mirror of
https://github.com/caddyserver/caddy.git
synced 2024-11-26 02:09:47 +08:00
848 lines
23 KiB
Go
848 lines
23 KiB
Go
// Package caddy implements the Caddy server manager.
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//
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// To use this package:
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//
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// 1. Set the AppName and AppVersion variables.
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// 2. Call LoadCaddyfile() to get the Caddyfile.
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// Pass in the name of the server type (like "http").
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// 3. Call caddy.Start() to start Caddy. You get back
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// an Instance, on which you can call Restart() to
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// restart it or Stop() to stop it.
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//
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// You should call Wait() on your instance to wait for
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// all servers to quit before your process exits.
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package caddy
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import (
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"bytes"
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"fmt"
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"io"
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"io/ioutil"
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"log"
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"net"
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"os"
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"strconv"
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"strings"
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"sync"
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"time"
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"github.com/mholt/caddy/caddyfile"
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)
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// Configurable application parameters
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var (
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// AppName is the name of the application.
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AppName string
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// AppVersion is the version of the application.
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AppVersion string
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// Quiet mode will not show any informative output on initialization.
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Quiet bool
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// PidFile is the path to the pidfile to create.
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PidFile string
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// GracefulTimeout is the maximum duration of a graceful shutdown.
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GracefulTimeout time.Duration
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// isUpgrade will be set to true if this process
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// was started as part of an upgrade, where a parent
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// Caddy process started this one.
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isUpgrade bool
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// started will be set to true when the first
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// instance is started; it never gets set to
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// false after that.
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started bool
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// mu protects the variables 'isUpgrade' and 'started'.
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mu sync.Mutex
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)
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// Instance contains the state of servers created as a result of
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// calling Start and can be used to access or control those servers.
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type Instance struct {
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// serverType is the name of the instance's server type
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serverType string
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// caddyfileInput is the input configuration text used for this process
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caddyfileInput Input
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// wg is used to wait for all servers to shut down
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wg *sync.WaitGroup
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// context is the context created for this instance.
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context Context
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// servers is the list of servers with their listeners.
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servers []ServerListener
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// these callbacks execute when certain events occur
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onFirstStartup []func() error // starting, not as part of a restart
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onStartup []func() error // starting, even as part of a restart
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onRestart []func() error // before restart commences
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onShutdown []func() error // stopping, even as part of a restart
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onFinalShutdown []func() error // stopping, not as part of a restart
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}
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// Servers returns the ServerListeners in i.
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func (i *Instance) Servers() []ServerListener { return i.servers }
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// Stop stops all servers contained in i. It does NOT
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// execute shutdown callbacks.
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func (i *Instance) Stop() error {
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// stop the servers
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for _, s := range i.servers {
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if gs, ok := s.server.(GracefulServer); ok {
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if err := gs.Stop(); err != nil {
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log.Printf("[ERROR] Stopping %s: %v", gs.Address(), err)
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}
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}
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}
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// splice i out of instance list, causing it to be garbage-collected
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instancesMu.Lock()
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for j, other := range instances {
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if other == i {
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instances = append(instances[:j], instances[j+1:]...)
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break
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}
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}
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instancesMu.Unlock()
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return nil
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}
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// ShutdownCallbacks executes all the shutdown callbacks of i,
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// including ones that are scheduled only for the final shutdown
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// of i. An error returned from one does not stop execution of
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// the rest. All the non-nil errors will be returned.
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func (i *Instance) ShutdownCallbacks() []error {
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var errs []error
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for _, shutdownFunc := range i.onShutdown {
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err := shutdownFunc()
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if err != nil {
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errs = append(errs, err)
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}
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}
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for _, finalShutdownFunc := range i.onFinalShutdown {
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err := finalShutdownFunc()
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if err != nil {
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errs = append(errs, err)
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}
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}
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return errs
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}
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// Restart replaces the servers in i with new servers created from
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// executing the newCaddyfile. Upon success, it returns the new
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// instance to replace i. Upon failure, i will not be replaced.
