This commit converts the current chat plugin UI into the
new "show plugin" UI already followed by AI and Gamification.
In the process, I also:
* Made a dedicated /new route to create new webhooks
* Converted the webhook form to FormKit
* Made some fixes and improvements to the `AdminPluginConfigPage`, `AdminPageHeader`,
and `AdminPageSubheader` generic components, so more plugins can
adopt the UI guidelines too. This includes adding a header outlet so plugins
can add action buttons to the plugin show page header.
* Fixes the submit button loading state for FormKit (by Joffrey)
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Co-authored-by: Joffrey JAFFEUX <j.jaffeux@gmail.com>
The most common thing that we do with fab! is:
fab!(:thing) { Fabricate(:thing) }
This commit adds a shorthand for this which is just simply:
fab!(:thing)
i.e. If you omit the block, then, by default, you'll get a `Fabricate`d object using the fabricator of the same name.
We did some testing and saw that making one query per month is
cheaper than querying all chat messages at ones. Note that even
though the export job will be performing one query per month,
the exported messages will be streamed into a single CSV file, so
nothing changes from the user's point of view.
This commit makes sure we don't load all data into memory when doing CSV exports.
The most important change here made to the recently introduced export of chat
messages (3ea31f4). We were loading all data into memory in the first version, with
this commit it's not the case anymore.
Speaking of old exports. Some of them already use find_each, and it worked as
expected, without loading all data into memory. And it will proceed working as
expected after this commit.
In general, I made sure this change didn't break other CSV exports, first manually, and
then by writing system specs for them. Sadly, I haven't managed yet to make those
specs stable, they work fine locally, but flaky in GitHub actions, so I've disabled them
for now.
I'll be making more changes to the CSV exports code soon, those system specs will be
very helpful. I'll be running them locally, and I hope I'll manage to make them stable
while doing that work.