This outlet is rendered before the content of the drawer. The `currentRouteName` is accessible in `outletArgs`.
Example:
```gjs
export default class Test extends Component {
<template>
{{#if (eq @outletArgs.currentRouteName "chat.browse")}}
the browse page
{{/if}}
</template>
}
```
* FIX: make the check better for drawer rerouter
* adds a redirect method to chat-drawer-routes
---------
Co-authored-by: Joffrey JAFFEUX <j.jaffeux@gmail.com>
* FIX: Remove chat default channel being applied to mobile chat and drawer
* DEV: removing chat_default_channel_id setting
* DEV: add migration to remove chat default channel id
* DEV: remove default_channel_validator and tests
* DEV: rename chat preferred mobile index to chat preferred index
* UX: change routing to be consistent with mobile
* DEV: change migration file to use script
* UX: show footer only if more than one option is available
* UX: Remove desktopView only checks for chat
* DEV: Remove unused imports
* UX: Update chat footer checks and Add rerouting to chat drawer
* UX: Add margin to chat row in desktop and update chat drawer logic
* UX: Change chat in desktop to use flexbox
* UX: Add drawer actions to chat navbar
* DEV: Update page object with new chat css classes
removed `.open-browse-page-btn` usage in 7bd65006d7
* DEV: rename `browse/open` in chat url to `channels`
* UX: Adjust css for when in threads mode
* DEV: change css class name in no_sidebar_spec.rb
* DEV: rename tests to be more descriptive with the action they are testing
update chat template to not rely on `:has`
* DEV: update test and add method to chat page object
* DEV: update no_sidebar_spec for chat changes
* DEV: remove tests from navigation_spec that no longer apply
* DEV: revert typo in test
* DEV: change url path for mobile chat in test specs
* DEV: Add check for when is desktop in rerouting
* UX: Removed footer from desktop.
Made `hasThreads` and `hasDirectMessages` methods in chat-drawer public
* UX: remove sidebar on desktop full page if dm list is empty
* DEV: Address review comments
* DEV: Adjust reroute logic for chat browse
remove unused code
* UX: Adjust rerouting to go to browse.open
* UX: Change rerouting to be more consistent
Add chat_default_channel_id routing
* UX: Update rerouting configuration for chat routes
* DEV: Update tests with the new chat behavior
* DEV: revert changes made in tests and bring back toggle for drawer
* DEV: revert classes in page objects
* DEV: Add tests to new chat navigation behavior
remove unused stylesheets
revert deleted lines in tests
update concat class logic in chat dm template
* DEV: update css on test
* `@ember/owner` instead of `@ember/application`
* `discourse-i18n` instead of `I18n`
* `{ service } from "@ember/service"` instead of `inject as service`
This is a performance optimisation to prevent the same route to keep reloading the same endpoint.
No tests as it's not changing behavior and is also quite complex to test efficiently.
This commit ensures the browse page can be loaded in the drawer and doesn’t force full page mode.
Other notable changes of this commit:
- be consistent about wrapping each full page route with "c-routes.--route-name" and each drawer container with "c-drawer-routes.--route-name"
- move browse channels into its own component, it was before in the template of the channels browse
Prior to this fix the following sequence would cause an overflow:
- open a thread
- expand thread panel to maximum width
- close panel
- reduce window width
- open thread again
- 💥
The fix is now ensuring that we never use or set a width which would cause the main panel + side panel to be larger than the chat container. We also removed the service as it was overkill for this case and it's easier to have all the implementation at one place.
This commit also uses JS animation api to set the width of the panel.
<!-- NOTE: All pull requests should have tests (rspec in Ruby, qunit in JavaScript). If your code does not include test coverage, please include an explanation of why it was omitted. -->
Prior to this fix we would show the message after a round trip to the server. If you had a too long message error, at this point your input would be empty and we would show an error in chat. It's important to have this server side safety net, but we can have a better UX by showing an error on the frontend before sending the message, that way you can correct your message before sending it and not lose it.
I am changing many of these to notes or resolving them as is,
most of these I have not actively worked on in years so someone
else can work on them when we get to these areas again.
