discourse/vendor/assets/javascripts/highlightjs/languages/gml.min.js

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hljs.registerLanguage("gml",(()=>{"use strict";return e=>({name:"GML",
case_insensitive:!1,keywords:{
keyword:"begin end if then else while do for break continue with until repeat exit and or xor not return mod div switch case default var globalvar enum function constructor delete #macro #region #endregion",
built_in:"is_real is_string is_array is_undefined is_int32 is_int64 is_ptr is_vec3 is_vec4 is_matrix is_bool is_method is_struct is_infinity is_nan is_numeric typeof variable_global_exists variable_global_get variable_global_set variable_instance_exists variable_instance_get variable_instance_set variable_instance_get_names variable_struct_exists variable_struct_get variable_struct_get_names variable_struct_names_count variable_struct_remove variable_struct_set array_delete array_insert array_length array_length_1d array_length_2d array_height_2d array_equals array_create array_copy array_pop array_push array_resize array_sort random random_range irandom irandom_range random_set_seed random_get_seed randomize randomise choose abs round floor ceil sign frac sqrt sqr exp ln log2 log10 sin cos tan arcsin arccos arctan arctan2 dsin dcos dtan darcsin darccos darctan darctan2 degtorad radtodeg power logn min max mean median clamp lerp dot_product dot_product_3d dot_product_normalised dot_product_3d_normalised dot_product_normalized dot_product_3d_normalized math_set_epsilon math_get_epsilon angle_difference point_distance_3d point_distance point_direction lengthdir_x lengthdir_y real string int64 ptr string_format chr ansi_char ord string_length string_byte_length string_pos string_copy string_char_at string_ord_at string_byte_at string_set_byte_at string_delete string_insert string_lower string_upper string_repeat string_letters string_digits string_lettersdigits string_replace string_replace_all string_count string_hash_to_newline clipboard_has_text clipboard_set_text clipboard_get_text date_current_datetime date_create_datetime date_valid_datetime date_inc_year date_inc_month date_inc_week date_inc_day date_inc_hour date_inc_minute date_inc_second date_get_year date_get_month date_get_week date_get_day date_get_hour date_get_minute date_get_second date_get_weekday date_get_day_of_year date_get_hour_of_year date_get_minute_of_year date_get_second_of_year date_year_span date_month_span date_week_span date_day_span date_hour_span date_minute_span date_second_span date_compare_datetime date_compare_date date_compare_time date_date_of date_time_of date_datetime_string date_date_string date_time_string date_days_in_month date_days_in_year date_leap_year date_is_today date_set_timezone date_get_timezone game_set_speed game_get_speed motion_set motion_add place_free place_empty place_meeting place_snapped move_random move_snap move_towards_point move_contact_solid move_contact_all move_outside_solid move_outside_all move_bounce_solid move_bounce_all move_wrap distance_to_point distance_to_object position_empty position_meeting path_start path_end mp_linear_step mp_potential_step mp_linear_step_object mp_potential_step_object mp_potential_settings mp_linear_path mp_potential_path mp_linear_path_object mp_potential_path_object mp_grid_create mp_grid_destroy mp_grid_clear_all mp_grid_clear_cell mp_grid_clear_rectangle mp_grid_add_cell mp_grid_get_cell mp_grid_add_rectangle mp_grid_add_instances mp_grid_path mp_grid_draw mp_grid_to_ds_grid collision_point collision_rectangle collision_circle collision_ellipse collision_line collision_point_list collision_rectangle_list collision_circle_list collision_ellipse_list collision_line_list