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func (i *Instance) Restart(newCaddyfile Input) (*Instance, error) {
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log.Println("[INFO] Reloading")
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i.wg.Add(1)
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defer i.wg.Done()
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// run restart callbacks
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for _, fn := range i.onRestart {
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err := fn()
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if err != nil {
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return i, err
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}
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}
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if newCaddyfile == nil {
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newCaddyfile = i.caddyfileInput
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}
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// Add file descriptors of all the sockets that are capable of it
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restartFds := make(map[string]restartTriple)
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for _, s := range i.servers {
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gs, srvOk := s.server.(GracefulServer)
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ln, lnOk := s.listener.(Listener)
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pc, pcOk := s.packet.(PacketConn)
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if srvOk {
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if lnOk && pcOk {
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restartFds[gs.Address()] = restartTriple{server: gs, listener: ln, packet: pc}
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continue
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}
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if lnOk {
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restartFds[gs.Address()] = restartTriple{server: gs, listener: ln}
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continue
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}
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if pcOk {
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restartFds[gs.Address()] = restartTriple{server: gs, packet: pc}
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continue
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}
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}
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}
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// create new instance; if the restart fails, it is simply discarded
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newInst := &Instance{serverType: newCaddyfile.ServerType(), wg: i.wg}
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// attempt to start new instance
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err := startWithListenerFds(newCaddyfile, newInst, restartFds)
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if err != nil {
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return i, err
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}
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// success! stop the old instance
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for _, shutdownFunc := range i.onShutdown {
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err := shutdownFunc()
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if err != nil {
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return i, err
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}
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}
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i.Stop()
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log.Println("[INFO] Reloading complete")
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return newInst, nil
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}
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// SaveServer adds s and its associated listener ln to the
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// internally-kept list of servers that is running. For
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// saved servers, graceful restarts will be provided.
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func (i *Instance) SaveServer(s Server, ln net.Listener) {
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i.servers = append(i.servers, ServerListener{server: s, listener: ln})
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}
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// HasListenerWithAddress returns whether this package is
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// tracking a server using a listener with the address
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// addr.
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func HasListenerWithAddress(addr string) bool {
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instancesMu.Lock()
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defer instancesMu.Unlock()
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for _, inst := range instances {
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for _, sln := range inst.servers {
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if listenerAddrEqual(sln.listener, addr) {
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return true
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}
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}
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}
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return false
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}
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// listenerAddrEqual compares a listener's address with
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// addr. Extra care is taken to match addresses with an
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// empty hostname portion, as listeners tend to report
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// [::]:80, for example, when the matching address that
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// created the listener might be simply :80.
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func listenerAddrEqual(ln net.Listener, addr string) bool {
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lnAddr := ln.Addr().String()
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hostname, port, err := net.SplitHostPort(addr)
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if err != nil || hostname != "" {
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return lnAddr == addr
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}
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if lnAddr == net.JoinHostPort("::", port) {
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return true
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}
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if lnAddr == net.JoinHostPort("0.0.0.0", port) {
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return true
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}
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return false
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}
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// TCPServer is a type that can listen and serve connections.
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// A TCPServer must associate with exactly zero or one net.Listeners.
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type TCPServer interface {
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// Listen starts listening by creating a new listener
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// and returning it. It does not start accepting
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// connections. For UDP-only servers, this method
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// can be a no-op that returns (nil, nil).
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Listen() (net.Listener, error)
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// Serve starts serving using the provided listener.
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// Serve must start the server loop nearly immediately,
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// or at least not return any errors before the server
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// loop begins. Serve blocks indefinitely, or in other
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// words, until the server is stopped. For UDP-only
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// servers, this method can be a no-op that returns nil.
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Serve(net.Listener) error
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}
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// UDPServer is a type that can listen and serve packets.
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// A UDPServer must associate with exactly zero or one net.PacketConns.
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type UDPServer interface {
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// ListenPacket starts listening by creating a new packetconn
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// and returning it. It does not start accepting connections.
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// TCP-only servers may leave this method blank and return
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// (nil, nil).
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ListenPacket() (net.PacketConn, error)
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// ServePacket starts serving using the provided packetconn.
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// ServePacket must start the server loop nearly immediately,
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// or at least not return any errors before the server
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// loop begins. ServePacket blocks indefinitely, or in other
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// words, until the server is stopped. For TCP-only servers,
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// this method can be a no-op that returns nil.
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ServePacket(net.PacketConn) error
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}
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// Server is a type that can listen and serve. It supports both
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// TCP and UDP, although the UDPServer interface can be used
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// for more than just UDP.
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//
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// If the server uses TCP, it should implement TCPServer completely.
