Commit Graph

4 Commits

Author SHA1 Message Date
Jarek Radosz
ef7518d4ad
DEV: Fix no-loose-assertions lint (#29965)
and enable some of qunit lints
2024-11-28 11:22:27 +01:00
David Battersby
7bcd46b87d
DEV: use service worker for chat sound (#29388)
This change makes use of service workers to determine if we should play chat sounds in the current browser tab. Since users can have multiple tabs open, we currently attempt to play sound across all active tabs.

With this change we iterate over all clients and check if client.focused is true (ie. the current tab/window we have open), if so we allow playing the audio in the current tab and for all other hidden tabs/windows we return false.

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Co-authored-by: Bianca Nenciu <nbianca@users.noreply.github.com>
2024-10-29 13:15:53 +04:00
David Battersby
9eaf908e63
DEV: cleanup chat desktop notification data (#28943)
Makes channel_id and is_direct_message_channel consistent across desktop notifications, which also removes the need to lookup the channel from Chat Notification Manager.
2024-10-03 12:43:17 +04:00
David Battersby
2a5e1aa8e6
FEATURE: only play chat sound when chat badge icon is shown (#28387)
Every time a desktop chat sound plays, there should be some visual cue as to why the sound was played in the first place.

This change follows the chat indicator preference:

- All New Messages - a blue dot is shown for all messages, so we attempt to play a sound every time
- Direct Messages, Mentions and Watched Threads - a green dot is shown for all urgent messages, so we attempt to play a sound for urgent chat notifications
- Only Mentions - only play chat sounds when user is mentioned
- Never - we never play chat sounds, as user wouldn’t know why the sound was played
2024-09-06 18:25:25 +04:00