Prior to this fix we would show the message after a round trip to the server. If you had a too long message error, at this point your input would be empty and we would show an error in chat. It's important to have this server side safety net, but we can have a better UX by showing an error on the frontend before sending the message, that way you can correct your message before sending it and not lose it.
I am changing many of these to notes or resolving them as is,
most of these I have not actively worked on in years so someone
else can work on them when we get to these areas again.
There is currently only one scenario when both the composer and a user card would be present at the same time:
if you have the composer open and then you click on something outside it that triggers a card. Which implies intent to see the card (unobstructed by the composer 😉)
The reverse doesn't happen because opening the composer would close an existing user card.
In theory there's also displaying a user card by clicking on a mention in composer's preview but that functionality is currently broken (and this PR is a prerequisite 😉)
---
I changed `.user-card, .group-card` to `.fk-d-menu[data-identifier="card"]` because that regressed when we moved user cards to float-kit – they are nested inside `.fk-d-menu` so its `z-index` is now important (effectively the cards had `z-index: z("dropdown")` instead of `z("usercard")`)
* remove default prop values where they're being set in constructor
* replace some `||` operators in constructors with `??` so the fallback boolean values are actually used
* remove an unused service injection (and sort the rest)
* remove unused prop
* inline an arg check
* remove an unnecessary `?.` operator
* sort element attributes
This change replaces the chat drawer tabs with new drawer routes for channels, direct messages and threads.
The main objective is to improve navigation within drawer, now that we have separation of chat sections in drawer.
In 4e7a75a7ec, we moved to a single admin plugin page and added a few fields to the "plugin serializer" but we already had a proper route with the correct serializers to properly load channels.
This fixes it by removing the "add_to_serializer" calls and changed the calls to "/admin/plugins/chat.json" to the proper "/admin/plugins/chat/hooks.json" route.
Meta - https://meta.discourse.org/t/names-are-missing-from-list-when-creating-new-chat-channel-webhooks/308481
This change prevents explicitly declaring each route that should be intercepted for chat drawer mode.
In theory all chat drawer routes should be intercepted from the main chat routes file and therefore we would only need to add new drawer routes directly within chat-drawer-router.js.
This change allows chat drawer users to edit channel settings and members without leaving drawer mode. If a channel is open within chat drawer and the user clicks the Channel name, it will load channel settings within the drawer.
This change allows the correct number of members to be added when creating a group direct message, based on the site setting chat_max_direct_message_users.
Previously we counted the current user within the max user limit and therefore the count was off by 1.
Under some circumstances, the TextField component could trigger a `Assertion Failed: You attempted to update attrs on ..., but it had already been used previously in the same computation...` error, causing the Ember app to crash.
A few follup changes after changing to the chat footer split for drawer:
* Fixing a bug that stretched the unread indicator on mobile
* Minor style changes in hover/focus behaviour for chat drawer
* Repositioning of unread indicator so it has more space at the top of the footer
* Using the `c-unread-indicator` mixin
Adds a placeholder image + CTA in chat, for empty channel and DM lists.
On desktop with drawer mode, we split chat into tabs (like mobile).
---------
Co-authored-by: Joffrey JAFFEUX <j.jaffeux@gmail.com>
Co-authored-by: David Battersby <info@davidbattersby.com>
Co-authored-by: Régis Hanol <regis@hanol.fr>
Prior to this fix we had too logic to detect if a user is active or not:
- idle codepath on the frontend
- online user ids on the backend
The frontend solution is not very reliable, and both solution are just trying to be too smart. Making a lot of people questioning why they receive a notification sometimes and sometimes not. This commit removes all this logic and replaces it with a much more simpler logic:
- you can't receive notifications for channel you are actually watching
- we won't play a sound more than once every 3seconds
The `onNotification` signature is:
```
onNotification(data, siteSettings, user, appEvents)
```
And we were not passing `appEvents`.
Also explicitly inject `currentUser` in `chat-notification-manager` service.
We consider that you should always receive a notification sound when someone speaks directly with you in chat.
This commit also refactors the way we play audio in chat to make it simpler and throttle it to 3 seconds.
We also added a safeguard to ensure we won't play sounds for old messages, this case can happen when message bus is catching up the backlog (eg: in an inactive tab for example).
When users click a link that points to an existing group chat, we should reopen that chat instead of creating a new group chat so users can more easily continue ongoing conversations.
activeChannel is something we should use less and less as it could not exist, in this case we have the channel right here in the function so there's no reason to reach for `this.chat.activeChannel`.
Prior to this fix we wouldn't intercept it, and we also wouldn't handle it, which in result would cause us to handle as a full page interaction and open the full page chat even if you were in drawer mode.
When a user had the chat option "Show activity indicator in header" set to "all new messages", and they would get a reply to a thread they're part of, the chat icon in the header would not show the unread bubble indicator.
In order to fix this, the `ChatHeaderIconUnreadIndicator` component will now `showUnreadIndicator` whenever there is either one unread public channel or there are unread threads.
I only added a system spec for this very specific path because I don't want to slow down the whole suite to test for all the various combination of the `chat_header_indicator_preference` values.
Internal ref - t/128874
Given this is currently buggy and we have the cancel button Im not sure this is actually necessary. I feel like it's adding a lot of noise of low value.
For now at least, it's better without it.
This commit reuses the existing codepath in desktop-notifications and make it available to use to chat.
primaryTab was too hard to test if not impossible in this service test, however isIdle and disabled notifications are correctly tested.
Prior to this change, only mentions would get a notification and a sound. This change will not create a notification for this case, but will play a sound. This is still respecting notification settings, not playing the sound when you are viewing the channel or not following it.
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Co-authored-by: Régis Hanol <regis@hanol.fr>
Debouncing the audio was causing the audio to be lost sometimes, somewhat randomly. It's not supposed to be necessary.
The commit also refactors the code to async/await.
Prior to this fix we were using `topic.current_post_number` which is coming from the server side and represents the initial topic scroll position when initially rendered to the end user. However, this value is not dynamic and is not updated when the user scrolls, `topic.currentPost` is the dynamic equivalent.
No test as there are very low chances a test like this one based on scroll position, will be reliable over time.
... wasn't properly escaped so it would should html entities (like `'` instead of the apostrophe `'`).
I checked all the other places we show an excerpt and this was the only one that was missing the call to `htmlSafe` -> `replaceEmoji`.
Internal ref - t/128877
The translations of the labels of some of the chat preferences dropdowns were not customizable via the "site texts" feature.
This was because they were declared outside of a Controller class and were thus not taking into account the customization through "site texts".
Internal ref - t/128859