caddy/upgrade.go
Matthew Holt baf6db5b57
Apply Apache license to all .go source files (closes #1865)
I am not a lawyer, but according to the appendix of the license,
these boilerplate notices should be included with every source file.
2017-09-22 23:56:58 -06:00

227 lines
6.8 KiB
Go

// Copyright 2015 Light Code Labs, LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package caddy
import (
"encoding/gob"
"fmt"
"io/ioutil"
"log"
"os"
"os/exec"
"sync"
)
func init() {
// register CaddyfileInput with gob so it knows into
// which concrete type to decode an Input interface
gob.Register(CaddyfileInput{})
}
// IsUpgrade returns true if this process is part of an upgrade
// where a parent caddy process spawned this one to upgrade
// the binary.
func IsUpgrade() bool {
mu.Lock()
defer mu.Unlock()
return isUpgrade
}
// Upgrade re-launches the process, preserving the listeners
// for a graceful upgrade. It does NOT load new configuration;
// it only starts the process anew with the current config.
// This makes it possible to perform zero-downtime binary upgrades.
//
// TODO: For more information when debugging, see:
// https://forum.golangbridge.org/t/bind-address-already-in-use-even-after-listener-closed/1510?u=matt
// https://github.com/mholt/shared-conn
func Upgrade() error {
log.Println("[INFO] Upgrading")
// use existing Caddyfile; do not change configuration during upgrade
currentCaddyfile, _, err := getCurrentCaddyfile()
if err != nil {
return err
}
if len(os.Args) == 0 { // this should never happen, but...
os.Args = []string{""}
}
// tell the child that it's a restart
env := os.Environ()
if !IsUpgrade() {
env = append(env, "CADDY__UPGRADE=1")
}
// prepare our payload to the child process
cdyfileGob := transferGob{
ListenerFds: make(map[string]uintptr),
Caddyfile: currentCaddyfile,
}
// prepare a pipe to the fork's stdin so it can get the Caddyfile
rpipe, wpipe, err := os.Pipe()
if err != nil {
return err
}
// prepare a pipe that the child process will use to communicate
// its success with us by sending > 0 bytes
sigrpipe, sigwpipe, err := os.Pipe()
if err != nil {
return err
}
// pass along relevant file descriptors to child process; ordering
// is very important since we rely on these being in certain positions.
extraFiles := []*os.File{sigwpipe} // fd 3
// add file descriptors of all the sockets
for i, j := 0, 0; ; i++ {
instancesMu.Lock()
if i >= len(instances) {
instancesMu.Unlock()
break
}
inst := instances[i]
instancesMu.Unlock()
for _, s := range inst.servers {
gs, gracefulOk := s.server.(GracefulServer)
ln, lnOk := s.listener.(Listener)
pc, pcOk := s.packet.(PacketConn)
if gracefulOk {
if lnOk {
lnFile, _ := ln.File()
extraFiles = append(extraFiles, lnFile)
cdyfileGob.ListenerFds["tcp"+gs.Address()] = uintptr(4 + j) // 4 fds come before any of the listeners
j++
}
if pcOk {
pcFile, _ := pc.File()
extraFiles = append(extraFiles, pcFile)
cdyfileGob.ListenerFds["udp"+gs.Address()] = uintptr(4 + j) // 4 fds come before any of the listeners
j++
}
}
}
}
// set up the command
cmd := exec.Command(os.Args[0], os.Args[1:]...)
cmd.Stdin = rpipe // fd 0
cmd.Stdout = os.Stdout // fd 1
cmd.Stderr = os.Stderr // fd 2
cmd.ExtraFiles = extraFiles
cmd.Env = env
// spawn the child process
err = cmd.Start()
if err != nil {
return err
}
// immediately close our dup'ed fds and the write end of our signal pipe
for _, f := range extraFiles {
f.Close()
}
// feed Caddyfile to the child
err = gob.NewEncoder(wpipe).Encode(cdyfileGob)
if err != nil {
return err
}
wpipe.Close()
// determine whether child startup succeeded
answer, readErr := ioutil.ReadAll(sigrpipe)
if answer == nil || len(answer) == 0 {
cmdErr := cmd.Wait() // get exit status
errStr := fmt.Sprintf("child failed to initialize: %v", cmdErr)
if readErr != nil {
errStr += fmt.Sprintf(" - additionally, error communicating with child process: %v", readErr)
}
return fmt.Errorf(errStr)
}
// looks like child is successful; we can exit gracefully.
log.Println("[INFO] Upgrade finished")
return Stop()
}
// getCurrentCaddyfile gets the Caddyfile used by the
// current (first) Instance and returns both of them.
func getCurrentCaddyfile() (Input, *Instance, error) {
instancesMu.Lock()
if len(instances) == 0 {
instancesMu.Unlock()
return nil, nil, fmt.Errorf("no server instances are fully running")
}
inst := instances[0]
instancesMu.Unlock()
currentCaddyfile := inst.caddyfileInput
if currentCaddyfile == nil {
// hmm, did spawing process forget to close stdin? Anyhow, this is unusual.
return nil, inst, fmt.Errorf("no Caddyfile to reload (was stdin left open?)")
}
return currentCaddyfile, inst, nil
}
// signalSuccessToParent tells the parent our status using pipe at index 3.
// If this process is not a restart, this function does nothing.
// Calling this function once this process has successfully initialized
// is vital so that the parent process can unblock and kill itself.
// This function is idempotent; it executes at most once per process.
func signalSuccessToParent() {
signalParentOnce.Do(func() {
if IsUpgrade() {
ppipe := os.NewFile(3, "") // parent is reading from pipe at index 3
_, err := ppipe.Write([]byte("success")) // we must send some bytes to the parent
if err != nil {
log.Printf("[ERROR] Communicating successful init to parent: %v", err)
}
ppipe.Close()
}
})
}
// signalParentOnce is used to make sure that the parent is only
// signaled once; doing so more than once breaks whatever socket is
// at fd 4 (TODO: the reason for this is still unclear - to reproduce,
// call Stop() and Start() in succession at least once after a
// restart, then try loading first host of Caddyfile in the browser
// - this was pre-v0.9; this code and godoc is borrowed from the
// implementation then, but I'm not sure if it's been fixed yet, as
// of v0.10.7). Do not use this directly; call signalSuccessToParent
// instead.
var signalParentOnce sync.Once
// transferGob is used if this is a child process as part of
// a graceful upgrade; it is used to map listeners to their
// index in the list of inherited file descriptors. This
// variable is not safe for concurrent access.
var loadedGob transferGob
// transferGob maps bind address to index of the file descriptor
// in the Files array passed to the child process. It also contains
// the Caddyfile contents and any other state needed by the new process.
// Used only during graceful upgrades.
type transferGob struct {
ListenerFds map[string]uintptr
Caddyfile Input
}