mirror of
https://github.com/caddyserver/caddy.git
synced 2024-11-25 09:40:13 +08:00
367 lines
12 KiB
Go
367 lines
12 KiB
Go
// Copyright 2015 Matthew Holt and The Caddy Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package caddy
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import (
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"bytes"
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"encoding/json"
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"fmt"
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"reflect"
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"sort"
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"strings"
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"sync"
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)
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// Module is a type that is used as a Caddy module. In
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// addition to this interface, most modules will implement
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// some interface expected by their host module in order
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// to be useful. To learn which interface(s) to implement,
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// see the documentation for the host module. At a bare
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// minimum, this interface, when implemented, only provides
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// the module's ID and constructor function.
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//
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// Modules will often implement additional interfaces
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// including Provisioner, Validator, and CleanerUpper.
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// If a module implements these interfaces, their
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// methods are called during the module's lifespan.
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//
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// When a module is loaded by a host module, the following
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// happens: 1) ModuleInfo.New() is called to get a new
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// instance of the module. 2) The module's configuration is
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// unmarshaled into that instance. 3) If the module is a
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// Provisioner, the Provision() method is called. 4) If the
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// module is a Validator, the Validate() method is called.
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// 5) The module will probably be type-asserted from
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// interface{} to some other, more useful interface expected
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// by the host module. For example, HTTP handler modules are
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// type-asserted as caddyhttp.MiddlewareHandler values.
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// 6) When a module's containing Context is canceled, if it is
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// a CleanerUpper, its Cleanup() method is called.
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type Module interface {
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// This method indicates that the type is a Caddy
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// module. The returned ModuleInfo must have both
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// a name and a constructor function. This method
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// must not have any side-effects.
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CaddyModule() ModuleInfo
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}
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// ModuleInfo represents a registered Caddy module.
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type ModuleInfo struct {
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// ID is the "full name" of the module. It
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// must be unique and properly namespaced.
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ID ModuleID
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// New returns a pointer to a new, empty
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// instance of the module's type. This
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// method must not have any side-effects,
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// and no other initialization should
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// occur within it. Any initialization
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// of the returned value should be done
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// in a Provision() method (see the
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// Provisioner interface).
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New func() Module
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}
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// ModuleID is a string that uniquely identifies a Caddy module. A
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// module ID is lightly structured. It consists of dot-separated
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// labels which form a simple hierarchy from left to right. The last
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// label is the module name, and the labels before that constitute
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// the namespace (or scope).
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//
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// Thus, a module ID has the form: <namespace>.<name>
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//
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// An ID with no dot has the empty namespace, which is appropriate
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// for app modules (these are "top-level" modules that Caddy core
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// loads and runs).
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//
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// Module IDs should be lowercase and use underscores (_) instead of
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// spaces.
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//
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// Examples of valid IDs:
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// - http
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// - http.handlers.file_server
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// - caddy.logging.encoders.json
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type ModuleID string
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// Namespace returns the namespace (or scope) portion of a module ID,
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// which is all but the last label of the ID. If the ID has only one
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// label, then the namespace is empty.
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func (id ModuleID) Namespace() string {
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lastDot := strings.LastIndex(string(id), ".")
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if lastDot < 0 {
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return ""
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}
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return string(id)[:lastDot]
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}
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// Name returns the Name (last element) of a module ID.
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func (id ModuleID) Name() string {
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if id == "" {
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return ""
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}
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parts := strings.Split(string(id), ".")
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return parts[len(parts)-1]
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}
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func (mi ModuleInfo) String() string { return string(mi.ID) }
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// ModuleMap is a map that can contain multiple modules,
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// where the map key is the module's name. (The namespace
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// is usually read from an associated field's struct tag.)
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// Because the module's name is given as the key in a
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// module map, the name does not have to be given in the
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// json.RawMessage.