* remove default prop values where they're being set in constructor
* replace some `||` operators in constructors with `??` so the fallback boolean values are actually used
* remove an unused service injection (and sort the rest)
* remove unused prop
* inline an arg check
* remove an unnecessary `?.` operator
* sort element attributes
This change replaces the chat drawer tabs with new drawer routes for channels, direct messages and threads.
The main objective is to improve navigation within drawer, now that we have separation of chat sections in drawer.
In 4e7a75a7ec, we moved to a single admin plugin page and added a few fields to the "plugin serializer" but we already had a proper route with the correct serializers to properly load channels.
This fixes it by removing the "add_to_serializer" calls and changed the calls to "/admin/plugins/chat.json" to the proper "/admin/plugins/chat/hooks.json" route.
Meta - https://meta.discourse.org/t/names-are-missing-from-list-when-creating-new-chat-channel-webhooks/308481
This change prevents explicitly declaring each route that should be intercepted for chat drawer mode.
In theory all chat drawer routes should be intercepted from the main chat routes file and therefore we would only need to add new drawer routes directly within chat-drawer-router.js.
This change allows chat drawer users to edit channel settings and members without leaving drawer mode. If a channel is open within chat drawer and the user clicks the Channel name, it will load channel settings within the drawer.
This change allows the correct number of members to be added when creating a group direct message, based on the site setting chat_max_direct_message_users.
Previously we counted the current user within the max user limit and therefore the count was off by 1.
Under some circumstances, the TextField component could trigger a `Assertion Failed: You attempted to update attrs on ..., but it had already been used previously in the same computation...` error, causing the Ember app to crash.
A few follup changes after changing to the chat footer split for drawer:
* Fixing a bug that stretched the unread indicator on mobile
* Minor style changes in hover/focus behaviour for chat drawer
* Repositioning of unread indicator so it has more space at the top of the footer
* Using the `c-unread-indicator` mixin
Adds a placeholder image + CTA in chat, for empty channel and DM lists.
On desktop with drawer mode, we split chat into tabs (like mobile).
---------
Co-authored-by: Joffrey JAFFEUX <j.jaffeux@gmail.com>
Co-authored-by: David Battersby <info@davidbattersby.com>
Co-authored-by: Régis Hanol <regis@hanol.fr>
Prior to this fix we had too logic to detect if a user is active or not:
- idle codepath on the frontend
- online user ids on the backend
The frontend solution is not very reliable, and both solution are just trying to be too smart. Making a lot of people questioning why they receive a notification sometimes and sometimes not. This commit removes all this logic and replaces it with a much more simpler logic:
- you can't receive notifications for channel you are actually watching
- we won't play a sound more than once every 3seconds
The `onNotification` signature is:
```
onNotification(data, siteSettings, user, appEvents)
```
And we were not passing `appEvents`.
Also explicitly inject `currentUser` in `chat-notification-manager` service.
We consider that you should always receive a notification sound when someone speaks directly with you in chat.
This commit also refactors the way we play audio in chat to make it simpler and throttle it to 3 seconds.
We also added a safeguard to ensure we won't play sounds for old messages, this case can happen when message bus is catching up the backlog (eg: in an inactive tab for example).
When users click a link that points to an existing group chat, we should reopen that chat instead of creating a new group chat so users can more easily continue ongoing conversations.
activeChannel is something we should use less and less as it could not exist, in this case we have the channel right here in the function so there's no reason to reach for `this.chat.activeChannel`.
Prior to this fix we wouldn't intercept it, and we also wouldn't handle it, which in result would cause us to handle as a full page interaction and open the full page chat even if you were in drawer mode.
When a user had the chat option "Show activity indicator in header" set to "all new messages", and they would get a reply to a thread they're part of, the chat icon in the header would not show the unread bubble indicator.
In order to fix this, the `ChatHeaderIconUnreadIndicator` component will now `showUnreadIndicator` whenever there is either one unread public channel or there are unread threads.
I only added a system spec for this very specific path because I don't want to slow down the whole suite to test for all the various combination of the `chat_header_indicator_preference` values.
Internal ref - t/128874
This commit reuses the existing codepath in desktop-notifications and make it available to use to chat.
primaryTab was too hard to test if not impossible in this service test, however isIdle and disabled notifications are correctly tested.