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// If it uses UDP or some other protocol, it should implement
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// UDPServer completely. If it uses both, both interfaces should be
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// fully implemented. Any unimplemented methods should be made as
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// no-ops that simply return nil values.
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type Server interface {
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TCPServer
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UDPServer
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}
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// Stopper is a type that can stop serving. The stop
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// does not necessarily have to be graceful.
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type Stopper interface {
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// Stop stops the server. It blocks until the
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// server is completely stopped.
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Stop() error
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}
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// GracefulServer is a Server and Stopper, the stopping
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// of which is graceful (whatever that means for the kind
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// of server being implemented). It must be able to return
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// the address it is configured to listen on so that its
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// listener can be paired with it upon graceful restarts.
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// The net.Listener that a GracefulServer creates must
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// implement the Listener interface for restarts to be
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// graceful (assuming the listener is for TCP).
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type GracefulServer interface {
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Server
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Stopper
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// Address returns the address the server should
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// listen on; it is used to pair the server to
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// its listener during a graceful/zero-downtime
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// restart. Thus when implementing this method,
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// you must not access a listener to get the
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// address; you must store the address the
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// server is to serve on some other way.
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Address() string
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}
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// Listener is a net.Listener with an underlying file descriptor.
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// A server's listener should implement this interface if it is
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// to support zero-downtime reloads.
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type Listener interface {
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net.Listener
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File() (*os.File, error)
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}
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// PacketConn is a net.PacketConn with an underlying file descriptor.
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// A server's packetconn should implement this interface if it is
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// to support zero-downtime reloads (in sofar this holds true for datagram
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// connections).
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type PacketConn interface {
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net.PacketConn
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File() (*os.File, error)
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}
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// AfterStartup is an interface that can be implemented
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// by a server type that wants to run some code after all
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// servers for the same Instance have started.
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type AfterStartup interface {
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OnStartupComplete()
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}
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// LoadCaddyfile loads a Caddyfile by calling the plugged in
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// Caddyfile loader methods. An error is returned if more than
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// one loader returns a non-nil Caddyfile input. If no loaders
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// load a Caddyfile, the default loader is used. If no default
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// loader is registered or it returns nil, the server type's
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// default Caddyfile is loaded. If the server type does not
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// specify any default Caddyfile value, then an empty Caddyfile
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// is returned. Consequently, this function never returns a nil
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// value as long as there are no errors.
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func LoadCaddyfile(serverType string) (Input, error) {
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// Ask plugged-in loaders for a Caddyfile
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cdyfile, err := loadCaddyfileInput(serverType)
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if err != nil {
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return nil, err
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}
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// Otherwise revert to default
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if cdyfile == nil {
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cdyfile = DefaultInput(serverType)
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}
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// Still nil? Geez.
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if cdyfile == nil {
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cdyfile = CaddyfileInput{ServerTypeName: serverType}
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}
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return cdyfile, nil
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}
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// Wait blocks until all of i's servers have stopped.
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func (i *Instance) Wait() {
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i.wg.Wait()
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}
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// CaddyfileFromPipe loads the Caddyfile input from f if f is
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// not interactive input. f is assumed to be a pipe or stream,
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// such as os.Stdin. If f is not a pipe, no error is returned
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// but the Input value will be nil. An error is only returned
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// if there was an error reading the pipe, even if the length
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// of what was read is 0.
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func CaddyfileFromPipe(f *os.File, serverType string) (Input, error) {
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fi, err := f.Stat()
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if err == nil && fi.Mode()&os.ModeCharDevice == 0 {
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// Note that a non-nil error is not a problem. Windows
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// will not create a stdin if there is no pipe, which
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// produces an error when calling Stat(). But Unix will
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// make one either way, which is why we also check that
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// bitmask.
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// NOTE: Reading from stdin after this fails (e.g. for the let's encrypt email address) (OS X)
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confBody, err := ioutil.ReadAll(f)
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if err != nil {
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return nil, err
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}
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return CaddyfileInput{
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Contents: confBody,
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Filepath: f.Name(),
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ServerTypeName: serverType,
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}, nil
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}
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// not having input from the pipe is not itself an error,
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// just means no input to return.
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return nil, nil
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}
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// Caddyfile returns the Caddyfile used to create i.
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func (i *Instance) Caddyfile() Input {
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return i.caddyfileInput
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}
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// Start starts Caddy with the given Caddyfile.
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//
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// This function blocks until all the servers are listening.
