caddy/server/server.go
Matthew Holt 4d71620cb0 core (Windows): Retry every 100ms for 2s if listener fails to bind
In testing, I've found that Windows doesn't release the socket right away even though the listener is closed, so calling caddy.Start() right after caddy.Stop() can fail. This change has server.ListenAndServe() try up to 20 times every 100ms to bind the listener, and only return an error if it doesn't succeed after 2 seconds. This might be kind of nifty for Unix, too, but there hasn't been a need for it yet.
2015-10-31 13:22:23 -06:00

449 lines
13 KiB
Go

// Package server implements a configurable, general-purpose web server.
// It relies on configurations obtained from the adjacent config package
// and can execute middleware as defined by the adjacent middleware package.
package server
import (
"crypto/tls"
"crypto/x509"
"fmt"
"io/ioutil"
"log"
"net"
"net/http"
"os"
"runtime"
"sync"
"time"
"golang.org/x/net/http2"
)
// Server represents an instance of a server, which serves
// HTTP requests at a particular address (host and port). A
// server is capable of serving numerous virtual hosts on
// the same address and the listener may be stopped for
// graceful termination (POSIX only).
type Server struct {
*http.Server
HTTP2 bool // temporary while http2 is not in std lib (TODO: remove flag when part of std lib)
tls bool // whether this server is serving all HTTPS hosts or not
vhosts map[string]virtualHost // virtual hosts keyed by their address
listener ListenerFile // the listener which is bound to the socket
listenerMu sync.Mutex // protects listener
httpWg sync.WaitGroup // used to wait on outstanding connections
startChan chan struct{} // used to block until server is finished starting
}
type ListenerFile interface {
net.Listener
File() (*os.File, error)
}
// New creates a new Server which will bind to addr and serve
// the sites/hosts configured in configs. This function does
// not start serving.
//
// Do not re-use a server (start, stop, then start again). We
// could probably add more locking to make this possible, but
// as it stands, you should dispose of a server after stopping it.
// The behavior of serving with a spent server is undefined.
func New(addr string, configs []Config) (*Server, error) {
var tls bool
if len(configs) > 0 {
tls = configs[0].TLS.Enabled
}
s := &Server{
Server: &http.Server{
Addr: addr,
// TODO: Make these values configurable?
// ReadTimeout: 2 * time.Minute,
// WriteTimeout: 2 * time.Minute,
// MaxHeaderBytes: 1 << 16,
},
tls: tls,
vhosts: make(map[string]virtualHost),
startChan: make(chan struct{}),
}
s.Handler = s // this is weird, but whatever
// We have to bound our wg with one increment
// to prevent a "race condition" that is hard-coded
// into sync.WaitGroup.Wait() - basically, an add
// with a positive delta must be guaranteed to
// occur before Wait() is called on the wg.
// In a way, this kind of acts as a safety barrier.
s.httpWg.Add(1)
// Set up each virtualhost
for _, conf := range configs {
if _, exists := s.vhosts[conf.Host]; exists {
return nil, fmt.Errorf("cannot serve %s - host already defined for address %s", conf.Address(), s.Addr)
}
vh := virtualHost{config: conf}
// Build middleware stack
err := vh.buildStack()
if err != nil {
return nil, err
}
s.vhosts[conf.Host] = vh
}
return s, nil
}
// Serve starts the server with an existing listener. It blocks until the
// server stops.
func (s *Server) Serve(ln ListenerFile) error {
err := s.setup()
if err != nil {
close(s.startChan)
return err
}
return s.serve(ln)
}
// ListenAndServe starts the server with a new listener. It blocks until the server stops.
func (s *Server) ListenAndServe() error {
err := s.setup()
if err != nil {
close(s.startChan)
return err
}
ln, err := net.Listen("tcp", s.Addr)
if err != nil {
var succeeded bool
if runtime.GOOS == "windows" { // TODO: Limit this to Windows only? (it keeps sockets open after closing listeners)
for i := 0; i < 20; i++ {
time.Sleep(100 * time.Millisecond)
ln, err = net.Listen("tcp", s.Addr)
if err == nil {
succeeded = true
break
}
}
}
if !succeeded {
close(s.startChan)
return err
}
}
return s.serve(ln.(*net.TCPListener))
}
// serve prepares s to listen on ln by wrapping ln in a
// tcpKeepAliveListener (if ln is a *net.TCPListener) and
// then in a gracefulListener, so that keep-alive is supported
// as well as graceful shutdown/restart. It also configures
// TLS listener on top of that if applicable.
