This commit is a major overhaul of how chat message actions work, to make it so they are reusable between the main chat channel and the chat thread panel, as well as many improvements and fixes for the thread panel.
There are now several new classes and concepts:
* ChatMessageInteractor - This is initialized from the ChatMessage, ChatMessageActionsDesktop, and ChatMessageActionsMobile components. This handles permissions about what actions can be done for each
message based on the context (thread or channel), handles the actions themselves (e.g. copyLink, delete, edit),
and interacts with the pane of the current context to modify the UI
* ChatChannelThreadPane and ChatChannelPane services - This represents the UI context which contains the
messages, and are mostly used for state management for things like message selection.
* ChatChannelThreadComposer and ChatChannelComposer - This handles interaction between the pane, the
message actions, and the composer, dealing with reply and edit message state.
* Scrolling logic for the messages has now been moved to a helper so it can be shared between the main channel pane and the thread pane
* Various improvements with the emoji picker on both mobile and desktop. The DOM node of each component is now located outside of the message which prevents a large range of issues.
The thread panel now also works in the chat drawer, and the thread messages have less
actions than the main panel, since some do not make sense there (e.g. moving messages to
a different channel). The thread panel title, excerpt, and message sender have also been removed
for now to save space.
This gives us a solid base to keep expanding on and fixing up threads. Subsequent PRs will
make the thread MessageBus subscriptions work and disable echo mode
for the initial release of threads.
Co-authored-by: Joffrey JAFFEUX <j.jaffeux@gmail.com>
Followup to a0381157e9, we just
need to make sure we set currentUserMembership.last_read_message_id
to the last_read_message_id from the updated memberships after marking
all channels read, otherwise we do not scroll to the bottom and still
show the "last visit" separators in channels that have been
marked read.
This commit adds a keyboard shortcut (Shift+ESC) for chat which marks all
of the chat channels that the user is currently a following member of as read,
updating their `last_read_message_id`. This is done via a new service.
It also includes some refactors and controller changes:
* The old mark message read route from `ChatController` is now supplanted
by the `Chat::Api::ReadsController#update` route.
* The new controller can handle either marking a single or all messages read,
and uses the correct service based on the route and params.
* The `UpdateUserLastRead` service is now used (it wasn't before), and has been slightly
updated to just use the guardian user ID.
There are many situations that may cause users to lose permission to
send messages in a chat channel. Until now we have relied on security
checks in `Chat::ChatChannelFetcher` to remove channels which the
user may have a `UserChatChannelMembership` record for but which
they do not have access to.
This commit takes a more proactive approach. Now any of these following
`DiscourseEvent` triggers may cause `UserChatChannelMembership`
records to be deleted:
* `category_updated` - Permissions of the category changed
(i.e. CategoryGroup records changed)
* `user_removed_from_group` - Means the user may not be able to access the
channel based on `GroupUser` or also `chat_allowed_groups`
* `site_setting_changed` - The `chat_allowed_groups` was updated, some
users may no longer be in groups that can access chat.
* `group_destroyed` - Means the user may not be able to access the
channel based on `GroupUser` or also `chat_allowed_groups`
All of these are handled in a distinct service run in a background
job. Users removed are logged via `StaffActionLog` and then we
publish messages on a per-channel basis to users who had their
memberships deleted.
When the user has a channel they are kicked from open, we show
a dialog saying "You no longer have access to this channel".
When they click OK we redirect them either:
* To their first other public channel, if they have any followed
* The chat browse page if they don't
This is to save on tons of requests from kicked out users getting messages
from other channels.
When the user does not have the kicked channel open, we can just
silently yoink it out of their sidebar and turn off subscriptions.
Prior to this fix, we wouldn't display reactions done on different tabs. So, if user A was reacting on tab 1, tab 2 wouldn't display this reaction.
Since few weeks ago we now have the guarantee to have uniq reactions on a message which should prevent any duplicate.
This commit also removes various skipped tests related to reactions and makes `sign_in` explicit at the beginning of each test.
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Prior to this fix, the upload was removed from DOM when collapsed and not decorated again on expand, which was causing lightbox to not get reapplied. The fix is reverting to previous state where content was not removed from DOM.
