Commit Graph

368 Commits

Author SHA1 Message Date
Loïc Guitaut
9e9abe0a82 DEV: Unify params access in services
Currently, there are two ways (kind of) for accessing `params` inside a
service:
- when there is no contract or it hasn’t been reached yet, `params` is
  just the hash that was provided to the service. To access a key, you
  have to use the bracket notation `params[:my_key]`.
- when there is a contract and it has been executed successfully,
  `params` now references the contract and the attributes are accessible
  using methods (`params.my_key`).

This patch unifies how `params` exposes its attributes. Now, even if
there is no contract at all in a service, `params` will expose its
attributes through methods, that way things are more consistent.

This patch also makes sure there is always a `params` object available
even when no `params` key is provided to the service (this allows a
contract to fail because its attributes are blank instead of having the
service raising an error because it doesn’t find `params` in its context).
2024-12-13 11:13:18 +01:00
Krzysztof Kotlarek
8bd55c35fb
UX: Hide admin header for edit/new webhook (#30194)
In this PR, we added functionality to hide the admin header for edit/new actions - https://github.com/discourse/discourse/pull/30175

To make it work properly, we have to rename `show` to `edit` which is also a more accurate name.
2024-12-12 10:49:17 +11:00
Loïc Guitaut
cf2b4d9934 DEV: Apply new Rubocop linting on services 2024-12-02 17:31:36 +01:00
Joffrey JAFFEUX
2fb811a335
FIX: serializes interaction for direct messages (#29844)
Prior to this fix it would cause an error as we need to pass the user to get the title of the channel.

This commit also adds a test for message interaction serializer.
2024-11-20 11:26:12 +01:00
Régis Hanol
7cf28fec7b
PERF: optimize chat user membership cleanup when removing a single user (#29833)
This optimizes a hot path when users are being removed from one or more groups since we use the `on(:user_removed_from_group)` event to call the `Chat::AutoLeaveChannels` with a `user_id` parameter. In such case, we don't need to clear the membership of all users, just that one user.

DEBUG: Also added a "-- event = <event>" comment on top of the SQL queries used by the "AutoLeaveChannels" so they show up in the logs and hopefully facilitate any performance issues that might arise in the future.
2024-11-20 09:21:02 +01:00
Joffrey JAFFEUX
582de0ffe3
DEV: adds blocks support to chat messages (#29782)
Blocks allow BOTS to augment the capacities of a chat message. At the moment only one block is available: `actions`, accepting only one type of element: `button`.

<img width="708" alt="Screenshot 2024-11-15 at 19 14 02" src="https://github.com/user-attachments/assets/63f32a29-05b1-4f32-9edd-8d8e1007d705">

# Usage

```ruby
Chat::CreateMessage.call(
  params: {
    message: "Welcome!",
    chat_channel_id: 2,
    blocks: [
      {
         type: "actions",
         elements: [
           { value: "foo", type: "button", text: { text: "How can I install themes?", type: "plain_text" } }
         ]
      }
    ]
  },
  guardian: Discourse.system_user.guardian
)
```

# Documentation

## Blocks

### Actions

Holds interactive elements: button.

#### Fields

| Field | Type | Description | Required? |
|--------|--------|--------|--------|
| type | string | For an actions block, type is always `actions` | Yes |
| elements | array | An array of interactive elements, maximum 10 elements | Yes |
| block_id | string | An unique identifier for the block, will be generated if not specified. It has to be unique per message | No |

#### Example

```json
{
  "type": "actions",
  "block_id": "actions_1",
  "elements": [...]
}
```

## Elements

### Button

#### Fields

| Field | Type | Description | Required? |
|--------|--------|--------|--------|
| type | string | For a button, type is always `button` | Yes |
| text | object | A text object holding the type and text. Max 75 characters | Yes |
| value | string | The value returned after the interaction has been validated. Maximum length is 2000 characters | No |
| style | string | Can be `primary` ,  `success` or `danger` | No |
| action_id | string | An unique identifier for the action, will be generated if not specified. It has to be unique per message | No |