func (s *Server) serve(ln ListenerFile) error {
if tcpLn, ok := ln.(*net.TCPListener); ok {
ln = tcpKeepAliveListener{TCPListener: tcpLn}
}
s.listenerMu.Lock()
s.listener = newGracefulListener(ln, &s.httpWg)
s.listenerMu.Unlock()
if s.tls {
var tlsConfigs []TLSConfig
for _, vh := range s.vhosts {
tlsConfigs = append(tlsConfigs, vh.config.TLS)
}
return serveTLSWithSNI(s, s.listener, tlsConfigs)
}
close(s.startChan) // unblock anyone waiting for this to start listening
return s.Server.Serve(s.listener)
}
// setup prepares the server s to begin listening; it should be
// called just before the listener announces itself on the network
// and should only be called when the server is just starting up.
func (s *Server) setup() error {
if s.HTTP2 {
// TODO: This call may not be necessary after HTTP/2 is merged into std lib
http2.ConfigureServer(s.Server, nil)
}
// Execute startup functions now
for _, vh := range s.vhosts {
for _, startupFunc := range vh.config.Startup {
err := startupFunc()
if err != nil {
return err
}
}
}
return nil
}
// serveTLSWithSNI serves TLS with Server Name Indication (SNI) support, which allows
// multiple sites (different hostnames) to be served from the same address. It also
// supports client authentication if srv has it enabled. It blocks until s quits.
//
// This method is adapted from the std lib's net/http ServeTLS function, which was written
// by the Go Authors. It has been modified to support multiple certificate/key pairs,
// client authentication, and our custom Server type.
func serveTLSWithSNI(s *Server, ln net.Listener, tlsConfigs []TLSConfig) error {
config := cloneTLSConfig(s.TLSConfig)
if config.NextProtos == nil {
config.NextProtos = []string{"http/1.1"}
}
// Here we diverge from the stdlib a bit by loading multiple certs/key pairs
// then we map the server names to their certs
var err error
config.Certificates = make([]tls.Certificate, len(tlsConfigs))
for i, tlsConfig := range tlsConfigs {
config.Certificates[i], err = tls.LoadX509KeyPair(tlsConfig.Certificate, tlsConfig.Key)
config.Certificates[i].OCSPStaple = tlsConfig.OCSPStaple
if err != nil {
close(s.startChan)
return err
}
}
config.BuildNameToCertificate()
// Customize our TLS configuration
config.MinVersion = tlsConfigs[0].ProtocolMinVersion
config.MaxVersion = tlsConfigs[0].ProtocolMaxVersion
config.CipherSuites = tlsConfigs[0].Ciphers
config.PreferServerCipherSuites = tlsConfigs[0].PreferServerCipherSuites
// TLS client authentication, if user enabled it
err = setupClientAuth(tlsConfigs, config)
if err != nil {
close(s.startChan)
return err
}
// Create TLS listener - note that we do not replace s.listener
// with this TLS listener; tls.listener is unexported and does
// not implement the File() method we need for graceful restarts
// on POSIX systems.
ln = tls.NewListener(ln, config)
close(s.startChan) // unblock anyone waiting for this to start listening
return s.Server.Serve(ln)
}
// Stop stops the server. It blocks until the server is
// totally stopped. On POSIX systems, it will wait for
// connections to close (up to a max timeout of a few
// seconds); on Windows it will close the listener
// immediately.
func (s *Server) Stop() error {
s.Server.SetKeepAlivesEnabled(false)
if runtime.GOOS != "windows" {
// force connections to close after timeout
done := make(chan struct{})
go func() {
s.httpWg.Done() // decrement our initial increment used as a barrier
s.httpWg.Wait()
close(done)
}()
// Wait for remaining connections to finish or
// force them all to close after timeout
select {
case <-time.After(5 * time.Second): // TODO: make configurable
case <-done:
}
}
// Close the listener now; this stops the server without delay
s.listenerMu.Lock()
err := s.listener.Close()
s.listenerMu.Unlock()
if err != nil {
// TODO: Better logging
log.Println(err)
}
return err
}
// WaitUntilStarted blocks until the server s is started, meaning
// that practically the next instruction is to start the server loop.
// It also unblocks if the server encounters an error during startup.
func (s *Server) WaitUntilStarted() {
<-s.startChan
}
// ListenerFd gets the file descriptor of the listener.
func (s *Server) ListenerFd() uintptr {
s.listenerMu.Lock()
defer s.listenerMu.Unlock()
file, err := s.listener.File()
if err != nil {
return 0
}
return file.Fd()
}
// ServeHTTP is the entry point for every request to the address that s
// is bound to. It acts as a multiplexer for the requests hostname as
// defined in the Host header so that the correct virtualhost
// (configuration and middleware stack) will handle the request.