instance_position_list instance_place_list point_in_rectangle point_in_triangle point_in_circle rectangle_in_rectangle rectangle_in_triangle rectangle_in_circle instance_find instance_exists instance_number instance_position instance_nearest instance_furthest instance_place instance_create_depth instance_create_layer instance_copy instance_change instance_destroy position_destroy position_change instance_id_get instance_deactivate_all instance_deactivate_object instance_deactivate_region instance_activate_all instance_activate_object instance_activate_region room_goto room_goto_previous room_goto_next room_previous room_next room_restart game_end game_restart game_load game_save game_save_buffer game_load_buffer event_perform event_user event_perform_object event_inherited show_debug_message show_debug_ove
literal:"self other all noone global local undefined pointer_invalid pointer_null path_action_stop path_action_restart path_action_continue path_action_reverse true false pi GM_build_date GM_version GM_runtime_version timezone_local timezone_utc gamespeed_fps gamespeed_microseconds ev_create ev_destroy ev_step ev_alarm ev_keyboard ev_mouse ev_collision ev_other ev_draw ev_draw_begin ev_draw_end ev_draw_pre ev_draw_post ev_keypress ev_keyrelease ev_trigger ev_left_button ev_right_button ev_middle_button ev_no_button ev_left_press ev_right_press ev_middle_press ev_left_release ev_right_release ev_middle_release ev_mouse_enter ev_mouse_leave ev_mouse_wheel_up ev_mouse_wheel_down ev_global_left_button ev_global_right_button ev_global_middle_button ev_global_left_press ev_global_right_press ev_global_middle_press ev_global_left_release ev_global_right_release ev_global_middle_release ev_joystick1_left ev_joystick1_right ev_joystick1_up ev_joystick1_down ev_joystick1_button1 ev_joystick1_button2 ev_joystick1_button3 ev_joystick1_button4 ev_joystick1_button5 ev_joystick1_button6 ev_joystick1_button7 ev_joystick1_button8 ev_joystick2_left ev_joystick2_right ev_joystick2_up ev_joystick2_down ev_joystick2_button1 ev_joystick2_button2 ev_joystick2_button3 ev_joystick2_button4 ev_joystick2_button5 ev_joystick2_button6 ev_joystick2_button7 ev_joystick2_button8 ev_outside ev_boundary ev_game_start ev_game_end ev_room_start ev_room_end ev_no_more_lives ev_animation_end ev_end_of_path ev_no_more_health ev_close_button ev_user0 ev_user1 ev_user2 ev_user3 ev_user4 ev_user5 ev_user6 ev_user7 ev_user8 ev_user9 ev_user10 ev_user11 ev_user12 ev_user13 ev_user14 ev_user15 ev_step_normal ev_step_begin ev_step_end ev_gui ev_gui_begin ev_gui_end ev_cleanup ev_gesture ev_gesture_tap ev_gesture_double_tap ev_gesture_drag_start ev_gesture_dragging ev_gesture_drag_end ev_gesture_flick ev_gesture_pinch_start ev_gesture_pinch_in ev_gesture_pinch_out ev_gesture_pinch_end ev_gesture_rotate_start ev_gesture_rotating ev_gesture_rotate_end ev_global_gesture_tap ev_global_gesture_double_tap ev_global_gesture_drag_start ev_global_gesture_dragging ev_global_gesture_drag_end ev_global_gesture_flick ev_global_gesture_pinch_start ev_global_gesture_pinch_in ev_global_gesture_pinch_out ev_global_gesture_pinch_end ev_global_gesture_rotate_start ev_global_gesture_rotating ev_global_gesture_rotate_end vk_nokey vk_anykey vk_enter vk_return vk_shift vk_control vk_alt vk_escape vk_space vk_backspace vk_tab vk_pause vk_printscreen vk_left vk_right vk_up vk_down vk_home vk_end vk_delete vk_insert vk_pageup vk_pagedown vk_f1 vk_f2 vk_f3 vk_f4 vk_f5 vk_f6 vk_f7 vk_f8 vk_f9 vk_f10 vk_f11 vk_f12 vk_numpad0 vk_numpad1 vk_numpad2 vk_numpad3 vk_numpad4 vk_numpad5 vk_numpad6 vk_numpad7 vk_numpad8 vk_numpad9 vk_divide vk_multiply vk_subtract vk_add vk_decimal vk_lshift vk_lcontrol vk_lalt vk_rshift