#### Example

```json
{
  "type": "actions",
  "block_id": "actions_1",
  "elements": [
    {
      "type": "button",
      "text": {
          "type": "plain_text",
          "text": "Ok"
      },
      "value": "ok",
      "action_id": "button_1"
    }
  ]
}
```

## Interactions

When a user interactions with a button the following flow will happen:

- We send an interaction request to the server
- Server checks if the user can make this interaction
- If the user can make this interaction, the server will:

  * `DiscourseEvent.trigger(:chat_message_interaction, interaction)`
  * return a JSON document
  
  ```json
  {
    "interaction": {
        "user": {
            "id": 1,
            "username": "j.jaffeux"
        },
        "channel": {
            "id": 1,
            "title": "Staff"
        },
        "message": {
            "id": 1,
            "text": "test",
            "user_id": -1
        },
        "action": {
            "text": {
                "text": "How to install themes?",
                "type": "plain_text"
            },
            "type": "button",
            "value": "click_me_123",
            "action_id": "bf4f30b9-de99-4959-b3f5-632a6a1add04"
        }
    }
  }
  ```
  * Fire a `appEvents.trigger("chat:message_interaction", interaction)`
2024-11-19 07:07:58 +01:00
David Battersby
5ce4af1aa6
FEATURE: add mention count to threads (#29739)
Previously we only counted mentions that were made within channels, however for threads this was never implemented.

This change adds a mention count to the ThreadUnreadsQuery, which is used for channel thread lists and the user thread list. We are also expanding channel mentions count to include mentions within threads.

The goal is to have a more consistent urgent badge across chat, in places such as channel lists and the chat header.
2024-11-14 14:10:12 +04:00
Régis Hanol
b4156107df
DEV: restore AutoJoinChannelBatch job as a no-op to clear queue (#29743)
The job was removed in 6dfe2fbe16 as part of a performance-related refactor.

The issue was that job was already enqueued in sidekiq and now that the file has been deleted, it's generating a lot of `uninitialized constant Jobs::Chat::AutoJoinChannelBatch` errors.

Restoring this file will help clear the sidekiq queue. We'll remove the job in a few months.

Internal ref - t/141563
2024-11-13 18:10:03 +01:00
Régis Hanol
6dfe2fbe16
PERF: auto join & leave chat channels (#29193)
Chat channels that are linked to a category can be set to automatically join users.

This is handled by subscribing to the following events

- group_destroyed
- user_seen
- user_confirmed_email
- user_added_to_group
- user_removed_from_group
- category_updated
- site_setting_changed (for `chat_allowed_groups`)

As well as a

- hourly background job (`AutoJoinUsers`)
- `CreateCategoryChannel` service
- `UpdateChannel` service

There was however two issues with the current implementation

1. We were triggering a lot of background jobs, mostly because it was decided to batch to auto join/leave into groups of 1000 users, adding a lot of stress to the system
2. We had one "class" (a service or a background job) per "event" and all of them had slightly different ways to select users to join/leave, making it hard to keep everything in sync

This PR "simply" adds two new servicesL `AutoJoinChannels` and `AutoLeaveChannels` that takes care, in an efficient way, of all the cases when users might automatically join a leave a chat channel.

Every other changes come from the fact that we're now always calling either one of those services, depending on the event that happened.

In the making of these classes, a few bugs were encountered and fixed, notably

- A user is only ever able to access chat channels if and only if they're part of a group listed in the `chat_allowed_group` site setting
- A category that has no associated "category groups" is only accessible to staff members (and not "Everyone")
- A silenced user should not be able to automatically join channels
- We should not attempt to automatically join users to deleted chat channels
- There is no need to automatically join users to chat channels that have already more than `max_chat_auto_joined_users` users

