discourse/vendor/assets/javascripts/highlightjs/languages/sqf.min.js

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hljs.registerLanguage("sqf",function(e){var t=e.getLanguage("cpp").exports,a={cN:"variable",b:/\b_+[a-zA-Z_]\w*/},o={cN:"title",b:/[a-zA-Z][a-zA-Z0-9]+_fnc_\w*/},r={cN:"string",v:[{b:'"',e:'"',c:[{b:'""',r:0}]},{b:"'",e:"'",c:[{b:"''",r:0}]}]};return{aliases:["sqf"],cI:!0,k:{keyword:"case catch default do else exit exitWith for forEach from if private switch then throw to try waitUntil while with",built_in:"abs accTime acos action actionIDs actionKeys actionKeysImages actionKeysNames actionKeysNamesArray actionName actionParams activateAddons activatedAddons activateKey add3DENConnection add3DENEventHandler add3DENLayer addAction addBackpack addBackpackCargo addBackpackCargoGlobal addBackpackGlobal addCamShake addCuratorAddons addCuratorCameraArea addCuratorEditableObjects addCuratorEditingArea addCuratorPoints addEditorObject addEventHandler addForce addGoggles addGroupIcon addHandgunItem addHeadgear addItem addItemCargo addItemCargoGlobal addItemPool addItemToBackpack addItemToUniform addItemToVest addLiveStats addMagazine addMagazineAmmoCargo addMagazineCargo addMagazineCargoGlobal addMagazineGlobal addMagazinePool addMagazines addMagazineTurret addMenu addMenuItem addMissionEventHandler addMPEventHandler addMusicEventHandler addOwnedMine addPlayerScores addPrimaryWeaponItem addPublicVariableEventHandler addRating addResources addScore addScoreSide addSecondaryWeaponItem addSwitchableUnit addTeamMember addToRemainsCollector addTorque addUniform addVehicle addVest addWaypoint addWeapon addWeaponCargo addWeaponCargoGlobal addWeaponGlobal addWeaponItem addWeaponPool addWeaponTurret admin agent agents AGLToASL aimedAtTarget aimPos airDensityRTD airplaneThrottle airportSide AISFinishHeal alive all3DENEntities allAirports allControls allCurators allCutLayers allDead allDeadMen allDisplays allGroups allMapMarkers allMines allMissionObjects allow3DMode allowCrewInImmobile allowCuratorLogicIgnoreAreas allowDamage allowDammage allowFileOperations allowFleeing allowGetIn allowSprint allPlayers allSimpleObjects allSites allTurrets allUnits allUnitsUAV allVariables ammo ammoOnPylon and animate animateBay animateDoor animatePylon animateSource animationNames animationPhase animationSourcePhase animationState append apply armoryPoints arrayIntersect asin ASLToAGL ASLToATL assert assignAsCargo assignAsCargoIndex assignAsCommander assignAsDriver assignAsGunner assignAsTurret assignCurator assignedCargo assignedCommander assignedDriver assignedGunner assignedItems assignedTarget assignedTeam assignedVehicle assignedVehicleRole assignItem assignTeam assignToAirport atan atan2 atg ATLToASL attachedObject attachedObjects attachedTo attachObject attachTo attackEnabled backpack backpackCargo backpackContainer backpackItems backpackMagazines backpackSpaceFor behaviour benchmark binocular boundingBox boundingBoxReal boundingCenter breakOut breakTo briefingName buildingExit buildingPos buttonAction buttonSetAction cadetMode call callExtension camCommand camCommit camCommitPrepared camCommitted camConstuctionSetParams camCreate camDestroy cameraEffect cameraEffectEnableHUD cameraInterest cameraOn cameraView campaignConfigFile camPreload camPreloaded camPrepareBank camPrepareDir camPrepareDive camPrepareFocus camPrepareFov camPrepareFovRange camPreparePos camPrepareRelPos camPrepareTarget camSetBank camSetDir camSetDive camSetFocus camSetFov camSetFovRange camSetPos camSetRelPos camSetTarget camTarget camUseNVG canAdd canAddItemToBackpack canAddItemToUniform canAddItemToVest cancelSimpleTaskDestination canFire canMove canSlingLoad canStand canSuspend canTriggerDynamicSimulation canUnloadInCombat canVehicleCargo captive captiveNum cbChecked cbSetChecked ceil channelEnabled cheatsEnabled checkAIFeature checkVisibility className clearAllItemsFromBackpack clearBackpackCargo clearBackpackCargoGlobal clearGroupIcons clearItemCargo clearItemCargoGlobal clearItemPool clearMagazineCargo clearMagazineCargoGlobal clearMagazinePool clearOverlay clearRadio clearWeaponCargo clearWeaponCargoGlobal clearWeaponPool clientOwner closeDialog closeDisplay closeOver