This will ensure AI generated titles don't appear as out of range in the UI and also allow users to set longer titles. The limit in DB was already 100 so it's just a simple frontend change.
We were using a complex logic to make it change size based on scroll position but this was imperfect and not visually pleasing. Also the title had been made a button which was causing the ellipsis to not work correctly, and I would prefer to not mix page knowledge (thread) with title component so I made this click logic directly in the chat-thread component.
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Co-authored-by: Jordan Vidrine <jordan@jordanvidrine.com>
This commit will hide the channel when the side panel is present and the width of the viewport is less than 1000px. This is especially useful when you want to focus reading a thread on a small screen.
This change only impacts desktops.
Historically the behavior of this file has been complexified to attempt to answer this use case:
A user has two tabs open, tab 1 is on a topic, tab 2 is on a chat channel. If your active tab is tab 1 and someones sends you a mention in chat. We will show a desktop notification, but in which tab the channel should open if you click it? The changes made years ago said: in tab 2.
I think this is complexifying too much this codepath and is also confusing. You might wonder why this discourse notification you clicked opened in some of your 50 tabs in the background when you had a discourse tab active currently in front of you.
Moreover, a recent change has made the notification to only happen on desktop, but all the subscription stuff was happening regardless of mobile or desktop.
- Clicking the channel title of a collapsed drawer will only open the drawer, and not open settings
- Remove the back button when the drawer is collapsed
- Uses same icon for toggling on chat that composer
- add max-width to minimised drawer + add hover effect
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Co-authored-by: chapoi <101828855+chapoi@users.noreply.github.com>
In particular, this applies:
- new `discourse/no-implicit-this` template-lint rule
- `init`/`willDestroy` ordering enforcement
- `lines-between-class-members`
In some rare cases, this was causing the input to be invisible. The
change here means the input will have a smaller max height, but since
here we are limiting this to 25% of the viewport height, it should be
more than fine.
It's also not necessary to include the `chat-header-offset`, it ends up
being only a few pixels' difference (since, again, it is divided by 4).
Blocks allow BOTS to augment the capacities of a chat message. At the moment only one block is available: `actions`, accepting only one type of element: `button`.
<img width="708" alt="Screenshot 2024-11-15 at 19 14 02" src="https://github.com/user-attachments/assets/63f32a29-05b1-4f32-9edd-8d8e1007d705">
# Usage
```ruby
Chat::CreateMessage.call(
params: {
message: "Welcome!",
chat_channel_id: 2,
blocks: [
{
type: "actions",
elements: [
{ value: "foo", type: "button", text: { text: "How can I install themes?", type: "plain_text" } }
]
}
]
},
guardian: Discourse.system_user.guardian
)
```
# Documentation
## Blocks
### Actions
Holds interactive elements: button.
#### Fields
| Field | Type | Description | Required? |
|--------|--------|--------|--------|
| type | string | For an actions block, type is always `actions` | Yes |
| elements | array | An array of interactive elements, maximum 10 elements | Yes |
| block_id | string | An unique identifier for the block, will be generated if not specified. It has to be unique per message | No |
#### Example
```json
{
"type": "actions",
"block_id": "actions_1",
"elements": [...]
}
```
## Elements
### Button
#### Fields
| Field | Type | Description | Required? |
|--------|--------|--------|--------|
| type | string | For a button, type is always `button` | Yes |
| text | object | A text object holding the type and text. Max 75 characters | Yes |
| value | string | The value returned after the interaction has been validated. Maximum length is 2000 characters | No |
| style | string | Can be `primary` , `success` or `danger` | No |
| action_id | string | An unique identifier for the action, will be generated if not specified. It has to be unique per message | No |
#### Example
```json
{
"type": "actions",
"block_id": "actions_1",
"elements": [
{
"type": "button",
"text": {
"type": "plain_text",
"text": "Ok"
},
"value": "ok",
"action_id": "button_1"
}
]
}
```
## Interactions
When a user interactions with a button the following flow will happen:
- We send an interaction request to the server
- Server checks if the user can make this interaction
- If the user can make this interaction, the server will:
* `DiscourseEvent.trigger(:chat_message_interaction, interaction)`
* return a JSON document
```json
{
"interaction": {
"user": {
"id": 1,
"username": "j.jaffeux"
},
"channel": {
"id": 1,
"title": "Staff"
},
"message": {
"id": 1,
"text": "test",
"user_id": -1
},
"action": {
"text": {
"text": "How to install themes?",
"type": "plain_text"
},
"type": "button",
"value": "click_me_123",
"action_id": "bf4f30b9-de99-4959-b3f5-632a6a1add04"
}
}
}
```
* Fire a `appEvents.trigger("chat:message_interaction", interaction)`
When using chat in drawer mode, after you've clicked on a chat bookmark in the user menu, clicking any other chat bookmark would "do nothing".