This commit main goal was to comply with Zeitwerk and properly rely on autoloading. To achieve this, most resources have been namespaced under the `Chat` module.
- Given all models are now namespaced with `Chat::` and would change the stored types in DB when using polymorphism or STI (single table inheritance), this commit uses various Rails methods to ensure proper class is loaded and the stored name in DB is unchanged, eg: `Chat::Message` model will be stored as `"ChatMessage"`, and `"ChatMessage"` will correctly load `Chat::Message` model.
- Jobs are now using constants only, eg: `Jobs::Chat::Foo` and should only be enqueued this way
Notes:
- This commit also used this opportunity to limit the number of registered css files in plugin.rb
- `discourse_dev` support has been removed within this commit and will be reintroduced later
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Non-markdown tags weren't being escaped in chat excerpts. This could be
triggered by editing a chat message containing a tag (self XSS), or by
replying to a chat message with a tag (XSS).
Co-authored-by: Jan Cernik <jancernik12@gmail.com>
Usage:
```javascript
api.addChatDrawerStateCallback(({ isDrawerActive, isDrawerExpanded }) => {
// do something
});
```
Note this commit also uses this new API to add a css class (chat-drawer-active) on the body when the drawer is active.
* DEV: Change sidebar header dropdown to use wait_for_animation
Introduced in 54351e1b8a, this
helper should remove the need to have to add the .animated
CSS class in JS for the sidebar.
* DEV: Revert spec change
- Will consider a message read only one the bottom of the message has been read
- Will allow to mark a message bigger than the view port as read
- Code should be more performant as the scroll is doing less (albeit more often)
- Gives us a very precise scroll state. Problem with throttling scroll is that you could end up never getting the even where scrollTop is at 0, opening a whole range of edge cases to handle
When we introduced `existingUploads` as an arg to the
ChatComposerUploads component, we also introduced a bug where
if multiple uploads were being done at once, and the draft
was saved, then because of didReceiveAttrs we would cancel
the currently uploading files because the draft uploads became
the existingUploads.
To work around this, since we do want to keep this on didReceiveAttrs
for cases when the user opens a draft or edits another message,
the easiest thing to do is to just not save uploads into the chat
draft if there are still uploads in progress. That way only when
all uploads are complete do we make them a part of the draft.
There is a small risk that the user could do something to lose
their uploads in the draft, but it's a better gamble to have
that happen rather than in progress uploads to be cancelled
while the user is waiting for them to be done because of the
draft.
Also changes the uploads system spec back to the old way of
attaching multiple files since that is why it was failing.
This is used when calling click_message_action_mobile to wait
for the message actions menu to finish animating up before
attempting to click on it using capybara. Without this, in
the time between capybara getting the x,y position of a menu
item to click on and the click being fired, the animating menu
can move that item out of the way.
With the new helper, we constantly compare x,y client rect positions
for the animating element and wait for them to stabilise. Once they
do, it means the animation is done, and it is safe to click on
anything within the element.
Re-enables mobile system specs for chat that were ignored because
of this.
- group writes when computing separators positions
- shows skeleton only on initial load
- forces date separator to be pinned when first message to prevent a pinned - not pinned - pinned sequence when loading more in past
- relies on `message.visible` property instead of checking `isElementInViewport`
- attempts to load next/prev messages earlier
- do not scroll to on fetch more
- hides `last visit` text while pinned
Note this test my prove to be flakey, so I might have to remove it or find a different solution. It's extremely complicated to test for something which shouldn't appear in a period of time and is not a present at T=0
This was possible due to specific events which are hard to represent in a test. The provided test is as close as possible to what was happening in production: a message bus event was played on a channel which has just loaded its state with the existing reaction.
This PR is introducing glimmer usage in the chat-live-pane, for components but also for models. RestModel usage has been dropped in favor of native classes.
Other changes/additions in this PR:
sticky dates, scrolling will now keep the date separator of the current section at the top of the screen
better unread management, marking a channel as unread will correctly mark the correct message and not mark the whole channel as read. Tracking state will also now correctly return unread count and unread mentions.
adds an animation on bottom arrow
better scrolling behavior, we should now always correctly keep the scroll position while loading more
reactions are now more reactive, and will update their tooltip without needed to close/reopen it
skeleton has been improved with placeholder images and reactions
when making a reaction on the desktop message actions, the menu won't move anymore
simplify logic and stop maintaining a list of unloaded messages
This PR is introducing glimmer usage in the chat-live-pane, for components but also for models. RestModel usage has been dropped in favor of native classes.
