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DEV: Fix incorrect optimization in SvgSprite.
`SvgSprite.custom_sprite_paths` does not just fetch custom SVG sprite
from themes. It also picks up any custom svg icons from a pre-defined
plugin folder.
Follow-up to 0700e9382d
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parent
0700e9382d
commit
ca9e0ee40b
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@ -322,22 +322,20 @@ License - https://fontawesome.com/license/free (Icons: CC BY 4.0, Fonts: SIL OFL
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end
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end
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if theme_ids.present?
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custom_svg_sprites(theme_ids).each do |fname|
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svg_file = Nokogiri::XML(File.open(fname)) do |config|
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config.options = Nokogiri::XML::ParseOptions::NOBLANKS
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end
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custom_svg_sprites(theme_ids).each do |fname|
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svg_file = Nokogiri::XML(File.open(fname)) do |config|
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config.options = Nokogiri::XML::ParseOptions::NOBLANKS
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end
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svg_filename = "#{File.basename(fname, ".svg")}"
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svg_filename = "#{File.basename(fname, ".svg")}"
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svg_file.css("symbol").each do |sym|
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icon_id = prepare_symbol(sym, svg_filename)
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svg_file.css("symbol").each do |sym|
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icon_id = prepare_symbol(sym, svg_filename)
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if icons.include? icon_id
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sym.attributes['id'].value = icon_id
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sym.css('title').each(&:remove)
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svg_subset << sym.to_xml
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end
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if icons.include? icon_id
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sym.attributes['id'].value = icon_id
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sym.css('title').each(&:remove)
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svg_subset << sym.to_xml
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end
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end
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end
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