We used this flag for experimenting with admin plugin sidebars. We have now settled on a tabbed layout, and this is no longer needed.
This PR simply ignores the flag in a backwards-compatible way, so we can discontinue usage in plugins and then remove the backwards-compatibility in core.
Rename `min_first_post_typing_time` to `fast_typing_threshold` and
provide admin 4 options:
- disabled
- low - 1 second
- standard - 3 seconds
- high - 5 seconds
Related PRs:
- https://github.com/discourse/discourse-zoom/pull/112
The following case was bugged:
- visit a thread in full page chat
- click channel title
- click back button in channel navbar
- 💥 you would have a channel with limited width as if there was
still the thread showing next to it, but it was empty
These changes allow to load model when loading a screen of the drawer,
the underlying idea is to avoid having to rely on the global
`activeChannel`, this essentially makes each screen responsible for it's
data.
This change is also fixing a bug where clicking on a link routing to the
same screen of the drawer you are already on, would display a blank
drawer.
This commit does several changes:
- it moves the ownership of the last message info to the channel instead
of storing it on the message, it avoids the need to iterate over every
messages
- makes an optimistic update of the last read message id
- adds a spec to confirm this behavior
Users can now decide if they want to send a message on:
- <kbd>enter</kbd>
- <kbd>meta + enter</kbd>
If you choose <kbd>meta + enter</kbd>, <kbd>enter</kbd> will add a
linebreak.
<img width="192" alt="Screenshot 2025-01-21 at 12 57 48"
src="https://github.com/user-attachments/assets/abfd6f8b-83b3-4e6f-be67-8f63d536ca8a"
/>
"context" notation is not supported in iOS < 16.4, and we don't have any
post-processing on our CSS files which can automatically make that
conversion.
For now, changing the stylelint config to enforce the more-compatible
syntax, and updating all occurences.
```
Checking for expected text of nil is confusing and/or pointless
since it will always match. Please specify a string or regexp instead.
plugins/chat/spec/system/chat_message_interaction_spec.rb:51
```
Lazy loading images naturally causes a slight delay, because the browser
only starts to load them after laying out the DOM and checking whether
they're in the viewport. Plus, in Safari, re-rendering the DOM of a
lazy-loaded image always causes a brief flicker, even if the image is
already cached in the browser.
Lazy-loading is most beneficial on large one-off images which are often
rendered outside the viewport. That's frequently the case for images
which users share in topics. Avatars, on the other hand, are very small
images, they're very often above-the-fold, and the same avatar often
occurs many times on the same page.
Therefore, this commit removes `loading="lazy"` from avatars, which
should improve avatar load times in all browsers, and stop the flicker
in Safari.
---
Tapping logo to reload topic-list in Safari. Before: https://github.com/user-attachments/assets/242299f8-aa13-4991-b321-2f143603ed26
After: https://github.com/user-attachments/assets/5e5bfd28-3a78-40fd-af21-3d92e7b3ba8a
Each case simplified:
`next(() => later(() => ...))` -> "wait 0 ms then wait X ms"
`next(() => debounce(() => ...))` -> "wait 0 ms then wait X ms
(debounced)"
`next(() => scheduleAfter("render", ...))` -> "in the next (empty) run
loop, do the thing (after a no-op render step)"
Stylelint is a css linter: https://stylelint.io/
As part of this change we have added two javascript scripts:
```
pnpm lint:css
pnpm lint:css:fix
```
Look at `.vscode/settings.json.sample` and `.vscode/extensions.json` for
configuration in VSCode.
---------
Co-authored-by: Joffrey JAFFEUX <j.jaffeux@gmail.com>
Previously if you linked to a chat thread inline, our oneboxer
did not have special handling for this, so the link would end
up with the text "Chat #channel-name" which is not ideal for a
thread.
This commit makes it so the thread onebox is in the format
"Thread title - #channel-name" if the thread title exists,
otherwise we show "Thread in #channel-name"
discourse-emojis is used in chat only for message actions to show a
difference with the the other emojis so people don't think it's just the
smiley emoji.
When we had no width stored for the side panel in the local storage,
essentially the computation would end up being:
```javascript
Math.min(null, 1000);
```
Which would output: 0. This commit ensures we have a default for store
width: MIN_PANEL_WIDTH. And also uses the same value in CSS and JS.
I had to change z-layers of chat-side-panel resizer as it was
interfering with system specs changing the notification level of a
thread, when trying to click the option in the dropdown, it would
instead click the resizer as it would appear on top of the dropdown.
