Note this is a very large PR, and some of it could have been splited, but keeping it one chunk made it to merge conflicts and to revert if necessary. Actual new code logic is also not that much, as most of the changes are removing js tests, adding system specs or moving things around.
To make it possible this commit is doing the following changes:
- converting (and adding new) existing js acceptances tests into system tests. This change was necessary to ensure as little regressions as possible while changing paradigm
- moving away from store. Using glimmer and tracked properties requires to have class objects everywhere and as a result works well with models. However store/adapters are suffering from many bugs and limitations. As a workaround the `chat-api` and `chat-channels-manager` are an answer to this problem by encapsulating backend calls and frontend storage logic; while still using js models.
- dropping `appEvents` as much as possible. Using tracked properties and a better local storage of channel models, allows to be much more reactive and doesn’t require arbitrary manual updates everywhere in the app.
- while working on replacing store, the existing work of a chat api (backend) has been continued to support more cases.
- removing code from the `chat` service to separate concerns, `chat-subscriptions-manager` and `chat-channels-manager`, being the largest examples of where the code has been rewritten/moved.
Future wok:
- improve behavior when closing/deleting a channel, it's already slightly buggy on live, it's rare enough that it's not a big issue, but should be improved
- improve page objects used in chat
- move more endpoints to the API
- finish temporarily skipped tests
- extract more code from the `chat` service
- use glimmer for `chat-messages`
- separate concerns in `chat-live-pane`
- eventually add js tests for `chat-api`, `chat-channels-manager` and `chat-subscriptions-manager`, they are indirectly heavy tested through system tests but it would be nice to at least test the public API
<!-- NOTE: All pull requests should have tests (rspec in Ruby, qunit in JavaScript). If your code does not include test coverage, please include an explanation of why it was omitted. -->
Previously, restricted category chat channel was available for all groups - even `readonly`. From now on, only user who belong to group with `create_post` or `full` permissions can access that chat channel.
* FEATURE: Enforce mention limits for chat messages
The first part of these changes adds a new setting called `max_mentions_per_chat_message`, which skips notifications when the message contains too many mentions. It also respects the `max_users_notified_per_group_mention` setting
and skips notifications if expanding a group mention would exceed it.
We also include a new component to display JIT warning for these limits to the user while composing a message.
* Simplify ignoring/muting filter in chat_notifier
* Post-send warnings for unsent warnings
* Improve pluralization
* Address review feedback
* Fix test
* Address second feedback round
* Third round of feedback
Co-authored-by: Joffrey JAFFEUX <j.jaffeux@gmail.com>
The settings tab of each category channel should now present the option to allow or disallow channel wide mentions: @here and @all.
When disallowed, using these mentions in the channel should have no effect.
This commit adds variousMessageBus.last_ids to serializer payloads
for chat channels and the chat view (for chat live pane) so
we can use those IDs when subscribing to MessageBus channels
from chat.
This allows us to ensure that any messages created between the
server being hit and the UI loaded and subscribing end up being
delivered to the client, rather than just silently dropped.
This commit also fixes an issue where we were subscribing to
the new-messages and new-mentions MessageBus channels multiple
times when following/unfollowing a channel multiple times.
Only allow maximum of 6000 characters for chat messages when they
are created or edited. A hidden setting can control this limit,
6000 is the default.
There is also a migration here to truncate any existing messages to
6000 characters if the message is already over that and if the
chat_messages table exists. We also set cooked_version to NULL
for those messages so we can identify them for rebake.
Currently when a category is deleted, if it has an associated chat
channel, the latter won’t be deleted automatically.
The fix is quite simple as we were simply missing a `dependent:
:destroy` option on the existing relation.
This commit automatically ensures that category channels
have slugs when they are created or updated based on the
channel name, category name, or existing slug. The behaviour
has been copied from the Category model.
We also include a backfill here with a simplified version
of Slug.for with deduplication to fill the slugs for already
created Category chat channels.
The channel slug is also now used for chat notifications,
and for the UI and navigation for chat. `slugifyChannel`
is still used, but now does the following fallback:
* Uses channel.slug if it is present
* Uses channel.escapedTitle if it is present
* Uses channel.title if it is present
In future we may want to remove this altogether
and always rely on the slug being present, but this
is currently not possible because we are not generating
slugs for DM channels at this point.
Currently it’s not possible to delete a category if an associated chat
channel is present even if there are no messages in this channel.
This can lead to annoying situations for our users.
This patch addresses the issue by checking if the channel is empty
instead of just checking if there is a channel.
Follow up to 766bcbc684
This fixes a gaffe from that commit where I passed in the
guardian to ChatMessageUpdater but then forgot to remove
the old way of setting the guardian and user instance variables
from the chat_message that was passed in.
Also, it moves the ensure_can_edit_message! check from the
controller into ChatMessageUpdater so all the access
checks are in the same place.
This is a followup of the previous refactor where we created two new
models to handle all the dedicated logic that was present in the
`ChatChannel` model.
For the sake of consistency, `DMChannel` has been renamed to
`DirectMessageChannel` and the previous `DirectMessageChannel` model is
now named `DirectMessage`. This should help reasoning about direct
messages.