Prior to this fix we had too logic to detect if a user is active or not:
- idle codepath on the frontend
- online user ids on the backend
The frontend solution is not very reliable, and both solution are just trying to be too smart. Making a lot of people questioning why they receive a notification sometimes and sometimes not. This commit removes all this logic and replaces it with a much more simpler logic:
- you can't receive notifications for channel you are actually watching
- we won't play a sound more than once every 3seconds
We consider that you should always receive a notification sound when someone speaks directly with you in chat.
This commit also refactors the way we play audio in chat to make it simpler and throttle it to 3 seconds.
We also added a safeguard to ensure we won't play sounds for old messages, this case can happen when message bus is catching up the backlog (eg: in an inactive tab for example).
This commit reuses the existing codepath in desktop-notifications and make it available to use to chat.
primaryTab was too hard to test if not impossible in this service test, however isIdle and disabled notifications are correctly tested.
Prior to this change, only mentions would get a notification and a sound. This change will not create a notification for this case, but will play a sound. This is still respecting notification settings, not playing the sound when you are viewing the channel or not following it.
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Co-authored-by: Régis Hanol <regis@hanol.fr>
The complexity of the situation is that we don't want to load faker into production by default but fabricators and styleguide are available on production.
This is made possible through app/assets/javascripts/discourse/app/lib/load-faker.js which contains a function to ensure faker is loaded asynchronously (loadFaker) and another function to access the loaded faker (getLoadedFaker).
Note 1: this commit also refactors fabricators to have access to context and use faker where possible
Note 2: this commit moves automation to admin bundle
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Co-authored-by: David Taylor <david@taylorhq.com>
This commit implements drafts for threads by adding a new `thread_id` column to `chat_drafts` table. This column is used to create draft keys on the frontend which are a compound key of the channel and the thread. If the draft is only for the channel, the key will be `c-${channelId}`, if for a thread: `c-${channelId}:t-${threadId}`.
This commit also moves the draft holder from the service to the channel or thread model. The current draft can now always be accessed by doing: `channel.draft` or `thread.draft`.
Other notable changes of this commit:
- moves ChatChannel to gjs
- moves ChatThread to gjs
This commit attempts to correctly change draft when the channel changes. It moves responsibility to the composer instead of the channel.
A new service `chatDraftsManager` is being introduced here to allow finer control and pave the way for future thread draft support.
These changes also now allow an editing message to be stored as a draft.
- Improves styleguide support
- Adds toggle color scheme to styleguide
- Adds properties mutators to styleguide
- Attempts to quit a session as soon as done with it in system specs, this should at least free resources faster
- Refactors fabricators to simplify them
- Adds more fabricators (uploads for example)
- Starts implementing components pattern in system specs
- Uses Chat::Message creator to create messages in system specs, this should help to have more real specs as the side effects should now happen
- `ChatChannel`
- `UserChatChannelMembership`
Also creates a new `chat-direct-message` model used as the object for the`chatable` property of the `ChatChannel` when the `ChatChannel` is a direct message channel. When the chatable is a category a real `Category` object will now be returned.
Archive state of a `ChatChannel` is now hold in a `ChatChannelArchive` object.
1. `this.chat.activeChannel = null` was being done in twice
2. using `willTransition()` and checking transition.to.name prefix for route cleanup rather than using `deactivate()` was unnecessarily verbose and could be premature (if something aborted the transition you'd end up in a broken state)
3. `activeChannel` on Chat service can be null, check for that before accessing
This commit is a major overhaul of how chat message actions work, to make it so they are reusable between the main chat channel and the chat thread panel, as well as many improvements and fixes for the thread panel.
There are now several new classes and concepts:
* ChatMessageInteractor - This is initialized from the ChatMessage, ChatMessageActionsDesktop, and ChatMessageActionsMobile components. This handles permissions about what actions can be done for each
message based on the context (thread or channel), handles the actions themselves (e.g. copyLink, delete, edit),
and interacts with the pane of the current context to modify the UI
* ChatChannelThreadPane and ChatChannelPane services - This represents the UI context which contains the
messages, and are mostly used for state management for things like message selection.
* ChatChannelThreadComposer and ChatChannelComposer - This handles interaction between the pane, the
message actions, and the composer, dealing with reply and edit message state.
* Scrolling logic for the messages has now been moved to a helper so it can be shared between the main channel pane and the thread pane
* Various improvements with the emoji picker on both mobile and desktop. The DOM node of each component is now located outside of the message which prevents a large range of issues.