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type ModuleMap map[string]json.RawMessage
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// RegisterModule registers a module by receiving a
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// plain/empty value of the module. For registration to
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// be properly recorded, this should be called in the
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// init phase of runtime. Typically, the module package
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// will do this as a side-effect of being imported.
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// This function panics if the module's info is
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// incomplete or invalid, or if the module is already
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// registered.
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func RegisterModule(instance Module) {
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mod := instance.CaddyModule()
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if mod.ID == "" {
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panic("module ID missing")
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}
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if mod.ID == "caddy" || mod.ID == "admin" {
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panic(fmt.Sprintf("module ID '%s' is reserved", mod.ID))
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}
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if mod.New == nil {
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panic("missing ModuleInfo.New")
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}
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if val := mod.New(); val == nil {
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panic("ModuleInfo.New must return a non-nil module instance")
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}
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modulesMu.Lock()
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defer modulesMu.Unlock()
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if _, ok := modules[string(mod.ID)]; ok {
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panic(fmt.Sprintf("module already registered: %s", mod.ID))
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}
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modules[string(mod.ID)] = mod
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}
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// GetModule returns module information from its ID (full name).
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func GetModule(name string) (ModuleInfo, error) {
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modulesMu.RLock()
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defer modulesMu.RUnlock()
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m, ok := modules[name]
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if !ok {
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return ModuleInfo{}, fmt.Errorf("module not registered: %s", name)
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}
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return m, nil
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}
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// GetModuleName returns a module's name (the last label of its ID)
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// from an instance of its value. If the value is not a module, an
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// empty string will be returned.
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func GetModuleName(instance interface{}) string {
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var name string
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if mod, ok := instance.(Module); ok {
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name = mod.CaddyModule().ID.Name()
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}
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return name
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}
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// GetModuleID returns a module's ID from an instance of its value.
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// If the value is not a module, an empty string will be returned.
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func GetModuleID(instance interface{}) string {
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var id string
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if mod, ok := instance.(Module); ok {
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id = string(mod.CaddyModule().ID)
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}
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return id
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}
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// GetModules returns all modules in the given scope/namespace.
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// For example, a scope of "foo" returns modules named "foo.bar",
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// "foo.loo", but not "bar", "foo.bar.loo", etc. An empty scope
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// returns top-level modules, for example "foo" or "bar". Partial
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// scopes are not matched (i.e. scope "foo.ba" does not match
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// name "foo.bar").
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//
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// Because modules are registered to a map under the hood, the
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// returned slice will be sorted to keep it deterministic.
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func GetModules(scope string) []ModuleInfo {
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modulesMu.RLock()
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defer modulesMu.RUnlock()
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scopeParts := strings.Split(scope, ".")
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// handle the special case of an empty scope, which
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// should match only the top-level modules
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if scope == "" {
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scopeParts = []string{}
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}
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var mods []ModuleInfo
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iterateModules:
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for id, m := range modules {
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modParts := strings.Split(id, ".")
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// match only the next level of nesting
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if len(modParts) != len(scopeParts)+1 {
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continue
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}
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// specified parts must be exact matches
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for i := range scopeParts {
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if modParts[i] != scopeParts[i] {
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continue iterateModules
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}
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}
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mods = append(mods, m)
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}
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// make return value deterministic
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sort.Slice(mods, func(i, j int) bool {
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return mods[i].ID < mods[j].ID
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})
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return mods
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}
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// Modules returns the names of all registered modules
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// in ascending lexicographical order.
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func Modules() []string {
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modulesMu.RLock()
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defer modulesMu.RUnlock()
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names := make([]string, 0, len(modules))
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for name := range modules {
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names = append(names, name)
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}
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sort.Strings(names)
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return names
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}
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// getModuleNameInline loads the string value from raw of moduleNameKey,
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// where raw must be a JSON encoding of a map. It returns that value,
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// along with the result of removing that key from raw.