Internal - t/135259 & t/70607

* DEV: add specs for auto join/leave channels services

* DEV: less hacky specs

* DEV: no instance variables in specs
2024-11-12 15:00:59 +11:00
Joffrey JAFFEUX
467ecbabf5
FIX: supports escape sequence in chat (#29659)
Writing `\*test\*` will now correctly cook `*test*`, and not `<em>test</em>`.
2024-11-08 15:28:50 +09:00
Joffrey JAFFEUX
032b1f871b
DEV: cook grid bbcode in chat (#29658)
This change will only prevent a cooked message with [grid] to show [grid] instead the content will be wrapped in `div class="d-image-grid"`. This is only enabled on messages made by bot, as regular users could use grid but have no reason to use it ATM. It will also not apply the decoration which shouldn't change the behavior more than just remove grid markup from the message
2024-11-08 14:43:28 +09:00
Joffrey JAFFEUX
79254c59f9
FIX: correctly render unicode in channel page title (#29653)
Before this fix we would render the emoji as text, eg: `🐱`
2024-11-08 09:41:14 +09:00
Joffrey JAFFEUX
4840060568
DEV: fix flakey by duplicating constant (#29636)
Some checks are pending
Tests / core frontend (${{ matrix.browser }}) (Firefox ESR) (push) Waiting to run
Tests / core frontend (${{ matrix.browser }}) (Firefox Evergreen) (push) Waiting to run
Tests / ${{ matrix.target }} ${{ matrix.build_type }} (annotations, core) (push) Waiting to run
Tests / ${{ matrix.target }} ${{ matrix.build_type }} (backend, core) (push) Waiting to run
Tests / ${{ matrix.target }} ${{ matrix.build_type }} (backend, plugins) (push) Waiting to run
Tests / ${{ matrix.target }} ${{ matrix.build_type }} (frontend, plugins) (push) Waiting to run
Tests / ${{ matrix.target }} ${{ matrix.build_type }} (frontend, themes) (push) Waiting to run
Tests / ${{ matrix.target }} ${{ matrix.build_type }} (system, chat) (push) Waiting to run
Tests / ${{ matrix.target }} ${{ matrix.build_type }} (system, core) (push) Waiting to run
Tests / ${{ matrix.target }} ${{ matrix.build_type }} (system, plugins) (push) Waiting to run
Tests / ${{ matrix.target }} ${{ matrix.build_type }} (system, themes) (push) Waiting to run
Licenses / run (push) Waiting to run
Linting / run (push) Waiting to run
Tests / core frontend (${{ matrix.browser }}) (Chrome) (push) Waiting to run
This is because rules is pointing to the same array MARKDOWN_IT_RULES, which is modified directly. Modifying rules with << changes the original MARKDOWN_IT_RULES array, so every call to something works with the altered array state from previous calls.
2024-11-07 23:51:17 +09:00
Joffrey JAFFEUX
5010fced92
DEV: only supports headings in messages for bots (#29585)
The markdown it rule "heading" will only be used when the message is done by a bot, which means an id < 0.

This commit also adds a is-bot css class on messages made by a bot, for finer control.

---------

Co-authored-by: Martin Brennan <mjrbrennan@gmail.com>
2024-11-07 22:27:35 +09:00
Loïc Guitaut
6158a1ae29 DEV: Refactor the Chat::CreateThread service a bit
Follow best practices from our docs.
2024-11-06 15:53:43 +01:00
Alan Guo Xiang Tan
57f4176b57
DEV: Bump rubocop_discourse (#29608) 2024-11-06 06:27:49 +08:00
Joffrey JAFFEUX
88eb96b315
DEV: sets an icon_upload_id on a channel (#29566)
There's no UI for it at the moment but when creating a channel or updating it, it's now possible to pass `icon_upload_id` as param. This will be available on the channel as `icon_upload_url`.
2024-11-04 17:19:44 +09:00
Joffrey JAFFEUX
ce76b88eb2
DEV: start/stop reply implementation (#29542)
* DEV: join/leave presence chat-reply when streaming

This commit ensures that starting/stopping a chat message with the streaming option will automatically make the creator of the message as present in the chat-reply channel.

* implements start/stop reply

* not needed
2024-11-04 08:14:35 +11:00
Joffrey JAFFEUX
279fc846db
FEATURE: adds support for headings in chat (#29552)
```
```

Will now be converted into their html versions: <h1>, <h2>, <h3>, ...
2024-11-04 08:11:53 +11:00
Sam
e7f62ab52b
FEATURE: add custom fields to chat (channel/message/thread) (#29504)
This allows various extensions to store extra information the 3 most popular
chat entities

Useful for certain plugins and migrations
2024-11-01 09:12:19 +11:00
David Battersby
ec480e99ef
FIX: show chat thread notifications for direct message channels (#29414)
When adding threads to DM channels in #29170 we intentionally didn't add them to the My Threads section. However this makes it easy to miss notifications as we don't get the new thread badge on the sidebar and footer tabs (drawer/mobile). However they were also missing from the chat header and sidebar too, which is fixed with this PR.

