Controller queryParam configuration should be wrapped in an array. Omitting the array wrapper seems to work under Ember 3.28, but causes an error under Ember 5.
It was slightly surprising to have a user card show when click on a thread item list.
More over this commit does:
- moves chat/user-avatar to chat-user-avatar and converts it to gjs
- moves chat/thread/participants to chat-thread-participants
- rewrite the `toggleCheckIfPossible` modifier to only be applied when selecting messages, it prevents the click event to collide with the click of avatars in regular messages
This PR is a first step towards private groups. It redesigns settings/members area of a channel and also drops the "about" page which is now mixed into settings.
This commit is also:
- introducing chat-form, a small DSL to create forms, ideally I would want something in core for this
- introducing a DToggleSwitch page object component to simplify testing toggles
- migrating various components to gjs
Workaround for an issue we are experiencing on thread index frontend where thread loads participants correctly (up to 10), then refreshes the threads and then limits to 3 participants.
There is an issue with storing threads for the main channel view and the thread list in the same store so handling the max participants on the frontend is a workaround until channel.threadsManager is updated.
I've adjusted the tests to handle the additional data being returned from ThreadParticipantQuery.
UX changes to thread item:
- drop "last reply" timestamp copy
- drop last reply excerpt
- show up 9+OP members
Co-authored-by: David Battersby <info@davidbattersby.com>
- Allows to copy quotes from mobile
- Allows to copy text of a message from mobile
- Allows to select messages by clicking on it when selection has started
Note this commit is also now using toasts to show a confirmation of copy, and refactors system specs helpers concerning secondary actions.
<!-- NOTE: All pull requests should have tests (rspec in Ruby, qunit in JavaScript). If your code does not include test coverage, please include an explanation of why it was omitted. -->
1. actually call `popupAjaxError`, thanks :P
2. don't close a modal on error
3. use `extractError()` instead of manually joining error messages
4. …or passing just the error object to `this.flash`
As per 92839dc722 lastMessage won't be null when a message is deleted. This would cause sorting issues when messages from a direct message channels are deleted as we would try to sort on last message and thought it would exist when actually it would be a null message.
I might rethink this design to not return any last_message in this case soon as checking on ID feels dirty and prone to error, so only fixing the issue for now.
This commit is also using `@cached` to avoid replaying the sort logic on each access.
This PR introduces three new concepts to Discourse codebase through an addon called "FloatKit":
- menu
- tooltip
- toast
## Tooltips
### Component
Simple cases can be express with an API similar to DButton:
```hbs
<DTooltip
@Label={{i18n "foo.bar"}}
@ICON="check"
@content="Something"
/>
```
More complex cases can use blocks:
```hbs
<DTooltip>
<:trigger>
{{d-icon "check"}}
<span>{{i18n "foo.bar"}}</span>
</:trigger>
<:content>
Something
</:content>
</DTooltip>
```
### Service
You can manually show a tooltip using the `tooltip` service:
```javascript
const tooltipInstance = await this.tooltip.show(
document.querySelector(".my-span"),
options
)
// and later manual close or destroy it
tooltipInstance.close();
tooltipInstance.destroy();
// you can also just close any open tooltip through the service
this.tooltip.close();
```
The service also allows you to register event listeners on a trigger, it removes the need for you to manage open/close of a tooltip started through the service:
```javascript
const tooltipInstance = this.tooltip.register(
document.querySelector(".my-span"),
options
)
// when done you can destroy the instance to remove the listeners
tooltipInstance.destroy();
```
Note that the service also allows you to use a custom component as content which will receive `@data` and `@close` as args:
```javascript
const tooltipInstance = await this.tooltip.show(
document.querySelector(".my-span"),
{
component: MyComponent,
data: { foo: 1 }
}
)
```
## Menus
Menus are very similar to tooltips and provide the same kind of APIs:
### Component
```hbs
<DMenu @ICON="plus" @Label={{i18n "foo.bar"}}>
<ul>
<li>Foo</li>
<li>Bat</li>
<li>Baz</li>
</ul>
</DMenu>
```
They also support blocks:
```hbs
<DMenu>
<:trigger>
{{d-icon "plus"}}
<span>{{i18n "foo.bar"}}</span>
</:trigger>
<:content>
<ul>
<li>Foo</li>
<li>Bat</li>
<li>Baz</li>
</ul>
</:content>
</DMenu>
```
### Service
You can manually show a menu using the `menu` service:
```javascript
const menuInstance = await this.menu.show(
document.querySelector(".my-span"),
options
)
// and later manual close or destroy it
menuInstance.close();
menuInstance.destroy();
// you can also just close any open tooltip through the service
this.menu.close();
```
The service also allows you to register event listeners on a trigger, it removes the need for you to manage open/close of a tooltip started through the service:
```javascript
const menuInstance = this.menu.register(
document.querySelector(".my-span"),
options
)
// when done you can destroy the instance to remove the listeners
menuInstance.destroy();
```
Note that the service also allows you to use a custom component as content which will receive `@data` and `@close` as args:
```javascript
const menuInstance = await this.menu.show(
document.querySelector(".my-span"),
{
component: MyComponent,
data: { foo: 1 }
}
)
```
## Toasts
Interacting with toasts is made only through the `toasts` service.