vk_rcontrol vk_ralt mb_any mb_none mb_left mb_right mb_middle c_aqua c_black c_blue c_dkgray c_fuchsia c_gray c_green c_lime c_ltgray c_maroon c_navy c_olive c_purple c_red c_silver c_teal c_white c_yellow c_orange fa_left fa_center fa_right fa_top fa_middle fa_bottom pr_pointlist pr_linelist pr_linestrip pr_trianglelist pr_trianglestrip pr_trianglefan bm_complex bm_normal bm_add bm_max bm_subtract bm_zero bm_one bm_src_colour bm_inv_src_colour bm_src_color bm_inv_src_color bm_src_alpha bm_inv_src_alpha bm_dest_alpha bm_inv_dest_alpha bm_dest_colour bm_inv_dest_colour bm_dest_color bm_inv_dest_color bm_src_alpha_sat tf_point tf_linear tf_anisotropic mip_off mip_on mip_markedonly audio_falloff_none audio_falloff_inverse_distance audio_falloff_inverse_distance_clamped audio_falloff_linear_distance audio_falloff_linear_distance_clamped audio_falloff_exponent_distance audio_falloff_exponent_distance_clamped audio_old_system audio_new_system audio_mono audio_stereo audio_3d cr_default cr_none cr_arrow cr_cross cr_beam cr_size_nesw cr_size_ns cr_size_nwse cr_size_we cr_uparrow cr_hourglass cr_drag cr_appstart cr_handpoint cr_size_all spritespeed_framespersecond spritespeed_framespergamefra
symbol:"argument_relative argument argument0 argument1 argument2 argument3 argument4 argument5 argument6 argument7 argument8 argument9 argument10 argument11 argument12 argument13 argument14 argument15 argument_count x|0 y|0 xprevious yprevious xstart ystart hspeed vspeed direction speed friction gravity gravity_direction path_index path_position path_positionprevious path_speed path_scale path_orientation path_endaction object_index id solid persistent mask_index instance_count instance_id room_speed fps fps_real current_time current_year current_month current_day current_weekday current_hour current_minute current_second alarm timeline_index timeline_position timeline_speed timeline_running timeline_loop room room_first room_last room_width room_height room_caption room_persistent score lives health show_score show_lives show_health caption_score caption_lives caption_health event_type event_number event_object event_action application_surface gamemaker_pro gamemaker_registered gamemaker_version error_occurred error_last debug_mode keyboard_key keyboard_lastkey keyboard_lastchar keyboard_string mouse_x mouse_y mouse_button mouse_lastbutton cursor_sprite visible sprite_index sprite_width sprite_height sprite_xoffset sprite_yoffset image_number image_index image_speed depth image_xscale image_yscale image_angle image_alpha image_blend bbox_left bbox_right bbox_top bbox_bottom layer background_colour background_showcolour background_color background_showcolor view_enabled view_current view_visible view_xview view_yview view_wview view_hview view_xport view_yport view_wport view_hport view_angle view_hborder view_vborder view_hspeed view_vspeed view_object view_surface_id view_camera game_id game_display_name game_project_name game_save_id working_directory temp_directory program_directory browser_width browser_height os_type os_device os_browser os_version display_aa async_load delta_time webgl_enabled event_data iap_data phy_rotation phy_position_x phy_position_y phy_angular_velocity phy_linear_velocity_x phy_linear_velocity_y phy_speed_x phy_speed_y phy_speed phy_angular_damping phy_linear_damping phy_bullet phy_fixed_rotation phy_active phy_mass phy_inertia phy_com_x phy_com_y phy_dynamic phy_kinematic phy_sleeping phy_collision_points phy_collision_x phy_collision_y phy_col_normal_x phy_col_normal_y phy_position_xprevious phy_position_yprevious"
},
contains:[e.C_LINE_COMMENT_MODE,e.C_BLOCK_COMMENT_MODE,e.APOS_STRING_MODE,e.QUOTE_STRING_MODE,e.C_NUMBER_MODE]
})})());