Other changes/additions in this PR:
- sticky dates, scrolling will now keep the date separator of the current section at the top of the screen
- better unread management, marking a channel as unread will correctly mark the correct message and not mark the whole channel as read. Tracking state will also now correctly return unread count and unread mentions.
- adds an animation on bottom arrow
- better scrolling behavior, we should now always correctly keep the scroll position while loading more
- reactions are now more reactive, and will update their tooltip without needed to close/reopen it
- skeleton has been improved with placeholder images and reactions
- when making a reaction on the desktop message actions, the menu won't move anymore
- simplify logic and stop maintaining a list of unloaded messages
This PR is introducing glimmer usage in the chat-live-pane, for components but also for models. RestModel usage has been dropped in favor of native classes.
Other changes/additions in this PR:
- sticky dates, scrolling will now keep the date separator of the current section at the top of the screen
- better unread management, marking a channel as unread will correctly mark the correct message and not mark the whole channel as read. Tracking state will also now correctly return unread count and unread mentions.
- adds an animation on bottom arrow
- better scrolling behavior, we should now always correctly keep the scroll position while loading more
- reactions are now more reactive, and will update their tooltip without needed to close/reopen it
- skeleton has been improved with placeholder images and reactions
- when making a reaction on the desktop message actions, the menu won't move anymore
- simplify logic and stop maintaining a list of unloaded messages
This commit allows the user to set their preference vis-a-vis
the chat icon in the header of the page. There are three options:
- All New (default) - This maintains the existing behaviour where
all new messages in the channel show a blue dot on the icon
- Direct Messages and Mentions - Only show the green dot on the
icon when you are directly messaged or mentioned, the blue dot
is never shown
- Never - Never show any dot on the chat icon, for those who
want tractor-beam-laser-focus
Fixes issue introduced in 7ef482a292
where the correct warning message was not shown when enabling auto-join
for public categories when creating a channel. Adds more system specs
as well to avoid regressions.
* FIX: Use pluralized string
* REFACTOR: Fix misuse of pluralized string
* REFACTOR: Fix misuse of pluralized string
* DEV: Remove linting of `one` key in MessageFormat string, it doesn't work
* REFACTOR: Fix misuse of pluralized string
This also ensures that the URL works on subfolder and shows the site setting link only for admins instead of staff. The string is quite complicated, so the best option was to switch to MessageFormat.
* REFACTOR: Fix misuse of pluralized string
* FIX: Use pluralized string
This also ensures that the URL works on subfolder and shows the site setting link only for admins instead of staff.
* REFACTOR: Correctly pluralize reaction tooltips in chat
This also ensures that maximum 5 usernames are shown and fixes the number of "others" which was off by 1 if the current user reacted on a message.
* REFACTOR: Use translatable string as comma separator
* DEV: Add comment to translation to clarify the meaning of `%{identifier}`
* REFACTOR: Use translatable comma separator and use explicit interpolation keys
* REFACTOR: Don't interpolate lowercase channel status
* REFACTOR: Fix misuse of pluralized string
* REFACTOR: Don't interpolate channel status
* REFACTOR: Use %{count} interpolation key
* REFACTOR: Fix misuse of pluralized string
* REFACTOR: Correctly pluralize DM chat channel titles
Followup to b94fa3b87a,
which broke the functionality to click on a message
checkbox, hold shift, then click another one, and have
the messages inbetween selected. Add system spec to
catch this.
A typo was preventing a click on channel title when in drawer mode to correctly open the channel info in full page.
This commit fixes the typo and adds a test.
This commit introduces the skeleton of the chat thread UI. The
structure of the components looks like this. Its done this way
so the side panel can be used for other things as well if we wish,
not just for threads:
```
.main-chat-outlet
<ChatLivePane />
<ChatSidePanel>
<-- rendered with {{outlet}} -->
<ChatThread />
</ChatSidePanel>
```
Later on the `ChatThreadList` will be rendered here as well.