func (s *Server) ServeHTTP(w http.ResponseWriter, r *http.Request) {
defer func() {
// In case the user doesn't enable error middleware, we still
// need to make sure that we stay alive up here
if rec := recover(); rec != nil {
http.Error(w, http.StatusText(http.StatusInternalServerError),
http.StatusInternalServerError)
}
}()
host, _, err := net.SplitHostPort(r.Host)
if err != nil {
host = r.Host // oh well
}
// Try the host as given, or try falling back to 0.0.0.0 (wildcard)
if _, ok := s.vhosts[host]; !ok {
if _, ok2 := s.vhosts["0.0.0.0"]; ok2 {
host = "0.0.0.0"
} else if _, ok2 := s.vhosts[""]; ok2 {
host = ""
}
}
if vh, ok := s.vhosts[host]; ok {
w.Header().Set("Server", "Caddy")
status, _ := vh.stack.ServeHTTP(w, r)
// Fallback error response in case error handling wasn't chained in
if status >= 400 {
DefaultErrorFunc(w, r, status)
}
} else {
w.WriteHeader(http.StatusNotFound)
fmt.Fprintf(w, "No such host at %s", s.Server.Addr)
}
}
// DefaultErrorFunc responds to an HTTP request with a simple description
// of the specified HTTP status code.
func DefaultErrorFunc(w http.ResponseWriter, r *http.Request, status int) {
w.WriteHeader(status)
fmt.Fprintf(w, "%d %s", status, http.StatusText(status))
}
// setupClientAuth sets up TLS client authentication only if
// any of the TLS configs specified at least one cert file.
func setupClientAuth(tlsConfigs []TLSConfig, config *tls.Config) error {
var clientAuth bool
for _, cfg := range tlsConfigs {
if len(cfg.ClientCerts) > 0 {
clientAuth = true
break
}
}
if clientAuth {
pool := x509.NewCertPool()
for _, cfg := range tlsConfigs {
for _, caFile := range cfg.ClientCerts {
caCrt, err := ioutil.ReadFile(caFile) // Anyone that gets a cert from this CA can connect
if err != nil {
return err
}
if !pool.AppendCertsFromPEM(caCrt) {
return fmt.Errorf("error loading client certificate '%s': no certificates were successfully parsed", caFile)
}
}
}
config.ClientCAs = pool
config.ClientAuth = tls.RequireAndVerifyClientCert
}
return nil
}
// tcpKeepAliveListener sets TCP keep-alive timeouts on accepted
// connections. It's used by ListenAndServe and ListenAndServeTLS so
// dead TCP connections (e.g. closing laptop mid-download) eventually
// go away.
//
// Borrowed from the Go standard library.
type tcpKeepAliveListener struct {
*net.TCPListener
}
// Accept accepts the connection with a keep-alive enabled.
func (ln tcpKeepAliveListener) Accept() (c net.Conn, err error) {
tc, err := ln.AcceptTCP()
if err != nil {
return
}
tc.SetKeepAlive(true)
tc.SetKeepAlivePeriod(3 * time.Minute)
return tc, nil
}
// File implements ListenerFile; returns the underlying file of the listener.
func (ln tcpKeepAliveListener) File() (*os.File, error) {
return ln.TCPListener.File()
}
// copied from net/http/transport.go
func cloneTLSConfig(cfg *tls.Config) *tls.Config {
if cfg == nil {
return &tls.Config{}
}
return &tls.Config{
Rand: cfg.Rand,
Time: cfg.Time,
Certificates: cfg.Certificates,
NameToCertificate: cfg.NameToCertificate,
GetCertificate: cfg.GetCertificate,
RootCAs: cfg.RootCAs,
NextProtos: cfg.NextProtos,
ServerName: cfg.ServerName,
ClientAuth: cfg.ClientAuth,
ClientCAs: cfg.ClientCAs,
InsecureSkipVerify: cfg.InsecureSkipVerify,
CipherSuites: cfg.CipherSuites,
PreferServerCipherSuites: cfg.PreferServerCipherSuites,
SessionTicketsDisabled: cfg.SessionTicketsDisabled,
SessionTicketKey: cfg.SessionTicketKey,
ClientSessionCache: cfg.ClientSessionCache,
MinVersion: cfg.MinVersion,
MaxVersion: cfg.MaxVersion,
CurvePreferences: cfg.CurvePreferences,
}
}
// ShutdownCallbacks executes all the shutdown callbacks
// for all the virtualhosts in servers, and returns all the
// errors generated during their execution. In other words,
// an error executing one shutdown callback does not stop
// execution of others. Only one shutdown callback is executed
// at a time. You must protect the servers that are passed in
// if they are shared across threads.
func ShutdownCallbacks(servers []*Server) []error {
var errs []error
for _, s := range servers {
for _, vhost := range s.vhosts {
for _, shutdownFunc := range vhost.config.Shutdown {
err := shutdownFunc()
if err != nil {
errs = append(errs, err)
}
}
}
}
return errs
}