A default component is provided (DDefaultToast) and can be used through dedicated service methods:
- this.toasts.success({ ... });
- this.toasts.warning({ ... });
- this.toasts.info({ ... });
- this.toasts.error({ ... });
- this.toasts.default({ ... });
```javascript
this.toasts.success({
data: {
title: "Foo",
message: "Bar",
actions: [
{
label: "Ok",
class: "btn-primary",
action: (componentArgs) => {
// eslint-disable-next-line no-alert
alert("Closing toast:" + componentArgs.data.title);
componentArgs.close();
},
}
]
},
});
```
You can also provide your own component:
```javascript
this.toasts.show(MyComponent, {
autoClose: false,
class: "foo",
data: { baz: 1 },
})
```
Co-authored-by: Martin Brennan <mjrbrennan@gmail.com>
Co-authored-by: Isaac Janzen <50783505+janzenisaac@users.noreply.github.com>
Co-authored-by: David Taylor <david@taylorhq.com>
Co-authored-by: Jarek Radosz <jradosz@gmail.com>
While very fast and powerful staged threads forces a lot of gymnastic and edge cases. This patch adds a new service `Chat::CreateThread` and uses it to create a thread unconditionally when a user replies to a message in a threading enabled channel. If the user actually doesn’t send a message we will have a thread with no messages which has no important impact and could even be periodically cleaned if necessary.
Note that this commit also moves message actions to .gjs as it was the original goal of this PR to correctly check for staged thread to show the menu or not.
This feature adds notifications for chat messages that are sent within personal chats (1:1 and personal group chats).
To prevent notification spam we make use of consolidated notifications to combine updated message information in a meaningful way that allows the receiver to quickly jump into the chat to see what they missed.
This update respects muted channels, muted and blocked users. It will only create a new notification when the user has not muted the channel and the notified user is not muting or ignoring the message sender.
Second iteration of https://github.com/discourse/discourse/pull/23312 with a fix for embroider not resolving an export file using .gjs extension.
---
This PR introduces three new concepts to Discourse codebase through an addon called "FloatKit":
- menu
- tooltip
- toast
## Tooltips
### Component
Simple cases can be express with an API similar to DButton:
```hbs
<DTooltip
@label={{i18n "foo.bar"}}
@icon="check"
@content="Something"
/>
```
More complex cases can use blocks:
```hbs
<DTooltip>
<:trigger>
{{d-icon "check"}}
<span>{{i18n "foo.bar"}}</span>
</:trigger>
<:content>
Something
</:content>
</DTooltip>
```
### Service
You can manually show a tooltip using the `tooltip` service:
```javascript
const tooltipInstance = await this.tooltip.show(
document.querySelector(".my-span"),
options
)
// and later manual close or destroy it
tooltipInstance.close();
tooltipInstance.destroy();
// you can also just close any open tooltip through the service
this.tooltip.close();
```
The service also allows you to register event listeners on a trigger, it removes the need for you to manage open/close of a tooltip started through the service:
```javascript
const tooltipInstance = this.tooltip.register(
document.querySelector(".my-span"),
options
)
// when done you can destroy the instance to remove the listeners
tooltipInstance.destroy();
```
Note that the service also allows you to use a custom component as content which will receive `@data` and `@close` as args:
```javascript
const tooltipInstance = await this.tooltip.show(
document.querySelector(".my-span"),
{
component: MyComponent,
data: { foo: 1 }
}
)
```
## Menus
Menus are very similar to tooltips and provide the same kind of APIs:
### Component
```hbs
<DMenu @icon="plus" @label={{i18n "foo.bar"}}>
<ul>
<li>Foo</li>
<li>Bat</li>
<li>Baz</li>
</ul>
</DMenu>
```
They also support blocks:
```hbs
<DMenu>
<:trigger>
{{d-icon "plus"}}
<span>{{i18n "foo.bar"}}</span>
</:trigger>
<:content>
<ul>
<li>Foo</li>
<li>Bat</li>
<li>Baz</li>
</ul>
</:content>
</DMenu>
```
### Service
You can manually show a menu using the `menu` service:
```javascript
const menuInstance = await this.menu.show(
document.querySelector(".my-span"),
options
)
// and later manual close or destroy it
menuInstance.close();
menuInstance.destroy();
// you can also just close any open tooltip through the service
this.menu.close();
```
The service also allows you to register event listeners on a trigger, it removes the need for you to manage open/close of a tooltip started through the service:
```javascript
const menuInstance = this.menu.register(
document.querySelector(".my-span"),
options
)
// when done you can destroy the instance to remove the listeners
menuInstance.destroy();
```
Note that the service also allows you to use a custom component as content which will receive `@data` and `@close` as args:
```javascript
const menuInstance = await this.menu.show(
document.querySelector(".my-span"),
{
component: MyComponent,
data: { foo: 1 }
}
)
```
## Toasts
Interacting with toasts is made only through the `toasts` service.