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func Start(cdyfile Input) (*Instance, error) {
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writePidFile()
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inst := &Instance{serverType: cdyfile.ServerType(), wg: new(sync.WaitGroup)}
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return inst, startWithListenerFds(cdyfile, inst, nil)
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}
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func startWithListenerFds(cdyfile Input, inst *Instance, restartFds map[string]restartTriple) error {
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if cdyfile == nil {
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cdyfile = CaddyfileInput{}
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}
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stypeName := cdyfile.ServerType()
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stype, err := getServerType(stypeName)
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if err != nil {
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return err
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}
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inst.caddyfileInput = cdyfile
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sblocks, err := loadServerBlocks(stypeName, cdyfile.Path(), bytes.NewReader(cdyfile.Body()))
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if err != nil {
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return err
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}
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inst.context = stype.NewContext()
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if inst.context == nil {
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return fmt.Errorf("server type %s produced a nil Context", stypeName)
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}
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sblocks, err = inst.context.InspectServerBlocks(cdyfile.Path(), sblocks)
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if err != nil {
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return err
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}
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|
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err = executeDirectives(inst, cdyfile.Path(), stype.Directives(), sblocks)
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if err != nil {
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return err
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}
|
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|
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slist, err := inst.context.MakeServers()
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if err != nil {
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return err
|
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}
|
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|
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// run startup callbacks
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if restartFds == nil {
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for _, firstStartupFunc := range inst.onFirstStartup {
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err := firstStartupFunc()
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if err != nil {
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return err
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}
|
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}
|
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}
|
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for _, startupFunc := range inst.onStartup {
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err := startupFunc()
|
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if err != nil {
|
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return err
|
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}
|
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}
|
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err = startServers(slist, inst, restartFds)
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if err != nil {
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return err
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}
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|
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instancesMu.Lock()
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instances = append(instances, inst)
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instancesMu.Unlock()
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|
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// run any AfterStartup callbacks if this is not
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// part of a restart; then show file descriptor notice
|
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if restartFds == nil {
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for _, srvln := range inst.servers {
|
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if srv, ok := srvln.server.(AfterStartup); ok {
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srv.OnStartupComplete()
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}
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}
|
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if !Quiet {
|
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for _, srvln := range inst.servers {
|
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if !IsLoopback(srvln.listener.Addr().String()) {
|
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checkFdlimit()
|
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break
|
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}
|
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}
|
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}
|
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}
|
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|
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mu.Lock()
|
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started = true
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mu.Unlock()
|
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|
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return nil
|
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}
|
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|
|
func executeDirectives(inst *Instance, filename string,
|
|
directives []string, sblocks []caddyfile.ServerBlock) error {
|
|
|
|
// map of server block ID to map of directive name to whatever.
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|
storages := make(map[int]map[string]interface{})
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|
|
|
// It is crucial that directives are executed in the proper order.
|
|
// We loop with the directives on the outer loop so we execute
|
|
// a directive for all server blocks before going to the next directive.
|
|
// This is important mainly due to the parsing callbacks (below).
|
|
for _, dir := range directives {
|
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for i, sb := range sblocks {
|
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var once sync.Once
|
|
if _, ok := storages[i]; !ok {
|
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storages[i] = make(map[string]interface{})
|
|
}
|
|
|
|
for j, key := range sb.Keys {
|
|
// Execute directive if it is in the server block
|
|
if tokens, ok := sb.Tokens[dir]; ok {
|
|
controller := &Controller{
|
|
instance: inst,
|
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Key: key,
|
|
Dispenser: caddyfile.NewDispenserTokens(filename, tokens),
|
|
OncePerServerBlock: func(f func() error) error {
|
|
var err error
|
|
once.Do(func() {
|
|
err = f()
|
|
})
|
|
return err
|
|
},
|
|
ServerBlockIndex: i,
|
|
ServerBlockKeyIndex: j,
|
|
ServerBlockKeys: sb.Keys,
|
|
ServerBlockStorage: storages[i][dir],
|
|
}
|
|
|
|
setup, err := DirectiveAction(inst.serverType, dir)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
err = setup(controller)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
storages[i][dir] = controller.ServerBlockStorage // persist for this server block
|
|
}
|
|
}
|
|
}
|
|
|
|
// See if there are any callbacks to execute after this directive
|
|
if allCallbacks, ok := parsingCallbacks[inst.serverType]; ok {
|
|
callbacks := allCallbacks[dir]
|
|
for _, callback := range callbacks {
|
|
if err := callback(inst.context); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
func startServers(serverList []Server, inst *Instance, restartFds map[string]restartTriple) error {
|
|
errChan := make(chan error, len(serverList))
|
|
|
|
for _, s := range serverList {
|
|
var (
|
|
ln net.Listener
|
|
pc net.PacketConn
|
|
err error
|
|
)
|
|
|
|
// If this is a reload and s is a GracefulServer,
|
|
// reuse the listener for a graceful restart.
