This change will only prevent a cooked message with [grid] to show [grid] instead the content will be wrapped in `div class="d-image-grid"`. This is only enabled on messages made by bot, as regular users could use grid but have no reason to use it ATM. It will also not apply the decoration which shouldn't change the behavior more than just remove grid markup from the message
This is because rules is pointing to the same array MARKDOWN_IT_RULES, which is modified directly. Modifying rules with << changes the original MARKDOWN_IT_RULES array, so every call to something works with the altered array state from previous calls.
The markdown it rule "heading" will only be used when the message is done by a bot, which means an id < 0.
This commit also adds a is-bot css class on messages made by a bot, for finer control.
---------
Co-authored-by: Martin Brennan <mjrbrennan@gmail.com>
There's no UI for it at the moment but when creating a channel or updating it, it's now possible to pass `icon_upload_id` as param. This will be available on the channel as `icon_upload_url`.
* DEV: join/leave presence chat-reply when streaming
This commit ensures that starting/stopping a chat message with the streaming option will automatically make the creator of the message as present in the chat-reply channel.
* implements start/stop reply
* not needed
When adding threads to DM channels in #29170 we intentionally didn't add them to the My Threads section. However this makes it easy to miss notifications as we don't get the new thread badge on the sidebar and footer tabs (drawer/mobile). However they were also missing from the chat header and sidebar too, which is fixed with this PR.
When a new thread or a reply to an existing thread is created within a DM channel (either 1:1 or group), we now show the standard badges like we do for public channels.
We now also show the green dot in the sidebar for My Threads and public channels when they contain an unread watched thread.
We decided to make contracts immutable once their validations have run.
Indeed, it doesn’t make a lot of sense to modify a contract value
outside the contract itself.
If processing is needed, then it should happen inside the contract
itself.
This patch replaces the parameters provided to a service through
`params` by the contract object.
That way, it allows better consistency when accessing input params. For
example, if you have a service without a contract, to access a
parameter, you need to use `params[:my_parameter]`. But with a contract,
you do this through `contract.my_parameter`. Now, with this patch,
you’ll be able to access it through `params.my_parameter` or
`params[:my_parameter]`.
Some methods have been added to the contract object to better mimic a
Hash. That way, when accessing/using `params`, you don’t have to think
too much about it:
- `params.my_key` is also accessible through `params[:my_key]`.
- `params.my_key = value` can also be done through `params[:my_key] =
value`.
- `#slice` and `#merge` are available.
- `#to_hash` has been implemented, so the contract object will be
automatically cast as a hash by Ruby depending on the context. For
example, with an AR model, you can do this: `user.update(**params)`.
Currently in services, we don’t make a distinction between input
parameters, options and dependencies.
This can lead to user input modifying the service behavior, whereas it
was not the developer intention.
This patch addresses the issue by changing how data is provided to
services:
- `params` is now used to hold all data coming from outside (typically
user input from a controller) and a contract will take its values from
`params`.
- `options` is a new key to provide options to a service. This typically
allows changing a service behavior at runtime. It is, of course,
totally optional.
- `dependencies` is actually anything else provided to the service (like
`guardian`) and available directly from the context object.
The `service_params` helper in controllers has been updated to reflect
those changes, so most of the existing services didn’t need specific
changes.
The options block has the same DSL as contracts, as it’s also based on
`ActiveModel`. There aren’t any validations, though. Here’s an example:
```ruby
options do
attribute :allow_changing_hidden, :boolean, default: false
end
```
And here’s an example of how to call a service with the new keys:
```ruby
MyService.call(params: { key1: value1, … }, options: { my_option: true }, guardian:, …)
```
Currently, when calling a service with its block form, a `#result`
method is automatically created on the caller object. Even if it never
clashed so far, this could happen.
This patch removes that method, and instead use a more classical way of
doing things: the result object is now provided as an argument to the
main block. This means if we need to access the result object in an
outcome block, it will be done like this from now on:
```ruby
MyService.call(params) do |result|
on_success do
# do something with the result object
do_something(result)
end
end
```
In the same vein, this patch introduces the ability to match keys from
the result object in the outcome blocks, like we already do with step
definitions in a service. For example:
```ruby
on_success do |model:, contract:|
do_something(model, contract)
end
```
Instead of
```ruby
on_success do
do_something(result.model, result.contract)
end
```
This patch improves the custom `array` type available in contracts.
It’s now able to split strings on `|` on top of `,`, and to be more
consistent, it also tries to cast the resulting items to integers.
Constants should always be only assigned once. The logical OR assignment
of a constant is a relic of the past before we used zeitwerk for
autoloading and had bugs where a file could be loaded twice resulting in
constant redefinition warnings.
The `id` column of `notifications` table and `notification_id` columns
of the other tables have been migrated to bigint in previous commits
(for example, 799a45a).
In order to run the migrations with zero downtime, the data had to be
copied to new columns and swapped, but the old columns have been kept
to allow for rollback. They are no longer needed now.
Support threads in DMs and group chats so members can keep their conversations organized.
This change adds a new toggle switch for threads within the Chat Channel Settings screen. For new direct message channels threading is enabled by default.
We have made a decision to exclude direct message threads from the My Threads screen for now.
On the chat channel settings page, we want to show a single Send push notifications setting instead of the current Desktop notifications and Mobile push notifications settings.
For existing users, use the Mobile push notifications setting value for the new Send push notifications setting.
While using `OpenStruct` is nice, it’s generally not a very good idea as
it usually leads to performance problems.
The `OpenStruct` source code even says basically to avoid it.
Since the context object is crucial in our services, this patch replaces
`OpenStruct` with a custom implementation instead.
