It's been set to this value as a workaround for long thread titles, but we now have standalone thread titles in the thread body which makes this not needed. People had troubles understanding why they couldn't resize more the thread panel.
Some users are seeing consistent "Error 5" crashes in chrome when saving/deleting bookmarks on chat messages.
When crash logging is enabled, the message is:
`[33466:259:1206/122312.195048:ERROR:ax_object.cc(3400)] Check failed: !NeedsToUpdateCachedValues(). Stale values: "Group" axid#7543 <svg#discourse-emojis> needsToUpdateCachedValues/disallowed isIgnored inUserAgentShadowRoot:<use> isInert needsToUpdateChildren hasDirtyDescendants`
This seems to be influenced by a few factors, including the re-render of the bookmarks button, the adjacent 'reactions' button, and also the opening/closing of the modal.
Adding this `activeElement.blur` seems to avoid the issue in my manual testing. Hopefully, this can be dropped after future chrome releases.
Internal topic: t/143485
Follow up to #30127.
Normally when viewing a channel with tracked threads, we dismiss the blue dot next to the channel name even though the thread has not been read yet.
This change applies the same criteria to determine if we should bold the channel name.
This change sorts unread channels in descending order based on last message date, so channels with the latest activity will always appear at the top. It also adds some improvements for sorting channels with unread threads, now when multiple channels have unread threads, they will be sorted by last thread reply date to ensure more active channels rise to the top.
For DM channels, the order is now:
- Urgent (green badge) - unread messages, mentions and unread watched threads (most recent activity at top)
- Unread (blue badge) - unread tracked threads (most recent thread reply at top)
- Everything else (most recent message at top)
...since it was mostly duplicating the work the "ComposerPresenceManager" was doing.
So now the #chat composer uses the same "presence manager" as the composer, benefiting from the "hide presence" checks, with the only difference that the "keep alive" timeout is 5s for chat and 10s for topics/posts.
This will ensure AI generated titles don't appear as out of range in the UI and also allow users to set longer titles. The limit in DB was already 100 so it's just a simple frontend change.
We were using a complex logic to make it change size based on scroll position but this was imperfect and not visually pleasing. Also the title had been made a button which was causing the ellipsis to not work correctly, and I would prefer to not mix page knowledge (thread) with title component so I made this click logic directly in the chat-thread component.
---------
Co-authored-by: Jordan Vidrine <jordan@jordanvidrine.com>
Using CTEs and DISTINCT ON to:
- Pre-filter active users with correct preferences
- Get only first unread message per channel
- Eliminate redundant joins and message scanning
This reduces the query execution time by limiting message scanning and joins to only relevant users and messages.
Internal ref t/142836 & t/139517
This commit will hide the channel when the side panel is present and the width of the viewport is less than 1000px. This is especially useful when you want to focus reading a thread on a small screen.
This change only impacts desktops.
Historically the behavior of this file has been complexified to attempt to answer this use case:
A user has two tabs open, tab 1 is on a topic, tab 2 is on a chat channel. If your active tab is tab 1 and someones sends you a mention in chat. We will show a desktop notification, but in which tab the channel should open if you click it? The changes made years ago said: in tab 2.
I think this is complexifying too much this codepath and is also confusing. You might wonder why this discourse notification you clicked opened in some of your 50 tabs in the background when you had a discourse tab active currently in front of you.
Moreover, a recent change has made the notification to only happen on desktop, but all the subscription stuff was happening regardless of mobile or desktop.
- Clicking the channel title of a collapsed drawer will only open the drawer, and not open settings
- Remove the back button when the drawer is collapsed
- Uses same icon for toggling on chat that composer
- add max-width to minimised drawer + add hover effect
---------
Co-authored-by: chapoi <101828855+chapoi@users.noreply.github.com>
Commit c2a733a95a was applied to an
existing migration that possibly had already run. Due to this some
discourse instances might not have the correct index.
This change removes the original migration and creates a new one so that
it will actually be applied.