Now, when you go to a channel you can open a thread by clicking
on either the Open Thread message action button or by clicking on
the reply indicator. This will take you to a route like `chat/c/:slug/:channelId/t/:threadId`.
This works on mobile as well.
This commit includes basic serializers and routes for threads,
as well as a new `ChatThreadsManager` service in JS that caches
threads for a channel the same way the channel threads manager does.
The chat messages inside the thread are intentionally left out
until a later PR.
**NOTE: These changes are gated behind the site setting enable_experimental_chat_threaded_discussions
and the threading_enabled boolean on a ChatChannel**
Public channels were previously sorted by name, however, channels with a leading emoji in the name would always appear first in the list. By using slug we avoid this issue.
First follow-up to the feature introduced in #19034. We don't want to pollute main components like `chat-live-pane`, so we'll use a service to track and manage the state needed to display before-send warnings while composing a chat message.
We also move from acceptance tests to system specs.
This commit implements a requested feature: resizing the chat drawer.
The user can now adjust the drawer size to their liking, and the new size will be stored in localstorage so that it persists across refreshes. In addition to this feature, a bug was fixed where the --composer-right margin was not being correctly computed. This bug could have resulted in incorrectly positioned drawer when the composer was expanded.
Note that it includes support for RTL.
* FIX: Emoji autocomplete “more” button not working
* Rely on setting an intial value on the filter input
This commit removes custom logic applied on initial filter and instead gives a param to use as value for the input, automatically triggering the existing filtering handler.
Other notes:
- Slightly changes the API to be able to set a filter and open the composer in one go
- Adds a very simple service spec
- Adds a system spec to fully validate the behavior
---------
Co-authored-by: Joffrey JAFFEUX <j.jaffeux@gmail.com>
* DEV: Rnemae channel path to just c
Also swap the channel id and channel slug params to be consistent with core.
* linting
* channel_path
* Drop slugify helper and channel route without slug
* Request slug and route models through the channel model if possible
* DEV: Pass messageId as a dynamic segment instead of a query param
* Ensure change is backwards-compatible
* drop query param from oneboxes
* Correctly extract channelId from routes
* Better route organization using siblings for regular and near-message
* Ensures sessions are unique even when using parallelism
* prevents didReceiveAttrs to clear input mid test
* we disable animations in capybara so sometimes the message was barely showing
* adds wait
* ensures finished loading
* is it causing more harm than good?
* this check is slowing things for no reason
* actually target the button
* more resilient select chat message
* apply similar fix to bookmark
* fix
---------
Co-authored-by: Joffrey JAFFEUX <j.jaffeux@gmail.com>
This commit introduces the ability to edit the channel
slug from the About tab for the chat channel when the user
is admin. Similar to the create channel modal functionality
introduced in 641e94f, if
the slug is left empty then we autogenerate a slug based
on the channel name, and if the user just changes the slug
manually we use that instead.
We do not do any link remapping or anything else of the
sort, when the category slug is changed that does not happen
either.
* DEV: Rnemae channel path to just c
Also swap the channel id and channel slug params to be consistent with core.
* linting
* channel_path
* params in wrong order
* Drop slugify helper and channel route without slug
* Request slug and route models through the channel model if possible
* Add client side redirection for backwards-compatibility
Co-authored-by: Joffrey JAFFEUX <j.jaffeux@gmail.com>
We've had the UploadReference table for some time now in core,
but it was added after ChatUpload was and chat was just never
moved over to this new system.
This commit changes all chat code dealing with uploads to create/
update/delete/query UploadReference records instead of ChatUpload
records for consistency. At a later date we will drop the ChatUpload
table, but for now keeping it for data backup.
The migration + post migration are the same, we need both in case
any chat uploads are added/removed during deploy.
This commit allows us to set the channel slug when creating new chat
channels. As well as this, it introduces a new `SlugsController` which can
generate a slug using `Slug.for` and a name string for input. We call this
after the user finishes typing the channel name (debounced) and fill in
the autogenerated slug in the background, and update the slug input
placeholder.
This autogenerated slug is used by default, but if the user writes anything
else in the input it will be used instead.
We refer to the channel name rather than title elsewhere
(including the new channel modal), so we should be consistent.
