Currently, a new sidebar link for what's new and reports is going to the main dashboard page and activates the proper tab.
It might be problematic, especially, when the instance has a lot of problems. In that case, it would be difficult for admin to find reports or what’s new which is rendered at the bottom of the page.
Therefore separate pages for reports and what's new were created.
Reports were moved to a component that is shared between a separate page and the dashboard.
In #26122 we promoted all problem checks defined as class methods on AdminDashboardData to their own first-class ProblemCheck instances.
This PR continues that by promoting problem checks that are implemented as blocks as well. This includes updating a couple plugins that have problem checks.
In this PR we introduced 3 new timezones to UX - IST, KST and JST
cb2569303f
However, the same has to be done in PrettyText so cooked posts respect those timezones.
This commit fixes an issue where the following happens:
1. You open /admin as a member of the admin_sidebar_enabled_groups
1. You then click the chat icon in the header when you prefer to have
drawer open, or if you just minimise chat into drawer after it opens
fullscreen
1. You lose the admin sidebar panel, and are reset instead to the main
panel
Also included is a bit of refactoring to make it so the forcing of
admin sidebar state is in one place.
Previously we were only running the `condition` function once, and then overwriting it with a static boolean value. Future changes to composer attributes would not affect button visibility.
This commit fixes the issue and adds an acceptance test for the behavior.
Prior to this fix, if you were following this series of events:
- type something in a select-kit filter with async search
- query starts
- type something again
- first query finished with no results
- second query starts
- 💥 we would show a no content found for a split second
- second query finishes
- we display a list of results
This commit now ensures we will properly attempt to refresh the toolbar position after a scroll and consider it as a selection change.
Tangential to this fix we improved the positioning on mobile to better account for the native menu position and avoid a situation where the toolbar is always behind the native menu and can't be used.
Why this change?
Google does not yet publish binaries for chrome and chromedriver for
`linux/arm64`. In 484954ec4c, we attempted
to add support for running system tests on `linux/arm64` by switching to
Firefox but our system tests seem to make lots of assumptions about
running on chromium based browsers so there are some tests that don't work in Firefox.
This commit works around the lack of chrome and chromedriver binaries by
doing the following:
1. Adds a `DISCOURSE_SYSTEM_TEST_CHROMIUM` ENV variable which when set to
`1` will allow us to run system tests using a chromium binary. Chromium
binaries for `linux/arm64` are available and since Chrome is Chromium based, all of our
system tests "should pass" even when running against a Chromium binary. I don't expect
this to be perfect but I expect it to be better than running against Firefox. This change buys us time
until Chrome finally ships binaries for `linux/arm64`.
2. Adds a `DISCOURSE_SYSTEM_TEST_CHROMEDRIVER_PATH` ENV variable to
allow the chromedriver path to be configured. We need this because
the [electron project](https://github.com/electron/electron/releases) actually
releases chromewebdriver for `linux/arm64` so someone running
`linux/arm64` can download the necessary chromedriver from the
project instead of relying on selenium-manager.
This change is also important for us to support [discourse_test](https://github.com/discourse/discourse_docker/blob/main/image/discourse_test/Dockerfile) and [discourse_dev](https://github.com/discourse/discourse_docker/blob/main/image/discourse_dev/Dockerfile) images targeted at `linux/arm64`.
This is a follow up to e2da72b76c.
Why this change?
According to https://web.dev/articles/preload-critical-assets,
> By preloading a certain resource, you are telling the browser that you would like to fetch it sooner than the browser would otherwise discover it because you are certain that it is important for the current page.
The preload resource hint is meant to tell the browser to fetch
resources that it would not discover upfront or early. However, we are
not using it the right way because we are literally adding the resource
hint right before a `<script>` tag which means the browser would have
discovered the resource even without the resource hint.
What does this change do?
This commit removes the preload resource hint which are added right
before script tags since the optimization here is highly questionable at the expense of making
our initial DOM larger.
We never use that information and this also fixes an issue with the BCC plugin which ends up triggering a rate-limit because we were publishing a "NEW_PRIVATE_MESSAGE" to the user sending the BCC for every recipients 💥
Internal - t/118283
Adds `@tracked` to the relevant property on the User model so that it is autotracked correctly via the function call `glimmer-header/user-dropdown/notifications#isInDoNotDisturb` -> `models/user#isInDoNotDisturb`.
Why this change?
According to https://web.dev/articles/preload-critical-assets,
> By preloading a certain resource, you are telling the browser that you would like to fetch it sooner than the browser would otherwise discover it because you are certain that it is important for the current page.
The preload resource hint is meant to tell the browser to fetch
resources that it would not discover upfront or early. However, we are
not using it the right way because we are literally adding the resource
hint right before a `<script>` tag which means the browser would have
discovered the resource even without the resource hint.
What does this change do?
This commit removes the preload resource hint which are added right
before script tags since the optimization here is highly questionable at the expense of making
our initial DOM larger.
Prior to this change we would pre-load all the user channels which making initial page load slower. This change will make them be loaded right after initial load. In the past this was not possible as the channels would have to be loaded on each page transition. However since about a year, we made the channels to be cached on the frontend and no other request will be needed.
I have decided for now to not show a loading state in the sidebar as I think it would be noise, but we can reconsider this later.
Note given we don't have the channels loaded at first certain things where harder to accomplish. The biggest UX change of this commit is that we removed all the complex logic of computing the best channel to display when you load /chat. We will now store the id of the last channel you visited and will use this id to decide which channel to show.
Why this change?
In https://web.dev/articles/preconnect-and-dns-prefetch, it describes
how hinting to the browser to preconnect to domains which we will
eventually use the connection for can help improve the time it takes to
load a page.
We are putting this behind an experimental flag so that we can test and
profile this in a production environment.
What does this change introduce?
Introduce a hidden experimental `experimental_preconnect_link_header`
site setting which when enabled will add the `preconnect` and
`dns-prefetch` resource hints to the response headers for full page load
requests.
Why this change?
This is a first pass at styling the editor for creating/editing/updating
an objects typed theme setting. Only the desktop view is being
considered at the current moment.
The objects typed theme setting is still behind a feature flag at this moment so there is no need for us to get the styling perfect. The purpose of this PR is to get us to a state which we can quickly iterate with a designer on.
This commit makes it so the site settings filter controls and
the list of settings input editors themselves can be used elsewhere
in the admin UI outside of /admin/site_settings
This allows us to provide more targeted groups of settings in different
UI areas where it makes sense to provide them, such as on plugin pages.
You could open a single page for a plugin where you can see information
about that plugin, change settings, and configure it with custom UIs
in the one place.
In future we will do this in "config areas" for other parts of the
admin UI.