Tried to write a test but couldn't get something reliable.
When tapping something on a touch-enabled device, `mouseMove` events are
still fired, so floatkit would still be triggered even if configured for
'hover' only. For links, this would be particularly strange, because the
tooltip would appear for a split-second, before the page navigation
occured.
To avoid this problem, we can use the more-modern 'pointerMove' event,
and check the `pointerType` to exclude 'touch'
The stacking context fix we use in chat to avoid:
https://bugs.webkit.org/show_bug.cgi?id=262287 was causing this weird
behavior in chat where the scroll event wouldn't fire when the finger is
on text and not an empty area of the scrollable div.
This simplified implementation seems to work reliably and avoids the
issue.
When clicking the "new features" notification item for
admins that navigates to /whats-new, the user notification
menu was not closing. This was happening because inside
the UserMenu::Menu component, the `routeDidChange` event
was firing and calling `closeUserMenu()`, however this is already
called inside the `Header` component via `toggleHamburger()`.
This is _only_ happening for the "new features" notification
item, other items have already been destroyed and they do not get
the `routeDidChange` event. No idea why, but this fixes the issue
in a global way.
`discourse-common` was created in the past to share logic between the
'wizard' app and the main 'discourse' app. Since then, the wizard has
been consolidated into the main app, so the separation of
`discourse-common` is no longer useful.
This commit moves `discourse-common/(lib|utils)/*` into
`discourse/lib/*`, adds shims for the imports, and updates existing
uses in core.
And change the "formula" to check for duplicate messages to
- no duplicate check in 1:1 DMs
- only duplicate check in group DMs / channels, for posts made by the
same user, in the past 10 seconds
Internal ref - t/144262
This will have the following advantages:
- removes a very annoying bug which was making text selection super hard on iOS
- removes the flashing of header when transitioning from disable to enable body scroll lock
This removes some longstanding Safari iOS positioning hacks and refactors the mobile positioning strategy across Safari, Chrome and Firefox. See PR descriptions for more details.
Co-authored-by: Joffrey JAFFEUX <j.jaffeux@gmail.com>
- uses emojiSearch to ensure we have the same result than autocomplete when filtering emojis (for example search aliases were not working correctly because of this)
- reset the visible sections when clearing filter to ensure we are not attempting to display all the emojis at once which would be slow
- prevents flashing of the full emoji list before showing filtered results
- correctly reset recent favorites and only show them when used
Now that we correctly await for the modal to close, we dont need to special case and disable focusTrigger, the flow will now be:
- click an element of the menu
- wait for modal to close
- focus trigger
- trigger action, which will eventually open a modal and attempt to focus the first item
The chat emoji picker is renamed emoji-picker, and the old emoji-picker is removed.
This commit doesn't attempt to fully rework a new emoji-picker but instead tries to migrate everything to one picker (the chat one) and add small changes.
Other notable changes:
- all the favorite emojis code has been mixed into one service which is able to store one state per context, favorites emojis will be stored for all topics, and for each chat channel. Meaning that if you always use a specific emoji in a channel, it will only show as favorite emoji in this channel.
- a lot of static code has been removed which should improve initial load perf of discourse. Initially this code was around to improve the performance of the emoji picker rendering.
- the emojis are now stored, once the full list has been loaded, if you close and reopen the picker it won't have to load them again.
List of components:
- `<EmojiPicker />` will render a button which will open a dropdown
- `<EmojiPickerContent />` represents the content of the dropdown alone, it's useful when you want to render a picker from an action which is not the default picker button
- `<EmojiPickerDetached />` just a simple wrapper over `<EmojiPickerContent />` to make it easier to use it with `this.menu.show(...)`
---------
Co-authored-by: Renato Atilio <renatoat@gmail.com>
This test is flaky, sometimes it fails with the hamburger menu blocking the click on the emoji, other times it just doesn't return the list of emojis when the search term is there.
Other similar emoji tests are skipped. Stopping the bleed, but we still need to figure out a more reliable testing strategy here.
Will revisit after #28277 is merged.
ref /t/-/145212
When inserting anything from the chat composer dropdown, any popups opened weren't properly focussed.
This was due to the default behaviour of the dropdown menu closing, which tries to return the focus to the original triggering element. This would normally be the correct behaviour, but here we want the menu to close in the background, handing focus off to the popup, instead.