On occasion we get an error popup on desktop due to the channel not being found.
This change means that we only check the cached channels in ChatChannelsManager for the matching channel id, but we skip doing manual lookup which results in ajax popup when it fails.
This commit converts the current chat plugin UI into the
new "show plugin" UI already followed by AI and Gamification.
In the process, I also:
* Made a dedicated /new route to create new webhooks
* Converted the webhook form to FormKit
* Made some fixes and improvements to the `AdminPluginConfigPage`, `AdminPageHeader`,
and `AdminPageSubheader` generic components, so more plugins can
adopt the UI guidelines too. This includes adding a header outlet so plugins
can add action buttons to the plugin show page header.
* Fixes the submit button loading state for FormKit (by Joffrey)
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Co-authored-by: Joffrey JAFFEUX <j.jaffeux@gmail.com>
Every time a desktop chat sound plays, there should be some visual cue as to why the sound was played in the first place.
This change follows the chat indicator preference:
- All New Messages - a blue dot is shown for all messages, so we attempt to play a sound every time
- Direct Messages, Mentions and Watched Threads - a green dot is shown for all urgent messages, so we attempt to play a sound for urgent chat notifications
- Only Mentions - only play chat sounds when user is mentioned
- Never - we never play chat sounds, as user wouldn’t know why the sound was played
Chat toggle relies on using a height: auto to collapse drawer, however in channel threads we should be only displaying threads when drawer is expanded. Displaying threads conditionally based on drawer toggle status fixes this.
This change increases the visibility of unread channels to make them stand out more in drawer mode (desktop).
When a channel is unread:
- it floats to the top;
- when multiple channels are unread, they are sorted alphabetically (equal to how it’s done on mobile)
- the unread indicator blue dot moves to directly right of the channel name
We need to start printing deprecation notices when the `show_in_ui` argument is used because it works only for the old about page which will be removed soon. For the new about page, we've introduced a new API `addAboutPageActivity` which is more flexible than a true/false argument on the server side.
Internal topic: t/136551.
This change introduces a new thread notification level allowing users to get notified when someone replies to the thread.
Users who watch a thread will get a green notification on the chat icon and a user notification (blue). User notifications are consolidated based on thread id to prevent cluttering the original users notification area.
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Co-authored-by: Régis Hanol <regis@hanol.fr>
We're working to remove all decorators from object-literal-properties. This commit refactors all initializers which were using these decorators into classes, where decorators are allowed. Also adds cleanup logic to the local-dates initializer, which was previously missing.
Removes chat-specific changes from dfc947a97d, and adds `preventScroll: true` to prevent timing issues between the emoji picker being brought into the viewport and being focussed.
This commit introduces a new frontend API to add custom items to the "Site activity" section in the new /about page. The new API is called `addAboutPageActivity` and it works along side the `register_stat` serve-side API which serializes the data that the frontend API consumes. More details of how the two APIs work together is in the JSDoc comment above the API function definition.
Internal topic: t/128545/9.
This commit improves the hilight-ing of mentions in posts and chat messages.
- `@here` and `@all` will generate a `<a class="mention --wide">`
- bots will generate a `<a class="mention --bot">`
- current user will generate a `<a class="mention --current">`
To achieve this change the following value transformer has been added: "mentions-class". It will be run in posts and chat messages after the mention is rendered.
A bug were bots were not considered in mentioned users has also been fixed as part of this PR.
This is a variation on bc3e8a9963cf9a64d114ec751c875025af169690, which was reverted due to issues on iOS. Safari's "in response to user action" check cannot follow the `runAfterFramePaint` chain of interaction -> requestAnimationFrame -> messageChannel, and so some sensitive browser APIs (e.g. clipboard, upload, etc.) were blocked.
This commit is similar, but uses `next()` instead of `runAfterFramePaint()`. The result seems the same, but doesn't have the same issue on iOS.
The chat-emoji-picker change was required to resolve a test failure. The emoji picker has never closed-on-scroll on desktop, so there is no user-facing change in behavior.