This is the missing index that some sites might not have:
```
Missing Index | CREATE INDEX
index_chat_messages_on_chat_channel_id_and_id ON public.chat_messages
USING btree (chat_channel_id, id) WHERE (deleted_at IS NOT NULL)
```
In particular, this applies:
- new `discourse/no-implicit-this` template-lint rule
- `init`/`willDestroy` ordering enforcement
- `lines-between-class-members`
Prior to this fix it would cause an error as we need to pass the user to get the title of the channel.
This commit also adds a test for message interaction serializer.
This optimizes a hot path when users are being removed from one or more groups since we use the `on(:user_removed_from_group)` event to call the `Chat::AutoLeaveChannels` with a `user_id` parameter. In such case, we don't need to clear the membership of all users, just that one user.
DEBUG: Also added a "-- event = <event>" comment on top of the SQL queries used by the "AutoLeaveChannels" so they show up in the logs and hopefully facilitate any performance issues that might arise in the future.
In some rare cases, this was causing the input to be invisible. The
change here means the input will have a smaller max height, but since
here we are limiting this to 25% of the viewport height, it should be
more than fine.
It's also not necessary to include the `chat-header-offset`, it ends up
being only a few pixels' difference (since, again, it is divided by 4).
Blocks allow BOTS to augment the capacities of a chat message. At the moment only one block is available: `actions`, accepting only one type of element: `button`.
<img width="708" alt="Screenshot 2024-11-15 at 19 14 02" src="https://github.com/user-attachments/assets/63f32a29-05b1-4f32-9edd-8d8e1007d705">
# Usage
```ruby
Chat::CreateMessage.call(
params: {
message: "Welcome!",
chat_channel_id: 2,
blocks: [
{
type: "actions",
elements: [
{ value: "foo", type: "button", text: { text: "How can I install themes?", type: "plain_text" } }
]
}
]
},
guardian: Discourse.system_user.guardian
)
```
# Documentation
## Blocks
### Actions
Holds interactive elements: button.
#### Fields
| Field | Type | Description | Required? |
|--------|--------|--------|--------|
| type | string | For an actions block, type is always `actions` | Yes |
| elements | array | An array of interactive elements, maximum 10 elements | Yes |
| block_id | string | An unique identifier for the block, will be generated if not specified. It has to be unique per message | No |
#### Example
```json
{
"type": "actions",
"block_id": "actions_1",
"elements": [...]
}
```
## Elements
### Button
#### Fields
| Field | Type | Description | Required? |
|--------|--------|--------|--------|
| type | string | For a button, type is always `button` | Yes |
| text | object | A text object holding the type and text. Max 75 characters | Yes |
| value | string | The value returned after the interaction has been validated. Maximum length is 2000 characters | No |
| style | string | Can be `primary` , `success` or `danger` | No |
| action_id | string | An unique identifier for the action, will be generated if not specified. It has to be unique per message | No |
#### Example
```json
{
"type": "actions",
"block_id": "actions_1",
"elements": [
{
"type": "button",
"text": {
"type": "plain_text",
"text": "Ok"
},
"value": "ok",
"action_id": "button_1"
}
]
}
```
## Interactions
When a user interactions with a button the following flow will happen:
- We send an interaction request to the server
- Server checks if the user can make this interaction
- If the user can make this interaction, the server will:
* `DiscourseEvent.trigger(:chat_message_interaction, interaction)`
* return a JSON document
```json
{
"interaction": {
"user": {
"id": 1,
"username": "j.jaffeux"
},
"channel": {
"id": 1,
"title": "Staff"
},
"message": {
"id": 1,
"text": "test",
"user_id": -1
},
"action": {
"text": {
"text": "How to install themes?",
"type": "plain_text"
},
"type": "button",
"value": "click_me_123",
"action_id": "bf4f30b9-de99-4959-b3f5-632a6a1add04"
}
}
}
```
* Fire a `appEvents.trigger("chat:message_interaction", interaction)`