Prior to this change, only mentions would get a notification and a sound. This change will not create a notification for this case, but will play a sound. This is still respecting notification settings, not playing the sound when you are viewing the channel or not following it.
---------
Co-authored-by: Régis Hanol <regis@hanol.fr>
Debouncing the audio was causing the audio to be lost sometimes, somewhat randomly. It's not supposed to be necessary.
The commit also refactors the code to async/await.
Prior to this fix we were using `topic.current_post_number` which is coming from the server side and represents the initial topic scroll position when initially rendered to the end user. However, this value is not dynamic and is not updated when the user scrolls, `topic.currentPost` is the dynamic equivalent.
No test as there are very low chances a test like this one based on scroll position, will be reliable over time.
... wasn't properly escaped so it would should html entities (like `'` instead of the apostrophe `'`).
I checked all the other places we show an excerpt and this was the only one that was missing the call to `htmlSafe` -> `replaceEmoji`.
Internal ref - t/128877
The translations of the labels of some of the chat preferences dropdowns were not customizable via the "site texts" feature.
This was because they were declared outside of a Controller class and were thus not taking into account the customization through "site texts".
Internal ref - t/128859
Whenever you get a bookmark notification, a mention notification, or click on a bookmark on a message in a long thread, we should ensure we always highlight and show the proper message.
Before this fix, we would correctly load the thread, but would always start at the bottom.
Internal ref. t/128103
This change adds a wrapper link around the thread list details on mobile to make the click area larger.
We also update child div elements to span to ensure valid html, since the link is an inline element and divs are block level.
---------
Co-authored-by: chapoi <101828855+chapoi@users.noreply.github.com>
We were missing two `getURL` calls.
The test is now written for subfolder but it's good enough. If it's working for subfolder, it's working for non subfolders, the opposite being false.
menus and tooltips are now appended to their own portals. The service are the only responsible for managing the instances, prior to this commit, services could manage one instance, but the DMenu and DTooltip components could also take over which could cause unexpected states.
This change also allows nested menus/tooltips.
Other notable changes:
- few months ago core copied the CloseOnClickOutside modifier of float-kit without removing the float-kit one, this commit now only use the core one.
- the close function is now trully async
- the close function accepts an instance or an identifier as parameter
- prevents re-rendering avatars while updating messages quickly in the thread preview indicator
- ensures the cancel button is shown when you are admin OR when the streamed message is a reply to the current user
This case had not been tested end to end as `Discourse.track_events` was not working when wrapping `send_message`. Because of this lack of end to end test, a regression has been created when renaming the expected context properties. This commit fixes the regression and write a slightly convulted, but effective end to end test.
This change encourages users to title their threads to make it easier for other users to join in on conversations that matter to them.
The creator of the chat thread will receive a toast notification prompting them to add a thread title when on mobile and the thread has at least 5 sent replies.
That could cause flakeyness in specs depending in which timing message bus would arrive and it's not necessary as it should be updated with `handleThreadOriginalMessageUpdate`.
This commit will now allow us to track read position in a thread and returns to this position when you open the thread.
Note this commit is also extracting the following components to make it possible:
- `<ChatMessagesScroller />`
- `<ChatMessagesContainer />`
The `UpdateUserThreadLastRead` has been updated to allow this.
Various refactorings have also been done to the code and specs to improve the support of last read.
It's important to close the modal or we will just remove it from screen without calling callbacks, which will cause the body to be locked on iOS.
It's hard to test this behavior, as it only happens on iOS and the modal will disappear anyways, it's only a matter of ensuring it's closed correctly.
This is reverting part of 08ff0bac29 to only have the call on exit channel. This was causing incorrect unread update. I will refactor this in another commit.
Prior to this fix we were calling the action before closing the menu which could cause various callbacks, like the enable body scroll one, to not be called as some actions will do: `chat.activeMessage = null;` causing the message actions menu to be instantly destroyed.
The complexity of the situation is that we don't want to load faker into production by default but fabricators and styleguide are available on production.
This is made possible through app/assets/javascripts/discourse/app/lib/load-faker.js which contains a function to ensure faker is loaded asynchronously (loadFaker) and another function to access the loaded faker (getLoadedFaker).