In 8b18fd1556 we added an optimization to prevent the same route from being reloaded, but it ended up breaking the bookmarks.
This commit reverts the changed made the above commit and adds a system specs that ensure we can click two chat bookmarks in the user menu when using chat in drawer mode.
Internal ref - t/134362
Previously we only counted mentions that were made within channels, however for threads this was never implemented.
This change adds a mention count to the ThreadUnreadsQuery, which is used for channel thread lists and the user thread list. We are also expanding channel mentions count to include mentions within threads.
The goal is to have a more consistent urgent badge across chat, in places such as channel lists and the chat header.
It splits the hide_profile_and_presence user option and the default_hide_profile_and_presence site setting for more granular control. It keeps the option to hide the profile under /u/username/preferences/interface and adds the presence toggle in the quick user menu.
Co-authored-by: Régis Hanol <regis@hanol.fr>
Adds channels with unread threads (watching/tracking) to the sorting logic for both public and direct message channels.
Previously channels with unread threads could easily be missed as we didn't bump them to the top when new thread replies were created.
We are also adding a blue unread badge next to DM channels when there is an unread thread, as previously they weren't appearing as unread within the DMs tab (they only showed within the My Threads section).
`chatThreadPane.isOpened` was returning `false` when it should return `true` due to an incorrect matching on the route.
Note that visiting a thread will focus the composer and the first escape will blur the input, only the second will close the panel.
The markdown it rule "heading" will only be used when the message is done by a bot, which means an id < 0.
This commit also adds a is-bot css class on messages made by a bot, for finer control.
---------
Co-authored-by: Martin Brennan <mjrbrennan@gmail.com>
There's no UI for it at the moment but when creating a channel or updating it, it's now possible to pass `icon_upload_id` as param. This will be available on the channel as `icon_upload_url`.
When adding threads to DM channels in #29170 we intentionally didn't add them to the My Threads section. However this makes it easy to miss notifications as we don't get the new thread badge on the sidebar and footer tabs (drawer/mobile). However they were also missing from the chat header and sidebar too, which is fixed with this PR.
When a new thread or a reply to an existing thread is created within a DM channel (either 1:1 or group), we now show the standard badges like we do for public channels.
We now also show the green dot in the sidebar for My Threads and public channels when they contain an unread watched thread.
This change makes use of service workers to determine if we should play chat sounds in the current browser tab. Since users can have multiple tabs open, we currently attempt to play sound across all active tabs.
With this change we iterate over all clients and check if client.focused is true (ie. the current tab/window we have open), if so we allow playing the audio in the current tab and for all other hidden tabs/windows we return false.
---------
Co-authored-by: Bianca Nenciu <nbianca@users.noreply.github.com>
Key changes include:
- `@uppy/aws-s3-multipart` is now part of `@uppy/aws-s3`, and controlled with a boolean
- Some minor changes/renames to Uppy APIs
- Uppy has removed batch signing from their S3 multipart implementation. This commit implements a batching system outside of Uppy to avoid needing one-signing-request-per-part
- Reduces concurrent part uploads to 6, because S3 uses HTTP/1.1 and browsers limit concurrent connections to 6-per-host.
- Upstream drop-target implementation has changed slightly, so we now need `pointer-events: none` on the hover element
In certain locales like English (GB), If a user posted 2 subsequent messages, the first would have a date displayed in 24 hour format, while the second message would be shown in 12 hour format (when hovering the message).
This change forces both messages to display in 12 hour format, the first message showing the am/pm, and the second showing the smaller version without am/pm.
This commit replaces all uppy-related mixins with standalone classes. The main entrypoint is now lib/uppy/uppy-upload.js, which has a list of its config options listed at the top of the file. Functionality & logic is completely unchanged.
The uppy-upload mixin is replaced with a backwards-compatibility shim, which will allow us to migrate to the new pattern incrementally.