This outlet is rendered before the content of the drawer. The `currentRouteName` is accessible in `outletArgs`.
Example:
```gjs
export default class Test extends Component {
<template>
{{#if (eq @outletArgs.currentRouteName "chat.browse")}}
the browse page
{{/if}}
</template>
}
```
* FIX: make the check better for drawer rerouter
* adds a redirect method to chat-drawer-routes
---------
Co-authored-by: Joffrey JAFFEUX <j.jaffeux@gmail.com>
* FIX: Remove chat default channel being applied to mobile chat and drawer
* DEV: removing chat_default_channel_id setting
* DEV: add migration to remove chat default channel id
* DEV: remove default_channel_validator and tests
* DEV: rename chat preferred mobile index to chat preferred index
* UX: change routing to be consistent with mobile
* DEV: change migration file to use script
* UX: show footer only if more than one option is available
* UX: Remove desktopView only checks for chat
* DEV: Remove unused imports
* UX: Update chat footer checks and Add rerouting to chat drawer
* UX: Add margin to chat row in desktop and update chat drawer logic
* UX: Change chat in desktop to use flexbox
* UX: Add drawer actions to chat navbar
* DEV: Update page object with new chat css classes
removed `.open-browse-page-btn` usage in 7bd65006d7
* DEV: rename `browse/open` in chat url to `channels`
* UX: Adjust css for when in threads mode
* DEV: change css class name in no_sidebar_spec.rb
* DEV: rename tests to be more descriptive with the action they are testing
update chat template to not rely on `:has`
* DEV: update test and add method to chat page object
* DEV: update no_sidebar_spec for chat changes
* DEV: remove tests from navigation_spec that no longer apply
* DEV: revert typo in test
* DEV: change url path for mobile chat in test specs
* DEV: Add check for when is desktop in rerouting
* UX: Removed footer from desktop.
Made `hasThreads` and `hasDirectMessages` methods in chat-drawer public
* UX: remove sidebar on desktop full page if dm list is empty
* DEV: Address review comments
* DEV: Adjust reroute logic for chat browse
remove unused code
* UX: Adjust rerouting to go to browse.open
* UX: Change rerouting to be more consistent
Add chat_default_channel_id routing
* UX: Update rerouting configuration for chat routes
* DEV: Update tests with the new chat behavior
* DEV: revert changes made in tests and bring back toggle for drawer
* DEV: revert classes in page objects
* DEV: Add tests to new chat navigation behavior
remove unused stylesheets
revert deleted lines in tests
update concat class logic in chat dm template
* DEV: update css on test
* `@ember/owner` instead of `@ember/application`
* `discourse-i18n` instead of `I18n`
* `{ service } from "@ember/service"` instead of `inject as service`
This is a performance optimisation to prevent the same route to keep reloading the same endpoint.
No tests as it's not changing behavior and is also quite complex to test efficiently.
This commit ensures the browse page can be loaded in the drawer and doesn’t force full page mode.
Other notable changes of this commit:
- be consistent about wrapping each full page route with "c-routes.--route-name" and each drawer container with "c-drawer-routes.--route-name"
- move browse channels into its own component, it was before in the template of the channels browse
Prior to this fix the following sequence would cause an overflow:
- open a thread
- expand thread panel to maximum width
- close panel
- reduce window width
- open thread again
- 💥
The fix is now ensuring that we never use or set a width which would cause the main panel + side panel to be larger than the chat container. We also removed the service as it was overkill for this case and it's easier to have all the implementation at one place.
This commit also uses JS animation api to set the width of the panel.
<!-- NOTE: All pull requests should have tests (rspec in Ruby, qunit in JavaScript). If your code does not include test coverage, please include an explanation of why it was omitted. -->
Prior to this fix we would show the message after a round trip to the server. If you had a too long message error, at this point your input would be empty and we would show an error in chat. It's important to have this server side safety net, but we can have a better UX by showing an error on the frontend before sending the message, that way you can correct your message before sending it and not lose it.
I am changing many of these to notes or resolving them as is,
most of these I have not actively worked on in years so someone
else can work on them when we get to these areas again.