When a new thread or a reply to an existing thread is created within a DM channel (either 1:1 or group), we now show the standard badges like we do for public channels.

We now also show the green dot in the sidebar for My Threads and public channels when they contain an unread watched thread.
2024-10-31 10:50:11 +04:00
Loïc Guitaut
2f334964f2 DEV: Remove hash-like access from service contracts
We decided to keep only one way to access values from a contract. This
patch thus removes the hash-like access from contracts.
2024-10-29 16:02:51 +01:00
Loïc Guitaut
c78211cf8d DEV: Make service contracts immutable
We decided to make contracts immutable once their validations have run.
Indeed, it doesn’t make a lot of sense to modify a contract value
outside the contract itself.

If processing is needed, then it should happen inside the contract
itself.
2024-10-29 12:23:35 +01:00
Loïc Guitaut
584424594e DEV: Replace params by the contract object in services
This patch replaces the parameters provided to a service through
`params` by the contract object.

That way, it allows better consistency when accessing input params. For
example, if you have a service without a contract, to access a
parameter, you need to use `params[:my_parameter]`. But with a contract,
you do this through `contract.my_parameter`. Now, with this patch,
you’ll be able to access it through `params.my_parameter` or
`params[:my_parameter]`.

Some methods have been added to the contract object to better mimic a
Hash. That way, when accessing/using `params`, you don’t have to think
too much about it:
- `params.my_key` is also accessible through `params[:my_key]`.
- `params.my_key = value` can also be done through `params[:my_key] =
  value`.
- `#slice` and `#merge` are available.
- `#to_hash` has been implemented, so the contract object will be
  automatically cast as a hash by Ruby depending on the context. For
  example, with an AR model, you can do this: `user.update(**params)`.
2024-10-25 14:48:34 +02:00
Loïc Guitaut
41584ab40c DEV: Provide user input to services using params key
Currently in services, we don’t make a distinction between input
parameters, options and dependencies.

This can lead to user input modifying the service behavior, whereas it
was not the developer intention.

This patch addresses the issue by changing how data is provided to
services:
- `params` is now used to hold all data coming from outside (typically
  user input from a controller) and a contract will take its values from
  `params`.
- `options` is a new key to provide options to a service. This typically
  allows changing a service behavior at runtime. It is, of course,
  totally optional.
- `dependencies` is actually anything else provided to the service (like
  `guardian`) and available directly from the context object.

The `service_params` helper in controllers has been updated to reflect
those changes, so most of the existing services didn’t need specific
changes.

The options block has the same DSL as contracts, as it’s also based on
`ActiveModel`. There aren’t any validations, though. Here’s an example:
```ruby
options do
  attribute :allow_changing_hidden, :boolean, default: false
end
```
And here’s an example of how to call a service with the new keys:
```ruby
MyService.call(params: { key1: value1, … }, options: { my_option: true }, guardian:, …)
```
2024-10-25 09:57:59 +02:00
Loïc Guitaut
f79dd5c8b5 DEV: Stop injecting a service result object in the caller object
Currently, when calling a service with its block form, a `#result`
method is automatically created on the caller object. Even if it never
clashed so far, this could happen.

This patch removes that method, and instead use a more classical way of
doing things: the result object is now provided as an argument to the
main block. This means if we need to access the result object in an
outcome block, it will be done like this from now on:
```ruby
MyService.call(params) do |result|
  on_success do
    # do something with the result object
    do_something(result)
  end
end
```

In the same vein, this patch introduces the ability to match keys from
the result object in the outcome blocks, like we already do with step
definitions in a service. For example:
```ruby
on_success do |model:, contract:|
  do_something(model, contract)
end
```
Instead of
```ruby
on_success do
  do_something(result.model, result.contract)
end
```
2024-10-22 16:58:54 +02:00
Loïc Guitaut
08e9364573 DEV: Refactor some services from chat
Extracted from https://github.com/discourse/discourse/pull/29129.