A default component is provided (DDefaultToast) and can be used through dedicated service methods:
- this.toasts.success({ ... });
- this.toasts.warning({ ... });
- this.toasts.info({ ... });
- this.toasts.error({ ... });
- this.toasts.default({ ... });
```javascript
this.toasts.success({
data: {
title: "Foo",
message: "Bar",
actions: [
{
label: "Ok",
class: "btn-primary",
action: (componentArgs) => {
// eslint-disable-next-line no-alert
alert("Closing toast:" + componentArgs.data.title);
componentArgs.close();
},
}
]
},
});
```
You can also provide your own component:
```javascript
this.toasts.show(MyComponent, {
autoClose: false,
class: "foo",
data: { baz: 1 },
})
```
Co-authored-by: Martin Brennan <mjrbrennan@gmail.com>
Co-authored-by: Isaac Janzen <50783505+janzenisaac@users.noreply.github.com>
Co-authored-by: David Taylor <david@taylorhq.com>
Co-authored-by: Jarek Radosz <jradosz@gmail.com>
This PR introduces three new UI elements to Discourse codebase through an addon called "FloatKit":
- menu
- tooltip
- toast
Simple cases can be express with an API similar to DButton:
```hbs
<DTooltip
@label={{i18n "foo.bar"}}
@icon="check"
@content="Something"
/>
```
More complex cases can use blocks:
```hbs
<DTooltip>
<:trigger>
{{d-icon "check"}}
<span>{{i18n "foo.bar"}}</span>
</:trigger>
<:content>
Something
</:content>
</DTooltip>
```
You can manually show a tooltip using the `tooltip` service:
```javascript
const tooltipInstance = await this.tooltip.show(
document.querySelector(".my-span"),
options
)
// and later manually close or destroy it
tooltipInstance.close();
tooltipInstance.destroy();
// you can also just close any open tooltip through the service
this.tooltip.close();
```
The service also allows you to register event listeners on a trigger, it removes the need for you to manage open/close of a tooltip started through the service:
```javascript
const tooltipInstance = this.tooltip.register(
document.querySelector(".my-span"),
options
)
// when done you can destroy the instance to remove the listeners
tooltipInstance.destroy();
```
Note that the service also allows you to use a custom component as content which will receive `@data` and `@close` as args:
```javascript
const tooltipInstance = await this.tooltip.show(
document.querySelector(".my-span"),
{
component: MyComponent,
data: { foo: 1 }
}
)
```
Menus are very similar to tooltips and provide the same kind of APIs:
```hbs
<DMenu @icon="plus" @label={{i18n "foo.bar"}}>
<ul>
<li>Foo</li>
<li>Bat</li>
<li>Baz</li>
</ul>
</DMenu>
```
They also support blocks:
```hbs
<DMenu>
<:trigger>
{{d-icon "plus"}}
<span>{{i18n "foo.bar"}}</span>
</:trigger>
<:content>
<ul>
<li>Foo</li>
<li>Bat</li>
<li>Baz</li>
</ul>
</:content>
</DMenu>
```
You can manually show a menu using the `menu` service:
```javascript
const menuInstance = await this.menu.show(
document.querySelector(".my-span"),
options
)
// and later manually close or destroy it
menuInstance.close();
menuInstance.destroy();
// you can also just close any open tooltip through the service
this.menu.close();
```
The service also allows you to register event listeners on a trigger, it removes the need for you to manage open/close of a tooltip started through the service:
```javascript
const menuInstance = this.menu.register(
document.querySelector(".my-span"),
options
)
// when done you can destroy the instance to remove the listeners
menuInstance.destroy();
```
Note that the service also allows you to use a custom component as content which will receive `@data` and `@close` as args:
```javascript
const menuInstance = await this.menu.show(
document.querySelector(".my-span"),
{
component: MyComponent,
data: { foo: 1 }
}
)
```
Interacting with toasts is made only through the `toasts` service.