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func getModuleNameInline(moduleNameKey string, raw json.RawMessage) (string, json.RawMessage, error) {
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var tmp map[string]interface{}
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err := json.Unmarshal(raw, &tmp)
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if err != nil {
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return "", nil, err
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}
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moduleName, ok := tmp[moduleNameKey].(string)
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if !ok || moduleName == "" {
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return "", nil, fmt.Errorf("module name not specified with key '%s' in %+v", moduleNameKey, tmp)
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}
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// remove key from the object, otherwise decoding it later
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// will yield an error because the struct won't recognize it
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// (this is only needed because we strictly enforce that
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// all keys are recognized when loading modules)
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delete(tmp, moduleNameKey)
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result, err := json.Marshal(tmp)
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if err != nil {
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return "", nil, fmt.Errorf("re-encoding module configuration: %v", err)
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}
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return moduleName, result, nil
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}
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// Provisioner is implemented by modules which may need to perform
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// some additional "setup" steps immediately after being loaded.
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// Provisioning should be fast (imperceptible running time). If
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// any side-effects result in the execution of this function (e.g.
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// creating global state, any other allocations which require
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// garbage collection, opening files, starting goroutines etc.),
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// be sure to clean up properly by implementing the CleanerUpper
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// interface to avoid leaking resources.
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type Provisioner interface {
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Provision(Context) error
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}
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// Validator is implemented by modules which can verify that their
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// configurations are valid. This method will be called after
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// Provision() (if implemented). Validation should always be fast
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// (imperceptible running time) and an error must be returned if
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// the module's configuration is invalid.
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type Validator interface {
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Validate() error
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}
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// CleanerUpper is implemented by modules which may have side-effects
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// such as opened files, spawned goroutines, or allocated some sort
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// of non-stack state when they were provisioned. This method should
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// deallocate/cleanup those resources to prevent memory leaks. Cleanup
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// should be fast and efficient. Cleanup should work even if Provision
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// returns an error, to allow cleaning up from partial provisionings.
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type CleanerUpper interface {
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Cleanup() error
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}
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// ParseStructTag parses a caddy struct tag into its keys and values.
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// It is very simple. The expected syntax is:
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// `caddy:"key1=val1 key2=val2 ..."`
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func ParseStructTag(tag string) (map[string]string, error) {
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results := make(map[string]string)
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pairs := strings.Split(tag, " ")
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for i, pair := range pairs {
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if pair == "" {
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continue
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}
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parts := strings.SplitN(pair, "=", 2)
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if len(parts) != 2 {
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return nil, fmt.Errorf("missing key in '%s' (pair %d)", pair, i)
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}
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results[parts[0]] = parts[1]
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}
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return results, nil
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}
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// strictUnmarshalJSON is like json.Unmarshal but returns an error
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// if any of the fields are unrecognized. Useful when decoding
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// module configurations, where you want to be more sure they're
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// correct.
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func strictUnmarshalJSON(data []byte, v interface{}) error {
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dec := json.NewDecoder(bytes.NewReader(data))
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dec.DisallowUnknownFields()
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return dec.Decode(v)
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}
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// isJSONRawMessage returns true if the type is encoding/json.RawMessage.
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func isJSONRawMessage(typ reflect.Type) bool {
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return typ.PkgPath() == "encoding/json" && typ.Name() == "RawMessage"
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}
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// isModuleMapType returns true if the type is map[string]json.RawMessage.
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// It assumes that the string key is the module name, but this is not
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// always the case. To know for sure, this function must return true, but
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// also the struct tag where this type appears must NOT define an inline_key
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// attribute, which would mean that the module names appear inline with the
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// values, not in the key.
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func isModuleMapType(typ reflect.Type) bool {
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return typ.Kind() == reflect.Map &&
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typ.Key().Kind() == reflect.String &&
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isJSONRawMessage(typ.Elem())
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}
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var (
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modules = make(map[string]ModuleInfo)
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modulesMu sync.RWMutex
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)
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