Title is an internal abstraction, since DM channels cannot have
names (currently).
Also change the name field on channel edit to a input type="text"
rather than a textarea, since we don't want a huge input here.
The spec was flaky because it was dependent on order,
when usernames got high enough sequence numbers in them
we would get this error:
> expected to find text "bruce99, bruce100" in "bruce100, bruce99"
Also move selectors into page object and use them in the
spec instead.
There was an issue with channel archiving, where at times the topic
creation could fail which left the archive in a bad state, as read-only
instead of archived. This commit does several things:
* Changes the ChatChannelArchiveService to validate the topic being
created first and if it is not valid report the topic creation errors
in the PM we send to the user
* Changes the UI message in the channel with the archive status to reflect
that topic creation failed
* Validate the new topic when starting the archive process from the UI,
and show the validation errors to the user straight away instead of
creating the archive record and starting the process
This also fixes another issue in the discourse_dev config which was
failing because YAML parsing does not enable all classes by default now,
which was making the seeding rake task for chat fail.
The problem here was that if your input has an Enter
listener (such as the chat message input) and the
`fill_in(with: str)` string has a `\n` at the end, this
is treated as an Enter keypress, so this `fill_in` was
submitting the chat message.
This commit fixes an issue where the chat message bookmarks
did not respect the user's `bookmark_auto_delete_preference`
which they select in their user preference page.
Also, it changes the default for that value to "keep bookmark and clear reminder"
rather than "never", which ends up leaving a lot of expired bookmark
reminders around which are a pain to clean up.
This commit is a series of fixes to improve stability of system tests following the use of threadsafe:
* Jobs.run_immediately in before block was causing issues
* During test a js error could be caused by an undefined this.details in chat-live-pane
* Apply the chat composer click trick everywhere when sending a message, it ensures we are not hiding anything with autocomplete
* There was another case not using send_message yet
This PR removes the limit added to max_users_notified_per_group_mention during #19034 and improve the performance when expanding mentions for large channel or groups by removing some N+1 queries and making the whole process async.
* Fully async chat message notifications
* Remove mention setting limit and get rid of N+1 queries
It should fix flakeys we have due to using_session. This commit is also fixing tests which were failing constantly with treadsafe enabled.
A test has also bene skipped as the issue couldn't be found so far.
More info: https://github.com/teamcapybara/capybara#threadsafe-mode
- improves UI by displaying channel status on it's own line
- ensures channel status is correctly updated right after the request on frontend
- adds status on info page
Recent changes surfaced the various issues with this codepath:
- we were not correctly reseting `messageLookup` leading to us trying to scroll to a non existing message in the view
- we were calling markAsRead which would scroll to the bottom, even if we had a target message
- we were not debouncing fetchMessages, which could cause multiple reload of the messages when loading it with a targetMessageId: first fetch from last read and then immediately fetch from targetMessageId
- other naming inconsistencies
- not handling drawer
This commit also adds tests for classic scenarios related to this use case.
I could repro the same failure by doing: `page.driver.browser.network_conditions = { offline: false, latency: 3000, throughput: 0 }`
Wait shouldn't be needed as we wait for selector, but I couldn't find a better solution on this case for now.
We are all in on system specs, so this commit moves all the chat quoting acceptance tests (some of which have been skipped for a while) into system specs.
Honestly seems like it's being in some weird loop for
discourse/hashtag_autocomplete_spec.rb for this:
```ruby
within topic_page.post_by_number(2) do
cooked_hashtags = page.all(".hashtag-cooked", count: 2)
expect(cooked_hashtags[0]["outerHTML"]).to eq(<<~HTML.chomp)
<a class=\"hashtag-cooked\" href=\"#{category.url}\" data-type=\"category\" data-slug=\"cool-cat\"><svg class=\"fa d-icon d-icon-folder svg-icon svg-node\"><use href=\"#folder\"></use></svg><span>Cool Category</span></a>
HTML
expect(cooked_hashtags[1]["outerHTML"]).to eq(<<~HTML.chomp)
<a class=\"hashtag-cooked\" href=\"#{tag.url}\" data-type=\"tag\" data-slug=\"cooltag\"><svg class=\"fa d-icon d-icon-tag svg-icon svg-node\"><use href=\"#tag\"></use></svg><span>cooltag</span></a>
HTML
end
```
I see this many times in the full logs with `SELENIUM_VERBOSE_DRIVER_LOGS=1`:
```
COMMAND FindElements {
"using": "css selector",
"value": "#post_2"
}
Followed by:
COMMAND FindChildElements {
"id": "26dfe542-659b-46cc-ac8c-a6c2d9cbdf0a",
"using": "css selector",
"value": ".hashtag-cooked"
}
```
Over and over and over, there are 58 such occurrences. I am beginning to
think `within` is just poison that should be avoided.
