caddy/middleware/websocket/websocket.go

230 lines
6.7 KiB
Go

// Package websocket implements a WebSocket server by executing
// a command and piping its input and output through the WebSocket
// connection.
package websocket
import (
"io"
"net"
"net/http"
"os/exec"
"strings"
"time"
"github.com/gorilla/websocket"
"github.com/mholt/caddy/middleware"
)
const (
// Time allowed to write a message to the peer.
writeWait = 10 * time.Second
// Time allowed to read the next pong message from the peer.
pongWait = 60 * time.Second
// Send pings to peer with this period. Must be less than pongWait.
pingPeriod = (pongWait * 9) / 10
// Maximum message size allowed from peer.
maxMessageSize = 1024 * 1024 * 10 // 10 MB default.
)
var (
// GatewayInterface is the dialect of CGI being used by the server
// to communicate with the script. See CGI spec, 4.1.4
GatewayInterface string
// ServerSoftware is the name and version of the information server
// software making the CGI request. See CGI spec, 4.1.17
ServerSoftware string
)
type (
// WebSocket is a type that holds configuration for the
// websocket middleware generally, like a list of all the
// websocket endpoints.
WebSocket struct {
// Next is the next HTTP handler in the chain for when the path doesn't match
Next middleware.Handler
// Sockets holds all the web socket endpoint configurations
Sockets []Config
}
// Config holds the configuration for a single websocket
// endpoint which may serve multiple websocket connections.
Config struct {
Path string
Command string
Arguments []string
Respawn bool // TODO: Not used, but parser supports it until we decide on it
}
)
// ServeHTTP converts the HTTP request to a WebSocket connection and serves it up.
func (ws WebSocket) ServeHTTP(w http.ResponseWriter, r *http.Request) (int, error) {
for _, sockconfig := range ws.Sockets {
if middleware.Path(r.URL.Path).Matches(sockconfig.Path) {
return serveWS(w, r, &sockconfig)
}
}
// Didn't match a websocket path, so pass-thru
return ws.Next.ServeHTTP(w, r)
}
// serveWS is used for setting and upgrading the HTTP connection to a websocket connection.
// It also spawns the child process that is associated with matched HTTP path/url.
func serveWS(w http.ResponseWriter, r *http.Request, config *Config) (int, error) {
upgrader := websocket.Upgrader{
ReadBufferSize: 1024,
WriteBufferSize: 1024,
CheckOrigin: func(r *http.Request) bool { return true },
}
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
return http.StatusBadRequest, err
}
defer conn.Close()
cmd := exec.Command(config.Command, config.Arguments...)
stdout, err := cmd.StdoutPipe()
if err != nil {
return http.StatusBadGateway, err
}
stdin, err := cmd.StdinPipe()
if err != nil {
return http.StatusBadGateway, err
}
metavars, err := buildEnv(cmd.Path, r)
if err != nil {
return http.StatusBadGateway, err
}
cmd.Env = metavars
if err := cmd.Start(); err != nil {
return http.StatusBadGateway, err
}
reader(conn, stdout, stdin)
return 0, nil
}
// buildEnv creates the meta-variables for the child process according
// to the CGI 1.1 specification: http://tools.ietf.org/html/rfc3875#section-4.1
// cmdPath should be the path of the command being run.
// The returned string slice can be set to the command's Env property.
func buildEnv(cmdPath string, r *http.Request) (metavars []string, err error) {
remoteHost, remotePort, err := net.SplitHostPort(r.RemoteAddr)
if err != nil {
return
}
serverHost, serverPort, err := net.SplitHostPort(r.Host)
if err != nil {
return
}
metavars = []string{
`AUTH_TYPE=`, // Not used
`CONTENT_LENGTH=`, // Not used
`CONTENT_TYPE=`, // Not used
`GATEWAY_INTERFACE=` + GatewayInterface,
`PATH_INFO=`, // TODO
`PATH_TRANSLATED=`, // TODO
`QUERY_STRING=` + r.URL.RawQuery,
`REMOTE_ADDR=` + remoteHost,
`REMOTE_HOST=` + remoteHost, // Host lookups are slow - don't do them
`REMOTE_IDENT=`, // Not used
`REMOTE_PORT=` + remotePort,
`REMOTE_USER=`, // Not used,
`REQUEST_METHOD=` + r.Method,
`REQUEST_URI=` + r.RequestURI,
`SCRIPT_NAME=` + cmdPath, // path of the program being executed
`SERVER_NAME=` + serverHost,
`SERVER_PORT=` + serverPort,
`SERVER_PROTOCOL=` + r.Proto,
`SERVER_SOFTWARE=` + ServerSoftware,
}
// Add each HTTP header to the environment as well
for header, values := range r.Header {
value := strings.Join(values, ", ")
header = strings.ToUpper(header)
header = strings.Replace(header, "-", "_", -1)
value = strings.Replace(value, "\n", " ", -1)
metavars = append(metavars, "HTTP_"+header+"="+value)
}
return
}
// reader is the guts of this package. It takes the stdin and stdout pipes
// of the cmd we created in ServeWS and pipes them between the client and server
// over websockets.
func reader(conn *websocket.Conn, stdout io.ReadCloser, stdin io.WriteCloser) {
// Setup our connection's websocket ping/pong handlers from our const values.
conn.SetReadLimit(maxMessageSize)
conn.SetReadDeadline(time.Now().Add(pongWait))
conn.SetPongHandler(func(string) error { conn.SetReadDeadline(time.Now().Add(pongWait)); return nil })
tickerChan := make(chan bool)
defer func() { tickerChan <- true }() // make sure to close the ticker when we are done.
go ticker(conn, tickerChan)
for {
msgType, r, err := conn.NextReader()
if err != nil {
if msgType == -1 {
return // we got a disconnect from the client. We are good to close.
}
conn.WriteControl(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.CloseGoingAway, ""), time.Time{})
return
}
w, err := conn.NextWriter(msgType)
if err != nil {
conn.WriteControl(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.CloseGoingAway, ""), time.Time{})
return
}
if _, err := io.Copy(stdin, r); err != nil {
conn.WriteControl(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.CloseGoingAway, ""), time.Time{})
return
}
go func() {
if _, err := io.Copy(w, stdout); err != nil {
conn.WriteControl(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.CloseGoingAway, ""), time.Time{})
return
}
if err := w.Close(); err != nil {
conn.WriteControl(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.CloseGoingAway, ""), time.Time{})
return
}
}()
}
}
// ticker is start by the reader. Basically it is the method that simulates the websocket
// between the server and client to keep it alive with ping messages.
func ticker(conn *websocket.Conn, c chan bool) {
ticker := time.NewTicker(pingPeriod)
defer func() {
ticker.Stop()
close(c)
}()
for { // blocking loop with select to wait for stimulation.
select {
case <-ticker.C:
conn.WriteMessage(websocket.PingMessage, nil)
case <-c:
return // clean up this routine.
}
}
}