ...".
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func ValidDirectives(serverType string) []string {
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stype, err := getServerType(serverType)
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if err != nil {
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return nil
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}
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return stype.Directives
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}
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// serverListener pairs a server to its listener.
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type serverListener struct {
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server Server
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listener net.Listener
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}
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// Context is a type that carries a server type through
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// the load and setup phase; it maintains the state
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// between loading the Caddyfile, then executing its
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// directives, then making the servers for Caddy to
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// manage. Typically, such state involves configuration
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// structs, etc.
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type Context interface {
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InspectServerBlocks(string, []caddyfile.ServerBlock) ([]caddyfile.ServerBlock, error)
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MakeServers() ([]Server, error)
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}
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// RegisterServerType registers a server type srv by its
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// name, typeName.
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func RegisterServerType(typeName string, srv ServerType) {
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if _, ok := serverTypes[typeName]; ok {
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panic("server type already registered")
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}
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serverTypes[typeName] = srv
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}
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// ServerType contains information about a server type.
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type ServerType struct {
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// List of directives, in execution order, that are
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// valid for this server type. Directives should be
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// one word if possible and lower-cased.
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Directives []string
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// InspectServerBlocks is an optional callback that is
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// executed after loading the tokens for each server
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// block but before executing the directives in them.
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// This func may modify the server blocks and return
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// new ones to be used.
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InspectServerBlocks func(sourceFile string, serverBlocks []caddyfile.ServerBlock) ([]caddyfile.ServerBlock, error)
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// MakeServers is a callback that makes the server
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// instances.
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MakeServers func() ([]Server, error)
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// DefaultInput returns a default config input if none
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// is otherwise loaded.
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DefaultInput func() Input
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NewContext func() Context
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}
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// Plugin is a type which holds information about a plugin.
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type Plugin struct {
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// The plugin must have a name: lower case and one word.
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// If this plugin has an action, it must be the name of
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// the directive to attach to. A name is always required.
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Name string
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// ServerType is the type of server this plugin is for.
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// Can be empty if not applicable, or if the plugin
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// can associate with any server type.
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ServerType string
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// Action is the plugin's setup function, if associated
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// with a directive in the Caddyfile.
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Action SetupFunc
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}
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// RegisterPlugin plugs in plugin. All plugins should register
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// themselves, even if they do not perform an action associated
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// with a directive. It is important for the process to know
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// which plugins are available.
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func RegisterPlugin(plugin Plugin) {
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if plugin.Name == "" {
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panic("plugin must have a name")
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}
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if _, ok := plugins[plugin.ServerType]; !ok {
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plugins[plugin.ServerType] = make(map[string]Plugin)
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}
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if _, dup := plugins[plugin.ServerType][plugin.Name]; dup {
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panic("plugin named " + plugin.Name + " already registered for server type " + plugin.ServerType)
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}
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plugins[plugin.ServerType][plugin.Name] = plugin
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}
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// RegisterParsingCallback registers callback to be called after
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// executing the directive afterDir for server type serverType.
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func RegisterParsingCallback(serverType, afterDir string, callback func() error) {
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if _, ok := parsingCallbacks[serverType]; !ok {
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parsingCallbacks[serverType] = make(map[string][]func() error)
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}
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parsingCallbacks[serverType][afterDir] = append(parsingCallbacks[serverType][afterDir], callback)
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}
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// SetupFunc is used to set up a plugin, or in other words,
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// execute a directive. It will be called once per key for
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// each server block it appears in.
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type SetupFunc func(c *Controller) error
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// DirectiveAction gets the action for directive dir of
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// server type serverType.
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func DirectiveAction(serverType, dir string) (SetupFunc, error) {
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if stypePlugins, ok := plugins[serverType]; ok {
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if plugin, ok := stypePlugins[dir]; ok {
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return plugin.Action, nil
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}
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}
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if genericPlugins, ok := plugins[""]; ok {
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if plugin, ok := genericPlugins[dir]; ok {
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return plugin.Action, nil
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}
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}
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return nil, fmt.Errorf("no action found for directive '%s' with server type '%s' (missing a plugin?)",
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dir, serverType)
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}
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// Loader is a type that can load a Caddyfile.
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// It is passed the name of the server type.
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// It returns an error only if something went
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// wrong, not simply if there is no Caddyfile
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// for this loader to load.
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//
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// A Loader should only load the Caddyfile if
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// a certain condition or requirement is met,
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// as returning a non-nil Input value along with
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// another Loader will result in an error.
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// In other words, loading the Caddyfile must
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// be deliberate & deterministic, not haphazard.
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//
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// The exception is the default Caddyfile loader,
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// which will be called only if no other Caddyfile
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// loaders return a non-nil Input. The default
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// loader may always return an Input value.
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type Loader interface {
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Load(string) (Input, error)
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}
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// LoaderFunc is a convenience type similar to http.HandlerFunc
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// that allows you to use a plain function as a Load() method.
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type LoaderFunc func(string) (Input, error)
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// Load loads a Caddyfile.
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func (lf LoaderFunc) Load(serverType string) (Input, error) {
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return lf(serverType)
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}
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// RegisterCaddyfileLoader registers loader named name.
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func RegisterCaddyfileLoader(name string, loader Loader) {
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caddyfileLoaders = append(caddyfileLoaders, caddyfileLoader{name: name, loader: loader})
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}
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// SetDefaultCaddyfileLoader registers loader by name
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// as the default Caddyfile loader if no others produce
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// a Caddyfile. If another Caddyfile loader has already
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// been set as the default, this replaces it.
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//
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// Do not call RegisterCaddyfileLoader on the same
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// loader; that would be redundant.
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func SetDefaultCaddyfileLoader(name string, loader Loader) {
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defaultCaddyfileLoader = caddyfileLoader{name: name, loader: loader}
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}
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// loadCaddyfileInput iterates the registered Caddyfile loaders
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// and, if needed, calls the default loader, to load a Caddyfile.
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// It is an error if any of the loaders return an error or if
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// more than one loader returns a Caddyfile.
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func loadCaddyfileInput(serverType string) (Input, error) {
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var loadedBy string
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var caddyfileToUse Input
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for _, l := range caddyfileLoaders {
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if cdyfile, err := l.loader.Load(serverType); cdyfile != nil {
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if caddyfileToUse != nil {
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return nil, fmt.Errorf("Caddyfile loaded multiple times; first by %s, then by %s", loadedBy, l.name)
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}
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if err != nil {
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return nil, err
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}
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loaderUsed = l
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caddyfileToUse = cdyfile
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loadedBy = l.name
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}
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}
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if caddyfileToUse == nil && defaultCaddyfileLoader.loader != nil {
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cdyfile, err := defaultCaddyfileLoader.loader.Load(serverType)
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if err != nil {
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return nil, err
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}
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if cdyfile != nil {
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loaderUsed = defaultCaddyfileLoader
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caddyfileToUse = cdyfile
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}
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}
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return caddyfileToUse, nil
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}
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// caddyfileLoader pairs the name of a loader to the loader.
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type caddyfileLoader struct {
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name string
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loader Loader
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}
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var (
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defaultCaddyfileLoader caddyfileLoader // the default loader if all else fail
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loaderUsed caddyfileLoader // the loader that was used (relevant for reloads)
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)
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