|
|
if gs, ok := s.(GracefulServer); ok && restartFds != nil {
|
|
addr := gs.Address()
|
|
if old, ok := restartFds[addr]; ok {
|
|
// listener
|
|
if old.listener != nil {
|
|
file, err := old.listener.File()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
ln, err = net.FileListener(file)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
file.Close()
|
|
}
|
|
// packetconn
|
|
if old.packet != nil {
|
|
file, err := old.packet.File()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
pc, err = net.FilePacketConn(file)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
file.Close()
|
|
}
|
|
}
|
|
}
|
|
|
|
if ln == nil {
|
|
ln, err = s.Listen()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
}
|
|
if pc == nil {
|
|
pc, err = s.ListenPacket()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
}
|
|
|
|
inst.wg.Add(2)
|
|
go func(s Server, ln net.Listener, pc net.PacketConn, inst *Instance) {
|
|
defer inst.wg.Done()
|
|
|
|
go func() {
|
|
errChan <- s.Serve(ln)
|
|
defer inst.wg.Done()
|
|
}()
|
|
errChan <- s.ServePacket(pc)
|
|
}(s, ln, pc, inst)
|
|
|
|
inst.servers = append(inst.servers, ServerListener{server: s, listener: ln, packet: pc})
|
|
}
|
|
|
|
// Log errors that may be returned from Serve() calls,
|
|
// these errors should only be occurring in the server loop.
|
|
go func() {
|
|
for err := range errChan {
|
|
if err == nil {
|
|
continue
|
|
}
|
|
if strings.Contains(err.Error(), "use of closed network connection") {
|
|
// this error is normal when closing the listener
|
|
continue
|
|
}
|
|
log.Println(err)
|
|
}
|
|
}()
|
|
|
|
return nil
|
|
}
|
|
|
|
func getServerType(serverType string) (ServerType, error) {
|
|
stype, ok := serverTypes[serverType]
|
|
if ok {
|
|
return stype, nil
|
|
}
|
|
if len(serverTypes) == 0 {
|
|
return ServerType{}, fmt.Errorf("no server types plugged in")
|
|
}
|
|
if serverType == "" {
|
|
if len(serverTypes) == 1 {
|
|
for _, stype := range serverTypes {
|
|
return stype, nil
|
|
}
|
|
}
|
|
return ServerType{}, fmt.Errorf("multiple server types available; must choose one")
|
|
}
|
|
return ServerType{}, fmt.Errorf("unknown server type '%s'", serverType)
|
|
}
|
|
|
|
func loadServerBlocks(serverType, filename string, input io.Reader) ([]caddyfile.ServerBlock, error) {
|
|
validDirectives := ValidDirectives(serverType)
|
|
serverBlocks, err := caddyfile.Parse(filename, input, validDirectives)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
if len(serverBlocks) == 0 && serverTypes[serverType].DefaultInput != nil {
|
|
newInput := serverTypes[serverType].DefaultInput()
|
|
serverBlocks, err = caddyfile.Parse(newInput.Path(),
|
|
bytes.NewReader(newInput.Body()), validDirectives)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
}
|
|
return serverBlocks, nil
|
|
}
|
|
|
|
// Stop stops ALL servers. It blocks until they are all stopped.
|
|
// It does NOT execute shutdown callbacks, and it deletes all
|
|
// instances after stopping is completed. Do not re-use any
|
|
// references to old instances after calling Stop.
|
|
func Stop() error {
|
|
// This awkward for loop is to avoid a deadlock since
|
|
// inst.Stop() also acquires the instancesMu lock.
|
|
for {
|
|
instancesMu.Lock()
|
|
if len(instances) == 0 {
|
|
break
|
|
}
|
|
inst := instances[0]
|
|
instancesMu.Unlock()
|
|
if err := inst.Stop(); err != nil {
|
|
log.Printf("[ERROR] Stopping %s: %v", inst.serverType, err)
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// IsLoopback returns true if the hostname of addr looks
|
|
// explicitly like a common local hostname. addr must only
|
|
// be a host or a host:port combination.