This patch makes the code more compliant with the upcoming service docs best practices.
2024-10-21 16:16:25 +02:00
Loïc Guitaut
23c486799f DEV: Improve array type in service contracts
This patch improves the custom `array` type available in contracts.
It’s now able to split strings on `|` on top of `,`, and to be more
consistent, it also tries to cast the resulting items to integers.
2024-10-17 17:02:02 +02:00
Loïc Guitaut
af6788fd33 DEV: Extract leave logic to the Chat::Channel model
Extracted from https://github.com/discourse/discourse/pull/29129.
2024-10-17 14:58:45 +02:00
Alan Guo Xiang Tan
322a3be2db
DEV: Remove logical OR assignment of constants (#29201)
Constants should always be only assigned once. The logical OR assignment
of a constant is a relic of the past before we used zeitwerk for
autoloading and had bugs where a file could be loaded twice resulting in
constant redefinition warnings.
2024-10-16 10:09:07 +08:00
Bianca Nenciu
8016fcab33
DEV: Drop old notification id columns (#28550)
The `id` column of `notifications` table and `notification_id` columns
of the other tables have been migrated to bigint in previous commits
(for example, 799a45a).

In order to run the migrations with zero downtime, the data had to be
copied to new columns and swapped, but the old columns have been kept
to allow for rollback. They are no longer needed now.
2024-10-15 11:58:57 +03:00
Martin Brennan
6c6cdd96e9
UX: Bump up chat delete messages limit (#29202)
50 is pretty restrictive, let's do 200 for now
2024-10-15 13:15:40 +10:00
David Battersby
79d2eb5beb
FEATURE: enable threading in chat DM channels (#29170)
Support threads in DMs and group chats so members can keep their conversations organized.

This change adds a new toggle switch for threads within the Chat Channel Settings screen. For new direct message channels threading is enabled by default.

We have made a decision to exclude direct message threads from the My Threads screen for now.
2024-10-11 13:05:07 +04:00
David Battersby
a7a9148b1e
DEV: consolidate chat channel notification settings (#29080)
On the chat channel settings page, we want to show a single Send push notifications setting instead of the current Desktop notifications and Mobile push notifications settings.

For existing users, use the Mobile push notifications setting value for the new Send push notifications setting.
2024-10-08 13:13:01 +04:00
Loïc Guitaut
229773e7a8 DEV: Drop OpenStruct for the context object in services
While using `OpenStruct` is nice, it’s generally not a very good idea as
it usually leads to performance problems.

The `OpenStruct` source code even says basically to avoid it.

Since the context object is crucial in our services, this patch replaces
`OpenStruct` with a custom implementation instead.
2024-10-08 10:34:55 +02:00
Jan Cernik
1da97de7f0
SECURITY: Correctly parse URLs in chat excerpts 2024-10-07 11:48:41 +08:00
David Battersby
9eaf908e63
DEV: cleanup chat desktop notification data (#28943)
Makes channel_id and is_direct_message_channel consistent across desktop notifications, which also removes the need to lookup the channel from Chat Notification Manager.
2024-10-03 12:43:17 +04:00
Loïc Guitaut
ad8f46f4f1 DEV: Make params explicit for services in controllers 2024-10-03 16:56:39 +09:00
Loïc Guitaut
fc1c5f6a8d DEV: Have contract take a block in services
Currently in services, the `contract` step is only used to define where
the contract will be called in the execution flow. Then, a `Contract`
class has to be defined with validations in it.

This patch allows the `contract` step to take a block containing
validations, attributes, etc. directly. No need to then open a
`Contract` class later in the service.

It also has a nice side effect, as it’s now easy to define multiples
contracts inside the same service. Before, we had the `class_name:`
option, but it wasn’t really useful as you had to redefine a complete
new contract class.
Now, when using a name for the contract other than `default`, a new
contract will be created automatically using the provided name.