Note 1: this commit also refactors fabricators to have access to context and use faker where possible
Note 2: this commit moves automation to admin bundle
---------
Co-authored-by: David Taylor <david@taylorhq.com>
Adds the new quick menu for bookmarking. When you bookmark
a post (chat message behaviour will come later) we show this new quick
menu and bookmark the item straight away.
You can then choose a reminder quick option, or choose Custom... to open
the old modal. If you click on an existing bookmark, we show the same quick menu
but with Edit and Delete options.
A later PR will introduce a new bookmark modal, but for now we
are using the old modal for Edit and Custom... options.
We need to scroll lock textareas when the keyboard is visible, otherwise they might become unusable if another element is body scroll locked on the page (eg: channels messages).
Note this commit is also slightly simplifying the code.
The expected behavior when receiving a message is the following:
- if user is at the bottom of the screen, scroll and append message
- if user is not at the bottom of the screen, don't scroll, show arrow and don't append message
This commit is making the following changes:
- replaces `mobile-keyboard` initializer and `chat-vh` with a new template-less component: `d-vh`
- ensures body scroll lock is released when page/tab focus changes
- correctly locks body on chat channels and chat threads when composer is focused
- removes `bodyScrollFix` as we now use body scroll lock
- `onViewportResize` has been debounced to ensure it's not a bad performance vector
- adds a reverse option do body scroll lock, this is made to support reversed scroll areas (like chat channels and threads)
---------
Co-authored-by: Penar Musaraj <pmusaraj@gmail.com>
- Converts all header buttons to use `<DButton`
- Updates `<DButton` to render `<a href=` tags when `@href` is passed (previously it was rendering a `<button`, and then using JS to route when clicked)
This commit fixes an issue where the following happens:
1. You open /admin as a member of the admin_sidebar_enabled_groups
1. You then click the chat icon in the header when you prefer to have
drawer open, or if you just minimise chat into drawer after it opens
fullscreen
1. You lose the admin sidebar panel, and are reset instead to the main
panel
Also included is a bit of refactoring to make it so the forcing of
admin sidebar state is in one place.
Prior to this change we would pre-load all the user channels which making initial page load slower. This change will make them be loaded right after initial load. In the past this was not possible as the channels would have to be loaded on each page transition. However since about a year, we made the channels to be cached on the frontend and no other request will be needed.
I have decided for now to not show a loading state in the sidebar as I think it would be noise, but we can reconsider this later.
Note given we don't have the channels loaded at first certain things where harder to accomplish. The biggest UX change of this commit is that we removed all the complex logic of computing the best channel to display when you load /chat. We will now store the id of the last channel you visited and will use this id to decide which channel to show.
On mobile, when viewing the My Threads area, each thread will show:
- The avatar of the last responder in the thread, overlaid with the chat thread symbol to visually distinguish this area from DMs.
- Either the thread title, where applicable, or the first message of the thread, truncated to fit on one line.
- The channel where the thread originated.
- The last message sent in the thread, truncated to fit on one line.
- When the last message was sent in the thread.
---------
Co-authored-by: David Battersby <info@davidbattersby.com>
- The thread preview is now a regular link and can be right clicked
- left gutter date, and regular date of a thread message will not correctly link to the thread's message
Forcing a thread will work even in channel which don't have `threading_enabled` or in direct message channels.
For now this feature is only available through the `ChatSDK`:
```ruby
ChatSDK::Message.create(in_reply_to_id: 1, guardian: guardian, raw: "foo bar baz", channel_id: 2, force_thread: true)
```
Prior to this fix if a user had started to reply to a message without actually sending a message, the thread would still be created and we would end up listing it in the threads list of a channel.
This commit also improves adds thread and thread_replies_count to the 4th parameter of the chat_message_created event.
* UX: chat message creator scss cleanup + design tweak to username display
* add user status with live updates to modal
* show user status description in modal
* add tests for user status
* UX: add user-status styling to chat message creator
---------
Co-authored-by: David Battersby <info@davidbattersby.com>
Co-authored-by: Joffrey JAFFEUX <j.jaffeux@gmail.com>
Prior to this fix clicking <kbd>x</kdb> on a channel row would effectively leave the channel on server side, but it wouldn't disappear from the screen before a page refresh.