The thread panel now also works in the chat drawer, and the thread messages have less
actions than the main panel, since some do not make sense there (e.g. moving messages to
a different channel). The thread panel title, excerpt, and message sender have also been removed
for now to save space.
This gives us a solid base to keep expanding on and fixing up threads. Subsequent PRs will
make the thread MessageBus subscriptions work and disable echo mode
for the initial release of threads.
Co-authored-by: Joffrey JAFFEUX <j.jaffeux@gmail.com>
Usage:
```javascript
api.addChatDrawerStateCallback(({ isDrawerActive, isDrawerExpanded }) => {
// do something
});
```
Note this commit also uses this new API to add a css class (chat-drawer-active) on the body when the drawer is active.
This commit implements a requested feature: resizing the chat drawer.
The user can now adjust the drawer size to their liking, and the new size will be stored in localstorage so that it persists across refreshes. In addition to this feature, a bug was fixed where the --composer-right margin was not being correctly computed. This bug could have resulted in incorrectly positioned drawer when the composer was expanded.
Note that it includes support for RTL.
* FIX: Emoji autocomplete “more” button not working
* Rely on setting an intial value on the filter input
This commit removes custom logic applied on initial filter and instead gives a param to use as value for the input, automatically triggering the existing filtering handler.
Other notes:
- Slightly changes the API to be able to set a filter and open the composer in one go
- Adds a very simple service spec
- Adds a system spec to fully validate the behavior
---------
Co-authored-by: Joffrey JAFFEUX <j.jaffeux@gmail.com>
Note this is a very large PR, and some of it could have been splited, but keeping it one chunk made it to merge conflicts and to revert if necessary. Actual new code logic is also not that much, as most of the changes are removing js tests, adding system specs or moving things around.
To make it possible this commit is doing the following changes:
- converting (and adding new) existing js acceptances tests into system tests. This change was necessary to ensure as little regressions as possible while changing paradigm
- moving away from store. Using glimmer and tracked properties requires to have class objects everywhere and as a result works well with models. However store/adapters are suffering from many bugs and limitations. As a workaround the `chat-api` and `chat-channels-manager` are an answer to this problem by encapsulating backend calls and frontend storage logic; while still using js models.
- dropping `appEvents` as much as possible. Using tracked properties and a better local storage of channel models, allows to be much more reactive and doesn’t require arbitrary manual updates everywhere in the app.
- while working on replacing store, the existing work of a chat api (backend) has been continued to support more cases.
- removing code from the `chat` service to separate concerns, `chat-subscriptions-manager` and `chat-channels-manager`, being the largest examples of where the code has been rewritten/moved.
Future wok:
- improve behavior when closing/deleting a channel, it's already slightly buggy on live, it's rare enough that it's not a big issue, but should be improved
- improve page objects used in chat
- move more endpoints to the API
- finish temporarily skipped tests
- extract more code from the `chat` service
- use glimmer for `chat-messages`
- separate concerns in `chat-live-pane`
- eventually add js tests for `chat-api`, `chat-channels-manager` and `chat-subscriptions-manager`, they are indirectly heavy tested through system tests but it would be nice to at least test the public API
<!-- NOTE: All pull requests should have tests (rspec in Ruby, qunit in JavaScript). If your code does not include test coverage, please include an explanation of why it was omitted. -->
This commit adds variousMessageBus.last_ids to serializer payloads
for chat channels and the chat view (for chat live pane) so
we can use those IDs when subscribing to MessageBus channels
from chat.
This allows us to ensure that any messages created between the
server being hit and the UI loaded and subscribing end up being
delivered to the client, rather than just silently dropped.
This commit also fixes an issue where we were subscribing to
the new-messages and new-mentions MessageBus channels multiple
times when following/unfollowing a channel multiple times.
- better handling of drawer state using chat state manager
- removes various float and topic occurrences to use drawer
- ensures user can chat before doing a lot of chat setup
- fixes a bug which was creating presence errors in tests
- removes dead code
- Note this is also tweaking the UI a little bit as we are now using links/buttons in the header as needed
- It disables the find ideal channel in drawer mode, if loading `/chat` in drawer mode it will either reopen at the last position or just stay on index
Clicking a link of the sidebar will now open the drawer and load the correct channel.
This solution should correctly solve these cases:
closing drawer, clicking sidebar channel, should open the drawer on correct channel
visiting /chat then visiting / and clicking sidebar channel, should open full page chat on correct channel
Also adds end to end system tests to ensure navigation scenarios are working correctly. This separation will make it easier to implement state in/out from chat.