Makes channel_id and is_direct_message_channel consistent across desktop notifications, which also removes the need to lookup the channel from Chat Notification Manager.
Currently in services, the `contract` step is only used to define where
the contract will be called in the execution flow. Then, a `Contract`
class has to be defined with validations in it.
This patch allows the `contract` step to take a block containing
validations, attributes, etc. directly. No need to then open a
`Contract` class later in the service.
It also has a nice side effect, as it’s now easy to define multiples
contracts inside the same service. Before, we had the `class_name:`
option, but it wasn’t really useful as you had to redefine a complete
new contract class.
Now, when using a name for the contract other than `default`, a new
contract will be created automatically using the provided name.
Example:
```ruby
contract(:user) do
attribute :user_id, :integer
validates :user_id, presence: true
end
```
This will create a `UserContract` class and use it, also putting the
resulting contract in `context[:user_contract]`.
With the current implementation, a service step can be written as:
```ruby
def my_step(a_default_value: 2)
…
end
```
That’s a pattern we want to avoid as default values (if needed) should
be probably defined in a contract.
This patch makes a service raise an exception if a default value is
encountered.
This will help to enforce a consistent pattern for creating service
actions.
This patch also namespaces actions and policies, making everything
related to a service available directly in
`app/services/<concept-name>`, making things more consistent at that
level too.
This change adds full names to direct message channel titles when the following conditions are met:
- SiteSetting.enable_names = true
- SiteSetting.display_name_on_posts = true
- SiteSetting.prioritize_username_in_ux = false
If a user's full name is blank, it will fallback to their username in both 1-1 channels and Group DM channels.
- fetch models inside services
- validate `user_id` in contracts
- use policy objects
- extract more logic to actions
- write specs for services and action
This commit converts the current chat plugin UI into the
new "show plugin" UI already followed by AI and Gamification.
In the process, I also:
* Made a dedicated /new route to create new webhooks
* Converted the webhook form to FormKit
* Made some fixes and improvements to the `AdminPluginConfigPage`, `AdminPageHeader`,
and `AdminPageSubheader` generic components, so more plugins can
adopt the UI guidelines too. This includes adding a header outlet so plugins
can add action buttons to the plugin show page header.
* Fixes the submit button loading state for FormKit (by Joffrey)
---------
Co-authored-by: Joffrey JAFFEUX <j.jaffeux@gmail.com>
This patch removes the `with_service` helper from the code base.
Instead, we can pass a block with actions directly to the `.call` method
of a service.
This simplifies how to use services:
- use `.call` without a block to run the service and get its result
object.
- use `.call` with a block of actions to run the service and execute
arbitrary code depending on the service outcome.
It also means a service is now “self-contained” and can be used anywhere
without having to include a helper or whatever.
This change introduces a new thread notification level allowing users to get notified when someone replies to the thread.
Users who watch a thread will get a green notification on the chat icon and a user notification (blue). User notifications are consolidated based on thread id to prevent cluttering the original users notification area.
---------
Co-authored-by: Régis Hanol <regis@hanol.fr>
Now that `ActiveRecord` relations are properly handled in a `model`
step, putting this step back will allow the service to stops its
execution if there are no users to be removed without calling the pretty
big SQL query contained in the `CalculateMembershipsForRemoval` action.
When we use CTRL/CMD + K to search, on the server we run 4 queries:
- 1 for users
- 1 for groups
- 1 for category channels
- 1 for direct message channels
The server returns up to 10 results per type and the client concatenate all the results (in the order I described) and then takes the first 10 or so.
Let's say you've had 1:1s with john1, john2, and john3. Searching for “john” would return all the johns as “users”. It doesn’t make sense to also return them as 1:1 dms.
That’s what this fixes. When the search returns some users, we skip all 1:1s because we assume they will show up as the results of the “users” query.
We’ll always return matching direct messages with more than 2 users (aka. “group chats”). All 3 other queries (users, groups, and category channels) are unaffected.
Internal ref - t/136079
This patch allows using an AR relation as a model in services without
fetching associated records. It will just check if the relation is empty
or not. In the former case, the execution will stop at that point, as
expected.
This is a follow-up to 671f40ce07 and
ed11ee9d05.
While the optimisations in the previous commits were sound, it did not
resolve the memory bloat we were seeing. It turns out that we call
`.blank?` on the model's result if the model has not been marked
optional. The problem with this is that if the model returns an
ActiveRecord relation, calling `.blank?` on the relation basically loads
everything into memory.
Therefore, this commit removes `users` as a model in the since it really isn't
a model but just a relation.
This is a follow up to ed11ee9d05.
In `Chat::AutoRemove::HandleCategoryUpdated`, we are currently loading
the related users record in batches and then handing it off to
`Chat::Action::CalculateMembershipsForRemoval.call`. However, we are
still seeing memory spike as a result of this.
This commit eliminates the allocation of `User` ActiveRecord objects until
absolutely necessary. `Chat::Action::CalculateMembershipsForRemoval.call` has been
updated to accept an ActiveRecord relation instead which allows us to
avoid the ActiveRecord allocations.
This commit seeks to reduce the memory footprint of `Chat::AutoRemove::HandleCategoryUpdated.call`
by optimizing the
`Chat::AutoRemove::HandleCategoryUpdated#remove_users_without_channel_permission` method which was
loading all the ActiveRecord users objects into memory at once. This
change updates the method call to load the ActiveRecord user objects in
batches instead.
* FIX: Remove chat default channel being applied to mobile chat and drawer
* DEV: removing chat_default_channel_id setting
* DEV: add migration to remove chat default channel id
* DEV: remove default_channel_validator and tests