caddy/caddy.go
Matthew Holt 8eb2c37251
Clean up provisioned modules on error; refactor Run(); add Validate()
Modules that return an error during provisioning should still be cleaned
up so that they don't leak any resources they may have allocated before
the error occurred. Cleanup should be able to run even if Provision does
not complete fully.
2019-09-30 09:16:01 -06:00

273 lines
6.8 KiB
Go

// Copyright 2015 Matthew Holt and The Caddy Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package caddy
import (
"context"
"encoding/json"
"fmt"
"log"
"runtime/debug"
"strings"
"sync"
"time"
"github.com/mholt/certmagic"
)
// Config represents a Caddy configuration.
type Config struct {
Admin *AdminConfig `json:"admin,omitempty"`
StorageRaw json.RawMessage `json:"storage,omitempty"`
storage certmagic.Storage
AppsRaw map[string]json.RawMessage `json:"apps,omitempty"`
// apps stores the decoded Apps values,
// keyed by module name.
apps map[string]App
cancelFunc context.CancelFunc
}
// App is a thing that Caddy runs.
type App interface {
Start() error
Stop() error
}
// Run runs Caddy with the given config.
func Run(newCfg *Config) error {
currentCfgMu.Lock()
defer currentCfgMu.Unlock()
// run the new config and start all its apps
err := run(newCfg, true)
if err != nil {
return err
}
// swap old config with the new one
oldCfg := currentCfg
currentCfg = newCfg
// Stop, Cleanup each old app
unsyncedStop(oldCfg)
return nil
}
// run runs newCfg and starts all its apps if
// start is true. If any errors happen, cleanup
// is performed if any modules were provisioned;
// apps that were started already will be stopped,
// so this function should not leak resources if
// an error is returned.
func run(newCfg *Config, start bool) error {
if newCfg == nil {
return nil
}
// because we will need to roll back any state
// modifications if this function errors, we
// keep a single error value and scope all
// sub-operations to their own functions to
// ensure this error value does not get
// overridden or missed when it should have
// been set by a short assignment
var err error
// prepare the new config for use
newCfg.apps = make(map[string]App)
// create a context within which to load
// modules - essentially our new config's
// execution environment; be sure that
// cleanup occurs when we return if there
// was an error; if no error, it will get
// cleaned up on next config cycle
ctx, cancel := NewContext(Context{Context: context.Background(), cfg: newCfg})
defer func() {
if err != nil {
cancel() // clean up now
}
}()
newCfg.cancelFunc = cancel // clean up later
// set up storage and make it CertMagic's default storage, too
err = func() error {
if newCfg.StorageRaw != nil {
val, err := ctx.LoadModuleInline("module", "caddy.storage", newCfg.StorageRaw)
if err != nil {
return fmt.Errorf("loading storage module: %v", err)
}
stor, err := val.(StorageConverter).CertMagicStorage()
if err != nil {
return fmt.Errorf("creating storage value: %v", err)
}
newCfg.storage = stor
newCfg.StorageRaw = nil // allow GC to deallocate
}
if newCfg.storage == nil {
newCfg.storage = &certmagic.FileStorage{Path: dataDir()}
}
certmagic.Default.Storage = newCfg.storage
return nil
}()
if err != nil {
return err
}
// Load, Provision, Validate each app and their submodules
err = func() error {
for modName, rawMsg := range newCfg.AppsRaw {
val, err := ctx.LoadModule(modName, rawMsg)
if err != nil {
return fmt.Errorf("loading app module '%s': %v", modName, err)
}
newCfg.apps[modName] = val.(App)
}
return nil
}()
if err != nil {
return err
}
if !start {
return nil
}
// Start
return func() error {
var started []string
for name, a := range newCfg.apps {
err := a.Start()
if err != nil {
// an app failed to start, so we need to stop
// all other apps that were already started
for _, otherAppName := range started {
err2 := newCfg.apps[otherAppName].Stop()
if err2 != nil {
err = fmt.Errorf("%v; additionally, aborting app %s: %v",
err, otherAppName, err2)
}
}
return fmt.Errorf("%s app module: start: %v", name, err)
}
started = append(started, name)
}
return nil
}()
}
// Stop stops running the current configuration.
// It is the antithesis of Run(). This function
// will log any errors that occur during the
// stopping of individual apps and continue to
// stop the others.
func Stop() error {
currentCfgMu.Lock()
defer currentCfgMu.Unlock()
unsyncedStop(currentCfg)
currentCfg = nil
return nil
}
// unsyncedStop stops cfg from running, but if
// applicable, you need to acquire locks yourself.
// It is a no-op if cfg is nil. If any app
// returns an error when stopping, it is logged
// and the function continues with the next app.
// This function assumes all apps in cfg were
// successfully started.
func unsyncedStop(cfg *Config) {
if cfg == nil {
return
}
// stop each app
for name, a := range cfg.apps {
err := a.Stop()
if err != nil {
log.Printf("[ERROR] stop %s: %v", name, err)
}
}
// clean up all modules
cfg.cancelFunc()
}
// Validate loads, provisions, and validates
// cfg, but does not start running it.
func Validate(cfg *Config) error {
return run(cfg, false)
}
// Duration is a JSON-string-unmarshable duration type.
type Duration time.Duration
// UnmarshalJSON satisfies json.Unmarshaler.
func (d *Duration) UnmarshalJSON(b []byte) error {
dd, err := time.ParseDuration(strings.Trim(string(b), `"`))
if err != nil {
return err
}
*d = Duration(dd)
return nil
}
// GoModule returns the build info of this Caddy
// build from debug.BuildInfo (requires Go modules).
// If no version information is available, a non-nil
// value will still be returned, but with an
// unknown version.
func GoModule() *debug.Module {
var mod debug.Module
return goModule(&mod)
}
// goModule holds the actual implementation of GoModule.
// Allocating debug.Module in GoModule() and passing a
// reference to goModule enables mid-stack inlining.
func goModule(mod *debug.Module) *debug.Module {
mod.Version = "unknown"
bi, ok := debug.ReadBuildInfo()
if ok {
mod.Path = bi.Main.Path
// The recommended way to build Caddy involves
// creating a separate main module, which
// TODO: track related Go issue: https://github.com/golang/go/issues/29228
// once that issue is fixed, we should just be able to use bi.Main... hopefully.
for _, dep := range bi.Deps {
if dep.Path == "github.com/caddyserver/caddy/v2" {
return dep
}
}
return &bi.Main
}
return mod
}
// CtxKey is a value type for use with context.WithValue.
type CtxKey string
// currentCfg is the currently-loaded configuration.
var (
currentCfg *Config
currentCfgMu sync.RWMutex
)