Previously, calling `sign_in` would cause the browser to be redirected to `/`, and would cause the Ember app to boot. We would then call `visit()`, causing the app to boot for a second time.
This commit adds a `redirect=false` option to the `/session/username/become` route. This avoids the unnecessary boot of the app, and leads to significantly faster system spec run times.
In local testing, this takes the full system-spec suite for chat from ~6min to ~4min.
- chat-message is not using chat-api yet and the `jsonMode` shouldn't have been added
- correctly error on `getChannel` not found
- adds/correct relevant system tests
Note this is a very large PR, and some of it could have been splited, but keeping it one chunk made it to merge conflicts and to revert if necessary. Actual new code logic is also not that much, as most of the changes are removing js tests, adding system specs or moving things around.
To make it possible this commit is doing the following changes:
- converting (and adding new) existing js acceptances tests into system tests. This change was necessary to ensure as little regressions as possible while changing paradigm
- moving away from store. Using glimmer and tracked properties requires to have class objects everywhere and as a result works well with models. However store/adapters are suffering from many bugs and limitations. As a workaround the `chat-api` and `chat-channels-manager` are an answer to this problem by encapsulating backend calls and frontend storage logic; while still using js models.
- dropping `appEvents` as much as possible. Using tracked properties and a better local storage of channel models, allows to be much more reactive and doesn’t require arbitrary manual updates everywhere in the app.
- while working on replacing store, the existing work of a chat api (backend) has been continued to support more cases.
- removing code from the `chat` service to separate concerns, `chat-subscriptions-manager` and `chat-channels-manager`, being the largest examples of where the code has been rewritten/moved.
Future wok:
- improve behavior when closing/deleting a channel, it's already slightly buggy on live, it's rare enough that it's not a big issue, but should be improved
- improve page objects used in chat
- move more endpoints to the API
- finish temporarily skipped tests
- extract more code from the `chat` service
- use glimmer for `chat-messages`
- separate concerns in `chat-live-pane`
- eventually add js tests for `chat-api`, `chat-channels-manager` and `chat-subscriptions-manager`, they are indirectly heavy tested through system tests but it would be nice to at least test the public API
<!-- NOTE: All pull requests should have tests (rspec in Ruby, qunit in JavaScript). If your code does not include test coverage, please include an explanation of why it was omitted. -->
* UX: added fadeout + hashtag styling
UX: add full name to autocomplete
UX: autocomplete mentions styling
UX: emoji styling user status
UX: autocomplete emoji
* DEV: Move hashtag tag counts into new secondary_text prop
* FIX: Add is-online style to mention users via chat
UX: make is-online avatar styling globally available
* DEV: Fix specs
* DEV: Test fix
Co-authored-by: Martin Brennan <martin@discourse.org>
Follow up to a review in #18937, this commit changes the HashtagAutocompleteService to no longer use class variables to register hashtag data sources or types in context priority order. This is to address multisite concerns, where one site could e.g. have chat disabled and another might not. The filtered plugin registers I added will not be included if the plugin is disabled.
FEATURE: Chat and Sidebar are now on by default
- Set the sidebar site setting to be enabled by default
- Set the chat site setting to be enabled by default
- Updated existing specs that assumed the original default
- Use a migration to keep old defaults for existing sites
This new site setting replaces the
`enable_experimental_sidebar_hamburger` and `enable_sidebar` site
settings as the sidebar feature exits the experimental phase.
Note that we're replacing this without depreciation since the previous
site setting was considered experimental.
