mirror of
https://github.com/caddyserver/caddy.git
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ac4fa2c3a9
These changes span work from the last ~4 months in an effort to make Caddy more extensible, reduce the coupling between its components, and lay a more robust foundation of code going forward into 1.0. A bunch of new features have been added, too, with even higher future potential. The most significant design change is an overall inversion of dependencies. Instead of the caddy package knowing about the server and the notion of middleware and config, the caddy package exposes an interface that other components plug into. This does introduce more indirection when reading the code, but every piece is very modular and pluggable. Even the HTTP server is pluggable. The caddy package has been moved to the top level, and main has been pushed into a subfolder called caddy. The actual logic of the main file has been pushed even further into caddy/caddymain/run.go so that custom builds of Caddy can be 'go get'able. The HTTPS logic was surgically separated into two parts to divide the TLS-specific code and the HTTPS-specific code. The caddytls package can now be used by any type of server that needs TLS, not just HTTP. I also added the ability to customize nearly every aspect of TLS at the site level rather than all sites sharing the same TLS configuration. Not all of this flexibility is exposed in the Caddyfile yet, but it may be in the future. Caddy can also generate self-signed certificates in memory for the convenience of a developer working on localhost who wants HTTPS. And Caddy now supports the DNS challenge, assuming at least one DNS provider is plugged in. Dozens, if not hundreds, of other minor changes swept through the code base as I literally started from an empty main function, copying over functions or files as needed, then adjusting them to fit in the new design. Most tests have been restored and adapted to the new API, but more work is needed there. A lot of what was "impossible" before is now possible, or can be made possible with minimal disruption of the code. For example, it's fairly easy to make plugins hook into another part of the code via callbacks. Plugins can do more than just be directives; we now have plugins that customize how the Caddyfile is loaded (useful when you need to get your configuration from a remote store). Site addresses no longer need be just a host and port. They can have a path, allowing you to scope a configuration to a specific path. There is no inheretance, however; each site configuration is distinct. Thanks to amazing work by Lucas Clemente, this commit adds experimental QUIC support. Turn it on using the -quic flag; your browser may have to be configured to enable it. Almost everything is here, but you will notice that most of the middle- ware are missing. After those are transferred over, we'll be ready for beta tests. I'm very excited to get this out. Thanks for everyone's help and patience these last few months. I hope you like it!!
120 lines
2.7 KiB
Go
120 lines
2.7 KiB
Go
package caddy
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import (
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"errors"
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"runtime"
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"unicode"
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"github.com/flynn/go-shlex"
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)
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var runtimeGoos = runtime.GOOS
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// SplitCommandAndArgs takes a command string and parses it shell-style into the
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// command and its separate arguments.
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func SplitCommandAndArgs(command string) (cmd string, args []string, err error) {
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var parts []string
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if runtimeGoos == "windows" {
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parts = parseWindowsCommand(command) // parse it Windows-style
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} else {
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parts, err = parseUnixCommand(command) // parse it Unix-style
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if err != nil {
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err = errors.New("error parsing command: " + err.Error())
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return
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}
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}
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if len(parts) == 0 {
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err = errors.New("no command contained in '" + command + "'")
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return
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}
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cmd = parts[0]
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if len(parts) > 1 {
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args = parts[1:]
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}
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return
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}
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// parseUnixCommand parses a unix style command line and returns the
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// command and its arguments or an error
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func parseUnixCommand(cmd string) ([]string, error) {
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return shlex.Split(cmd)
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}
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// parseWindowsCommand parses windows command lines and
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// returns the command and the arguments as an array. It
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// should be able to parse commonly used command lines.
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// Only basic syntax is supported:
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// - spaces in double quotes are not token delimiters
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// - double quotes are escaped by either backspace or another double quote
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// - except for the above case backspaces are path separators (not special)
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//
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// Many sources point out that escaping quotes using backslash can be unsafe.
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// Use two double quotes when possible. (Source: http://stackoverflow.com/a/31413730/2616179 )
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//
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// This function has to be used on Windows instead
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// of the shlex package because this function treats backslash
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// characters properly.
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func parseWindowsCommand(cmd string) []string {
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const backslash = '\\'
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const quote = '"'
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var parts []string
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var part string
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var inQuotes bool
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var lastRune rune
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for i, ch := range cmd {
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if i != 0 {
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lastRune = rune(cmd[i-1])
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}
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if ch == backslash {
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// put it in the part - for now we don't know if it's an
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// escaping char or path separator
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part += string(ch)
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continue
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}
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if ch == quote {
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if lastRune == backslash {
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// remove the backslash from the part and add the escaped quote instead
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part = part[:len(part)-1]
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part += string(ch)
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continue
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}
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if lastRune == quote {
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// revert the last change of the inQuotes state
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// it was an escaping quote
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inQuotes = !inQuotes
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part += string(ch)
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continue
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}
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// normal escaping quotes
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inQuotes = !inQuotes
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continue
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}
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if unicode.IsSpace(ch) && !inQuotes && len(part) > 0 {
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parts = append(parts, part)
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part = ""
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continue
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}
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part += string(ch)
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}
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if len(part) > 0 {
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parts = append(parts, part)
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}
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return parts
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}
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