A default component is provided (DDefaultToast) and can be used through dedicated service methods:
- this.toasts.success({ ... });
- this.toasts.warning({ ... });
- this.toasts.info({ ... });
- this.toasts.error({ ... });
- this.toasts.default({ ... });
```javascript
this.toasts.success({
data: {
title: "Foo",
message: "Bar",
actions: [
{
label: "Ok",
class: "btn-primary",
action: (componentArgs) => {
// eslint-disable-next-line no-alert
alert("Closing toast:" + componentArgs.data.title);
componentArgs.close();
},
}
]
},
});
```
You can also provide your own component:
```javascript
this.toasts.show(MyComponent, {
autoClose: false,
class: "foo",
data: { baz: 1 },
})
```
Co-authored-by: Martin Brennan <mjrbrennan@gmail.com>
Co-authored-by: Isaac Janzen <50783505+janzenisaac@users.noreply.github.com>
Co-authored-by: David Taylor <david@taylorhq.com>
Co-authored-by: Jarek Radosz <jradosz@gmail.com>
- do not prevent the event (it was a violation anyways as the touchstart is passive)
- waits for at least 25px horizontal move before showing the remove action, it avoids showing the remove while scrolling and moving a little bit horizontally
On mobile swiping a channel row will now show a "Remove" option. Holding this to the end will now remove this row from your list of followed direct message channels.
Co-authored-by: chapoi <101828855+chapoi@users.noreply.github.com>
Introduce max length on text columns for description and slug fields within chat.
At a later date we will probably want to convert these text columns to string/varchar through a migration, but for now this change introduces a limit within the active record model.
We have the max_mentions_per_chat_message site settings; when a user tries
to mention more users than allowed, no one gets mentioned.
Chat messages may contain code-blocks with strings that look like mentions:
def foo
@bar + @baz
end
The problem is that the parsing code considers these as real mentions and counts
them when checking the limit. This commit fixes the problem.
It is hard to catch and debug potential bugs related to live updates of user status
(though, we haven't seen many such bugs so far). We have a `console.warn`
statement that should help us to catch one class of such bugs.
Recently, we noticed that this warning gets printed when a user had a chat with
a user that was then deleted.
This is not a bug, since there is nothing to track for a deleted user, but we don't
want this noise on the console. This PR makes sure we don't print a warning in
such cases.
The unread(s) will still show in the sidebar, outside of chat and when in drawer mode. This is to prevent the confusion to show an unread count for chat on a button which is going to take the user out of chat.
This PR swaps out the custom pathway to publishing and rendering mention warnings after a message is sent.
ChatPublisher#publish_notice is used, and expanded. Now, instead of only accepting text_content as an argument, component and component_args are accepted and there is a renderer for these components.
Translations moved to server, as notices expect text to be passed in unless a component is rendered
The warnings are rendered at the top now, outside of the scope of the single message that sent it.
I entirely removed the jit_messages_spec b/c it's duplicate testing of other parts of the app. IMO we don't need a backend test for a feature, a component test for the feature AND a system test (that is slow and potentially even flakey due to timing issues with wait) to test the same thing. So jit_messages_spec is gone.
Prior to this fix we would scroll the emoji picker with the body of the page in drawer mode.
With this fix scrolling inside the drawer or the emoji picker will scroll the drawer or the emoji picker, but, scrolling body will close the chat emoji picker.
1. Use `this.` instead of `{{action}}` where applicable
2. Use `{{fn}}` instead of `@actionParam` where applicable
3. Use non-`@` versions of class/type/tabindex/aria-controls/aria-expanded
4. Remove `btn` class (it's added automatically to all DButtons)
5. Remove `type="button"` (it's the default)
6. Use `concat-class` helper
This commit fixes an issue from 2ecc8291e8
where the user sees an ugly plain #hashtag when sending a chat
message. Now, we add a basic placeholder that looks like the
cooked hashtag with a grey square, which is then filled in
once the "sent" message bus event for the message comes back,
and we do decorateCooked on the message to fill in the proper
hashtag details.
When flagging a chat message, and options included both notifying user and notifying staff, the modal was missing the separating text. This was happening because the #staffFlagsAvailable method was based on post flags, and the model for chat flags is slightly different. This fixes that by delegating to the relevant flag target object.
Channels and threads are cached as much as possible, as a result the `last_message_bus_id` can become stalled.
It was for example exhibited with the following actions:
- open a channel (A)
- send a message
- navigate to another channel (B)
- come back to channel (A), and you would actually get all the messages replayed since you opened (A) for the first time as the `last_message_bus_id` would only refresh on a full page reload
This was technically not causing known bugs ATM, but was probably the source of few hard to repro bugs and would for sure cause issues in the future.
Co-authored-by: Mark VanLandingham <markvanlan@gmail.com>
Prior to this fix the text would be incorrect when the current user reacted and number of reactions was above 2.
This commit fixes the bug and also makes the following changes:
- separates text computation in a standalone lib to make it easier to test
- increases the number of displayed usernames in reaction text (from 5 to 15)
- adds a full test suite for this new `getReactionText` function
- fixes a bug in reaction fabricator which would prevent to change the count to zero