mirror of
https://github.com/caddyserver/caddy.git
synced 2024-12-14 15:43:52 +08:00
161 lines
5.0 KiB
Go
161 lines
5.0 KiB
Go
// Copyright 2015 Matthew Holt and The Caddy Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package caddy
|
|
|
|
import (
|
|
"os"
|
|
"path/filepath"
|
|
"runtime"
|
|
|
|
"github.com/caddyserver/certmagic"
|
|
"go.uber.org/zap"
|
|
)
|
|
|
|
// StorageConverter is a type that can convert itself
|
|
// to a valid, usable certmagic.Storage value. (The
|
|
// value might be short-lived.) This interface allows
|
|
// us to adapt any CertMagic storage implementation
|
|
// into a consistent API for Caddy configuration.
|
|
type StorageConverter interface {
|
|
CertMagicStorage() (certmagic.Storage, error)
|
|
}
|
|
|
|
// HomeDir returns the best guess of the current user's home
|
|
// directory from environment variables. If unknown, "." (the
|
|
// current directory) is returned instead, except GOOS=android,
|
|
// which returns "/sdcard".
|
|
func HomeDir() string {
|
|
home := homeDirUnsafe()
|
|
if home == "" && runtime.GOOS == "android" {
|
|
home = "/sdcard"
|
|
}
|
|
if home == "" {
|
|
home = "."
|
|
}
|
|
return home
|
|
}
|
|
|
|
// homeDirUnsafe is a low-level function that returns
|
|
// the user's home directory from environment
|
|
// variables. Careful: if it cannot be determined, an
|
|
// empty string is returned. If not accounting for
|
|
// that case, use HomeDir() instead; otherwise you
|
|
// may end up using the root of the file system.
|
|
func homeDirUnsafe() string {
|
|
home := os.Getenv("HOME")
|
|
if home == "" && runtime.GOOS == "windows" {
|
|
drive := os.Getenv("HOMEDRIVE")
|
|
path := os.Getenv("HOMEPATH")
|
|
home = drive + path
|
|
if drive == "" || path == "" {
|
|
home = os.Getenv("USERPROFILE")
|
|
}
|
|
}
|
|
if home == "" && runtime.GOOS == "plan9" {
|
|
home = os.Getenv("home")
|
|
}
|
|
return home
|
|
}
|
|
|
|
// AppConfigDir returns the directory where to store user's config.
|
|
//
|
|
// If XDG_CONFIG_HOME is set, it returns: $XDG_CONFIG_HOME/caddy.
|
|
// Otherwise, os.UserConfigDir() is used; if successful, it appends
|
|
// "Caddy" (Windows & Mac) or "caddy" (every other OS) to the path.
|
|
// If it returns an error, the fallback path "./caddy" is returned.
|
|
//
|
|
// The config directory is not guaranteed to be different from
|
|
// AppDataDir().
|
|
//
|
|
// Unlike os.UserConfigDir(), this function prefers the
|
|
// XDG_CONFIG_HOME env var on all platforms, not just Unix.
|
|
//
|
|
// Ref: https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html
|
|
func AppConfigDir() string {
|
|
if basedir := os.Getenv("XDG_CONFIG_HOME"); basedir != "" {
|
|
return filepath.Join(basedir, "caddy")
|
|
}
|
|
basedir, err := os.UserConfigDir()
|
|
if err != nil {
|
|
Log().Warn("unable to determine directory for user configuration; falling back to current directory", zap.Error(err))
|
|
return "./caddy"
|
|
}
|
|
subdir := "caddy"
|
|
switch runtime.GOOS {
|
|
case "windows", "darwin":
|
|
subdir = "Caddy"
|
|
}
|
|
return filepath.Join(basedir, subdir)
|
|
}
|
|
|
|
// AppDataDir returns a directory path that is suitable for storing
|
|
// application data on disk. It uses the environment for finding the
|
|
// best place to store data, and appends a "caddy" or "Caddy" (depending
|
|
// on OS and environment) subdirectory.
|
|
//
|
|
// For a base directory path:
|
|
// If XDG_DATA_HOME is set, it returns: $XDG_DATA_HOME/caddy; otherwise,
|
|
// on Windows it returns: %AppData%/Caddy,
|
|
// on Mac: $HOME/Library/Application Support/Caddy,
|
|
// on Plan9: $home/lib/caddy,
|
|
// on Android: $HOME/caddy,
|
|
// and on everything else: $HOME/.local/share/caddy.
|
|
//
|
|
// If a data directory cannot be determined, it returns "./caddy"
|
|
// (this is not ideal, and the environment should be fixed).
|
|
//
|
|
// The data directory is not guaranteed to be different from AppConfigDir().
|
|
//
|
|
// Ref: https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html
|
|
func AppDataDir() string {
|
|
if basedir := os.Getenv("XDG_DATA_HOME"); basedir != "" {
|
|
return filepath.Join(basedir, "caddy")
|
|
}
|
|
switch runtime.GOOS {
|
|
case "windows":
|
|
appData := os.Getenv("AppData")
|
|
if appData != "" {
|
|
return filepath.Join(appData, "Caddy")
|
|
}
|
|
case "darwin":
|
|
home := homeDirUnsafe()
|
|
if home != "" {
|
|
return filepath.Join(home, "Library", "Application Support", "Caddy")
|
|
}
|
|
case "plan9":
|
|
home := homeDirUnsafe()
|
|
if home != "" {
|
|
return filepath.Join(home, "lib", "caddy")
|
|
}
|
|
case "android":
|
|
home := homeDirUnsafe()
|
|
if home != "" {
|
|
return filepath.Join(home, "caddy")
|
|
}
|
|
default:
|
|
home := homeDirUnsafe()
|
|
if home != "" {
|
|
return filepath.Join(home, ".local", "share", "caddy")
|
|
}
|
|
}
|
|
return "./caddy"
|
|
}
|
|
|
|
// ConfigAutosavePath is the default path to which the last config will be persisted.
|
|
var ConfigAutosavePath = filepath.Join(AppConfigDir(), "autosave.json")
|
|
|
|
// DefaultStorage is Caddy's default storage module.
|
|
var DefaultStorage = &certmagic.FileStorage{Path: AppDataDir()}
|