Internal Ref: /t/86563
This commit adds variousMessageBus.last_ids to serializer payloads
for chat channels and the chat view (for chat live pane) so
we can use those IDs when subscribing to MessageBus channels
from chat.
This allows us to ensure that any messages created between the
server being hit and the UI loaded and subscribing end up being
delivered to the client, rather than just silently dropped.
This commit also fixes an issue where we were subscribing to
the new-messages and new-mentions MessageBus channels multiple
times when following/unfollowing a channel multiple times.
Refines the behavior of clicking the chat icon in mobile and when in drawer mode as follows: If chat is open, clicking the icon takes you to the index.
- better handling of drawer state using chat state manager
- removes various float and topic occurrences to use drawer
- ensures user can chat before doing a lot of chat setup
- fixes a bug which was creating presence errors in tests
- removes dead code
This commit fleshes out and adds functionality for the new `#hashtag` search and
lookup system, still hidden behind the `enable_experimental_hashtag_autocomplete`
feature flag.
**Serverside**
We have two plugin API registration methods that are used to define data sources
(`register_hashtag_data_source`) and hashtag result type priorities depending on
the context (`register_hashtag_type_in_context`). Reading the comments in plugin.rb
should make it clear what these are doing. Reading the `HashtagAutocompleteService`
in full will likely help a lot as well.
Each data source is responsible for providing its own **lookup** and **search**
method that returns hashtag results based on the arguments provided. For example,
the category hashtag data source has to take into account parent categories and
how they relate, and each data source has to define their own icon to use for the
hashtag, and so on.
The `Site` serializer has two new attributes that source data from `HashtagAutocompleteService`.
There is `hashtag_icons` that is just a simple array of all the different icons that
can be used for allowlisting in our markdown pipeline, and there is `hashtag_context_configurations`
that is used to store the type priority orders for each registered context.
When sending emails, we cannot render the SVG icons for hashtags, so
we need to change the HTML hashtags to the normal `#hashtag` text.
**Markdown**
The `hashtag-autocomplete.js` file is where I have added the new `hashtag-autocomplete`
markdown rule, and like all of our rules this is used to cook the raw text on both the clientside
and on the serverside using MiniRacer. Only on the server side do we actually reach out to
the database with the `hashtagLookup` function, on the clientside we just render a plainer
version of the hashtag HTML. Only in the composer preview do we do further lookups based
on this.
This rule is the first one (that I can find) that uses the `currentUser` based on a passed
in `user_id` for guardian checks in markdown rendering code. This is the `last_editor_id`
for both the post and chat message. In some cases we need to cook without a user present,
so the `Discourse.system_user` is used in this case.
**Chat Channels**
This also contains the changes required for chat so that chat channels can be used
as a data source for hashtag searches and lookups. This data source will only be
used when `enable_experimental_hashtag_autocomplete` is `true`, so we don't have
to worry about channel results suddenly turning up.
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**Known Rough Edges**
- Onebox excerpts will not render the icon svg/use tags, I plan to address that in a follow up PR
- Selecting a hashtag + pressing the Quote button will result in weird behaviour, I plan to address that in a follow up PR
- Mixed hashtag contexts for hashtags without a type suffix will not work correctly, e.g. #ux which is both a category and a channel slug will resolve to a category when used inside a post or within a [chat] transcript in that post. Users can get around this manually by adding the correct suffix, for example ::channel. We may get to this at some point in future
- Icons will not show for the hashtags in emails since SVG support is so terrible in email (this is not likely to be resolved, but still noting for posterity)
- Additional refinements and review fixes wil
- Note this is also tweaking the UI a little bit as we are now using links/buttons in the header as needed
- It disables the find ideal channel in drawer mode, if loading `/chat` in drawer mode it will either reopen at the last position or just stay on index
Clicking a link of the sidebar will now open the drawer and load the correct channel.
This solution should correctly solve these cases:
closing drawer, clicking sidebar channel, should open the drawer on correct channel
visiting /chat then visiting / and clicking sidebar channel, should open full page chat on correct channel
This commits makes sure we correctly wait for the end of the transition to reopen the drawer on the correct channel/view. Also fixes a bug when previous URL was `/` and causing a double transition.
Also adds end to end system tests to ensure navigation scenarios are working correctly. This separation will make it easier to implement state in/out from chat.