Why is this change being made?
We've decided that the previous "community" section should look more
like a primary section that holds the most important navigation links
for the site and the word "community" doesn't quite fit that
description. Therefore, we've made the decision to drop the
section heading for the community section.
As part of removing the section heading, the following changes are made
as well:
1. Button to customize the section has been moved to the "footer" of the
"More..." section when `navigation_menu` site setting is set to `sidebar`.
When `navigation_menu` is set to `header dropdown`, a button to customize
the section is shown inline.
2. The section will no longer be collapsable.
3. The title of the section is no longer customisable as it is no longer
displayed. As a technical note, we have not dropped any previous
customisations of the section's title previously in case we have to
bring back the header in the future.
4. The new topic button that was previously present in the header has
been removed alongside the header. Admins can add a custom section
link to the `/new-topic` route if there would like to make it easier for
users to create a new topic in the sidebar.
- Moves `<ChatMessageInfo />` to `<Chat::Message::Info />`
- Moves `<ChatMessageAvatar />` to `<Chat::Message::Avatar />`
- Moves `<ChatMessageLeftGutter />` to `<Chat::Message::LeftGutter />`, adds tests
- Creates `<Chat::Message::Error />`
- Creates `<Chat::Message::MentionWarning />`, adds tests and a styleguide
- Creates a model for ChatMessageMentionWarning, adds fabricator for it
- Keeps the enter/leave viewport logic inside the `<ChatMessage />` component instead of bubbling it to the channel and thread components
- Adds a scale animation when clicking a reaction
- Creates `chat/later-fn` modifier which accepts a function and a delay. It allows to call a function Xms after a component has been inserted, it's useful for animations.
- Moves css code out of chat-message into relevant files
- Deletes unused code
<!-- NOTE: All pull requests should have tests (rspec in Ruby, qunit in JavaScript). If your code does not include test coverage, please include an explanation of why it was omitted. -->
- FIX: improves reactions and thread indicator touch event on mobile
These "buttons" are located inside a scroll list which makes them very specific. The general idea is to ensure these events are passive and are not bubbling to the parent.
- DEV: moves state on top level message node
- FIX: ensures popover arrow has the correct border
- FIX: makes a message expanded by default
- FIX applies the same ios scroll fix on thread and channel
- UI: better active/hover state for thread indicator
- UI: attempts to follow more closely our BEM naming scheme
- FIX: reduces bottom padding on message with thread indicator and user info hidden
- UI: add padding for first message in thread
- FIX: prevents actions backdrop to open thread
- UI: makes thread indicator resizable
#### FIX: Do not use client lastReadMessageId when fetching channel messages
We had an issue where the following happened:
1. User opened channel and saw the last message, and we set the
lastReadMessageId on the server and the client
2. User navigated to another channel
3. Another user deleted the message in the original channel
4. The first user navigated back to the original channel before
the MessageBus event for the deleted message arrived, and got
a 404 error because we were sending the deleted lastReadMessageId as
target_message_id to the channel controller.
Instead of this which is a bit flaky and is hard to cover all
the issues for, instead we can pass a fetch_from_last_read boolean
param to the channels controller, and just get the user's
last_read_message_id straight from the database to use for the
target_message_id. This gets rid of any sources of race conditions
or lack of updates from MessageBus.
#### FIX: Include missing memberships for thread tracking publish
When we publish the channel/message tracking state for a
user and that message was a thread reply the publisher
was erroring because we were not telling Chat::TrackingStateReportQuery
to return missing memberships (which have zeroed out unread counts)
as well, which is what we do for the channel tracking state here.
Also just make sure that the TrackingStateReport does not error
when passed an ID it doesn't have data for.
This should also make `message_notifications_with_sidebar_spec.rb` more resilient as we are now checking for `is-persisted` class instead of checking for the absence of `is-staged`.
Followup to c908eeacc9
Instead of using the latest message ID in the channel, which
could cause issues if you have an earlier last read message ID
that matches the deleted one, instead we use the first non-deleted
message that comes before the deleted message by ID.
Followup ae3231e140, when a
message is trashed we already update the lastReadMessageId of
all users in the channel to the latest non-deleted message on
the server side. However we didn't propagate this to the client,
so in some cases when we did the following:
1. Delete the last message in the channel
2. Switch to another channel
3. Switch back to the original
We would get a 404 error from the target message ID being looked
up still being the old lastReadMessageId (now deleted) for the
user's channel membership.
All we need to do is send the last not-deleted message ID for
the channel (or thread) to all the member users.
It easier to check for presence in this case that to check for something not present, as depending on performance of the machine running the test this could take sometime to be changed and the test would fail.
This commit implements all the necessary logic to create thread seamlessly. For this it relies on the same logic used for messages and generates a `staged-id`(using the format: `staged-thread-CHANNEL_ID-MESSAGE_ID` which is used to re-conciliate state client sides once the thread has been persisted on the backend.
Part of this change the client side is now always using real thread and channel objects instead of sometimes relying on a flat `threadId` or `channelId`.
This PR also brings three UX changes:
- thread starts from top
- number of buttons on message actions is dependent of the width of the enclosing container
- <kbd>shift + ArrowUp</kbd> will reply to the last message
Followup to bd5c5c4b5f,
this commit hooks up the bulk delete events for chat
messages inside the thread panel, by fanning out the
deleted message IDs based on whether they belong to
a thread or not.
Also adds a system spec to cover this case, as previously
the bulk delete event would have been broken with an incorrect
`typ` rather than `type` hash key.
- group writes when computing separators positions
- shows skeleton only on initial load
- forces date separator to be pinned when first message to prevent a pinned - not pinned - pinned sequence when loading more in past
- relies on `message.visible` property instead of checking `isElementInViewport`
- attempts to load next/prev messages earlier
- do not scroll to on fetch more
- hides `last visit` text while pinned
This PR is introducing glimmer usage in the chat-live-pane, for components but also for models. RestModel usage has been dropped in favor of native classes.
Other changes/additions in this PR:
sticky dates, scrolling will now keep the date separator of the current section at the top of the screen
better unread management, marking a channel as unread will correctly mark the correct message and not mark the whole channel as read. Tracking state will also now correctly return unread count and unread mentions.
adds an animation on bottom arrow
better scrolling behavior, we should now always correctly keep the scroll position while loading more
reactions are now more reactive, and will update their tooltip without needed to close/reopen it
skeleton has been improved with placeholder images and reactions
when making a reaction on the desktop message actions, the menu won't move anymore
simplify logic and stop maintaining a list of unloaded messages