Example:
```ruby
contract(:user) do
  attribute :user_id, :integer

  validates :user_id, presence: true
end
```
This will create a `UserContract` class and use it, also putting the
resulting contract in `context[:user_contract]`.
2024-10-02 17:00:01 +09:00
Loïc Guitaut
afdb1ac0a0 DEV: Disallow default params in service steps
With the current implementation, a service step can be written as:
```ruby
def my_step(a_default_value: 2)
  …
end
```
That’s a pattern we want to avoid as default values (if needed) should
be probably defined in a contract.

This patch makes a service raise an exception if a default value is
encountered.
2024-09-19 14:47:55 +02:00
David Battersby
4bfe78d1e6
UX: remove alias from chat direct message channel titles (#28958)
Makes usernames in Chat Direct Message channels consistent with other areas of the app by removing the alias.
2024-09-18 22:18:46 +04:00
Loïc Guitaut
05b8ff436c DEV: Introduce a Service::ActionBase class for service actions
This will help to enforce a consistent pattern for creating service
actions.

This patch also namespaces actions and policies, making everything
related to a service available directly in
`app/services/<concept-name>`, making things more consistent at that
level too.
2024-09-18 17:02:46 +02:00
David Battersby
b60f4606e5
FEATURE: allow names in chat channel title (#28843)
This change adds full names to direct message channel titles when the following conditions are met:

- SiteSetting.enable_names = true
- SiteSetting.display_name_on_posts = true
- SiteSetting.prioritize_username_in_ux = false

If a user's full name is blank, it will fallback to their username in both 1-1 channels and Group DM channels.
2024-09-16 18:12:13 +04:00
Kris
a914d3230b
DEV: remap all core icons for fontawesome 6 upgrade (#28715)
Followup to 7d8974d02f

Co-authored-by: David Taylor <david@taylorhq.com>
2024-09-13 16:50:52 +01:00
Loïc Guitaut
b806dce13d DEV: Refactor suspend/silence user services
- fetch models inside services
- validate `user_id` in contracts
- use policy objects
- extract more logic to actions
- write specs for services and action
2024-09-12 10:28:48 +02:00
Martin Brennan
61c1d35f17
FEATURE: Convert chat plugin UI to new show plugin and admin UI guidelines (#28632)
This commit converts the current chat plugin UI into the
new "show plugin" UI already followed by AI and Gamification.

In the process, I also:

* Made a dedicated /new route to create new webhooks
* Converted the webhook form to FormKit
* Made some fixes and improvements to the `AdminPluginConfigPage`, `AdminPageHeader`,
   and `AdminPageSubheader` generic components, so more plugins can
   adopt the UI guidelines too. This includes adding a header outlet so plugins
   can add action buttons to the plugin show page header.
* Fixes the submit button loading state for FormKit (by Joffrey)

---------

Co-authored-by: Joffrey JAFFEUX <j.jaffeux@gmail.com>
2024-09-10 15:16:16 +10:00
Loïc Guitaut
e94707acdf DEV: Drop WithServiceHelper
This patch removes the `with_service` helper from the code base.
Instead, we can pass a block with actions directly to the `.call` method
of a service.

This simplifies how to use services:
- use `.call` without a block to run the service and get its result
  object.
- use `.call` with a block of actions to run the service and execute
  arbitrary code depending on the service outcome.

It also means a service is now “self-contained” and can be used anywhere
without having to include a helper or whatever.
2024-09-05 09:58:20 +02:00
David Battersby
fdcf4698fc
UX: Update Chat Group Name and Placeholder (#28703)
* UX: Update Chat Group Name and Placeholder

* update tests

* fix failing tests

* better checking of system user when setting dm title
2024-09-04 15:52:23 +10:00
David Battersby
997fbc9757
FEATURE: Add ability to watch chat threads (#28639)
This change introduces a new thread notification level allowing users to get notified when someone replies to the thread.

Users who watch a thread will get a green notification on the chat icon and a user notification (blue). User notifications are consolidated based on thread id to prevent cluttering the original users notification area.

---------

Co-authored-by: Régis Hanol <regis@hanol.fr>
2024-09-02 16:45:55 +04:00
Alan Guo Xiang Tan
82e75c8700
DEV: Migrate Chat::NotificationMention#notification_id to bigint (#28571)
`Notification#id` was migrated to `bigint` in 799a45a291
2024-08-27 14:57:16 +03:00