|
|
func IsLoopback(addr string) bool {
|
|
host, _, err := net.SplitHostPort(addr)
|
|
if err != nil {
|
|
host = addr // happens if the addr is just a hostname
|
|
}
|
|
return host == "localhost" ||
|
|
strings.Trim(host, "[]") == "::1" ||
|
|
strings.HasPrefix(host, "127.")
|
|
}
|
|
|
|
// Upgrade re-launches the process, preserving the listeners
|
|
// for a graceful restart. It does NOT load new configuration;
|
|
// it only starts the process anew with a fresh binary.
|
|
//
|
|
// TODO: This is not yet implemented
|
|
func Upgrade() error {
|
|
return fmt.Errorf("not implemented")
|
|
// TODO: have child process set isUpgrade = true
|
|
}
|
|
|
|
// IsUpgrade returns true if this process is part of an upgrade
|
|
// where a parent caddy process spawned this one to ugprade
|
|
// the binary.
|
|
func IsUpgrade() bool {
|
|
mu.Lock()
|
|
defer mu.Unlock()
|
|
return isUpgrade
|
|
}
|
|
|
|
// Started returns true if at least one instance has been
|
|
// started by this package. It never gets reset to false
|
|
// once it is set to true.
|
|
func Started() bool {
|
|
mu.Lock()
|
|
defer mu.Unlock()
|
|
return started
|
|
}
|
|
|
|
// CaddyfileInput represents a Caddyfile as input
|
|
// and is simply a convenient way to implement
|
|
// the Input interface.
|
|
type CaddyfileInput struct {
|
|
Filepath string
|
|
Contents []byte
|
|
ServerTypeName string
|
|
}
|
|
|
|
// Body returns c.Contents.
|
|
func (c CaddyfileInput) Body() []byte { return c.Contents }
|
|
|
|
// Path returns c.Filepath.
|
|
func (c CaddyfileInput) Path() string { return c.Filepath }
|
|
|
|
// ServerType returns c.ServerType.
|
|
func (c CaddyfileInput) ServerType() string { return c.ServerTypeName }
|
|
|
|
// Input represents a Caddyfile; its contents and file path
|
|
// (which should include the file name at the end of the path).
|
|
// If path does not apply (e.g. piped input) you may use
|
|
// any understandable value. The path is mainly used for logging,
|
|
// error messages, and debugging.
|
|
type Input interface {
|
|
// Gets the Caddyfile contents
|
|
Body() []byte
|
|
|
|
// Gets the path to the origin file
|
|
Path() string
|
|
|
|
// The type of server this input is intended for
|
|
ServerType() string
|
|
}
|
|
|
|
// DefaultInput returns the default Caddyfile input
|
|
// to use when it is otherwise empty or missing.
|
|
// It uses the default host and port (depends on
|
|
// host, e.g. localhost is 2015, otherwise 443) and
|
|
// root.
|
|
func DefaultInput(serverType string) Input {
|
|
if _, ok := serverTypes[serverType]; !ok {
|
|
return nil
|
|
}
|
|
if serverTypes[serverType].DefaultInput == nil {
|
|
return nil
|
|
}
|
|
return serverTypes[serverType].DefaultInput()
|
|
}
|
|
|
|
// writePidFile writes the process ID to the file at PidFile.
|
|
// It does nothing if PidFile is not set.
|
|
func writePidFile() error {
|
|
if PidFile == "" {
|
|
return nil
|
|
}
|
|
pid := []byte(strconv.Itoa(os.Getpid()) + "\n")
|
|
return ioutil.WriteFile(PidFile, pid, 0644)
|
|
}
|
|
|
|
type restartTriple struct {
|
|
server GracefulServer
|
|
listener Listener
|
|
packet PacketConn
|
|
}
|
|
|
|
var (
|
|
// instances is the list of running Instances.
|
|
instances []*Instance
|
|
|
|
// instancesMu protects instances.
|
|
instancesMu sync.Mutex
|
|
)
|
|
|
|
var (
|
|
// DefaultConfigFile is the name of the configuration file that is loaded
|
|
// by default if no other file is specified.
|
|
DefaultConfigFile = "Caddyfile"
|
|
)
|