Why this change?
`expect(page.title).to starts_with("...")` does not rely on capybara
waiters. This commit switches us to use `have_title` instead which will
rely on Capybara waiters.
We need to scroll lock textareas when the keyboard is visible, otherwise they might become unusable if another element is body scroll locked on the page (eg: channels messages).
Note this commit is also slightly simplifying the code.
The expected behavior when receiving a message is the following:
- if user is at the bottom of the screen, scroll and append message
- if user is not at the bottom of the screen, don't scroll, show arrow and don't append message
Why this change?
When the site setting for chat_max_direct_message_users is set to 1, it is expected that users can have a 1:1 chat with other users. However, since the current user is counting as 1 user it makes starting a new chat impossible.
This change hands this validation off to DirectMessageChannel::MaxUsersExcessPolicy which handles the count correctly by filtering out the current user.
This commit is making the following changes:
- replaces `mobile-keyboard` initializer and `chat-vh` with a new template-less component: `d-vh`
- ensures body scroll lock is released when page/tab focus changes
- correctly locks body on chat channels and chat threads when composer is focused
- removes `bodyScrollFix` as we now use body scroll lock
- `onViewportResize` has been debounced to ensure it's not a bad performance vector
- adds a reverse option do body scroll lock, this is made to support reversed scroll areas (like chat channels and threads)
---------
Co-authored-by: Penar Musaraj <pmusaraj@gmail.com>
This enables the following in Discourse AI
```
plugin.register_modifier(:chat_allowed_bot_user_ids) do |user_ids, guardian|
if guardian.user
mentionables = AiPersona.mentionables(user: guardian.user)
allowed_bot_ids = mentionables.map { |mentionable| mentionable[:user_id] }
user_ids.concat(allowed_bot_ids)
end
user_ids
end
```
some bots that are id < 0 need to be discoverable in search otherwise people can not talk to them.
---------
Co-authored-by: Joffrey JAFFEUX <j.jaffeux@gmail.com>
- Converts all header buttons to use `<DButton`
- Updates `<DButton` to render `<a href=` tags when `@href` is passed (previously it was rendering a `<button`, and then using JS to route when clicked)
We were incorrectly using `return` in a block which was causing exceptions at runtime. These exceptions were not causing much issues as they are in defer block.
While working on writing a test for this specific case, I noticed that our `upsert_custom_fields` function was using rails `update_all` which is not updating the `updated_at` timestamp. This commit also fixes it and adds a test for it.
The issue:
When the current user disables chat from within user preferences, the chat button still appears when clicking another user’s profile picture to open the user card. This is also the case when the current user has chat enabled but the target user has disabled chat.
After this change:
- when a user disables chat in preferences, the chat button should not be displayed when opening a user card or visiting profiles of other users.
- when chat is enabled in preferences but another user disables chat, the chat button should not appear on their user card or profile
When adding the new "illegal" flag option, we missed adding the translation to the chat plugin, so when flagging a chat message (rather than a post) you'd see [en.chat.flags.illegal]. This PR fixes that.
This commit fixes an issue where the following happens:
1. You open /admin as a member of the admin_sidebar_enabled_groups
1. You then click the chat icon in the header when you prefer to have
drawer open, or if you just minimise chat into drawer after it opens
fullscreen
1. You lose the admin sidebar panel, and are reset instead to the main
panel
Also included is a bit of refactoring to make it so the forcing of
admin sidebar state is in one place.
Prior to this change we would pre-load all the user channels which making initial page load slower. This change will make them be loaded right after initial load. In the past this was not possible as the channels would have to be loaded on each page transition. However since about a year, we made the channels to be cached on the frontend and no other request will be needed.
I have decided for now to not show a loading state in the sidebar as I think it would be noise, but we can reconsider this later.
Note given we don't have the channels loaded at first certain things where harder to accomplish. The biggest UX change of this commit is that we removed all the complex logic of computing the best channel to display when you load /chat. We will now store the id of the last channel you visited and will use this id to decide which channel to show.
This commit makes it so the site settings filter controls and
the list of settings input editors themselves can be used elsewhere
in the admin UI outside of /admin/site_settings
This allows us to provide more targeted groups of settings in different
UI areas where it makes sense to provide them, such as on plugin pages.
You could open a single page for a plugin where you can see information
about that plugin, change settings, and configure it with custom UIs
in the one place.
In future we will do this in "config areas" for other parts of the
admin UI.
With the new admin sidebar restructure, we have a link to "Installed plugins". We would like to ensure that when the admin is searching for a plugin name like "akismet" or "automation" this link will be visible. Also when entering the plugins page, related plugins should be highlighted.
This commit adds new plugin show routes (`/admin/plugins/:plugin_id`) as we move
towards every plugin having a consistent UI/landing page.
As part of this, we are introducing a consistent way for plugins
to show an inner sidebar in their config page, via a new plugin
API `register_admin_config_nav_routes`
This accepts an array of links with a label/text, and an
ember route. Once this commit is merged we can start the process
of conforming other plugins to follow this pattern, as well
as supporting a single-page version of this for simpler plugins
that don't require an inner sidebar.
Part of /t/122841 internally
**TL;DR:** Refactor autocomplete to use async markdown parsing for code block detection.
Previously, the `inCodeBlock` function in `discourse/app/lib/utilities.js` used regular expressions to determine if a given position in the text was inside a code block. This approach had some limitations and could lead to incorrect behavior in certain edge cases.
This commit refactors `inCodeBlock` to use a more robust algorithm that leverages Discourse's markdown parsing library.
The new approach works as follows:
1. Check if the text contains any code block markers using a regular expression.
If not, return `false` since the cursor can't be in a code block.
1. If potential code blocks exist, find a unique marker character that doesn't appear in the text.
1. Insert the unique marker character into the text at the cursor position.
1. Parse the modified text using Discourse's markdown parser, which converts the markdown into a tree of tokens.
1. Traverse the token tree to find the token that contains the unique marker character.
1. Check if the token's type is one of the types representing code blocks ("code_inline", "code_block", or "fence").
If so, return `true`, indicating that the cursor is inside a code block.
Otherwise, return `false`.
This algorithm provides a more accurate way to determine the cursor's position in relation to code blocks, accounting for the various ways code blocks can be represented in markdown.
To accommodate this change, the autocomplete `triggerRule` option is now an async function.
The autocomplete logic in `composer-editor.js`, `d-editor.js`, and `hashtag-autocomplete.js` has been updated to handle the async nature of `inCodeBlock`.
Additionally, many of the tests have been refactored to handle async behavior. The test helpers now simulate typing and autocomplete selection in a more realistic, step-by-step manner. This should make the tests more robust and reflective of real-world usage.
This is a significant refactor that touches multiple parts of the codebase, but it should lead to more accurate and reliable autocomplete behavior, especially when dealing with code blocks in the editor.
> Written by an 🤖 LLM. Edited by a 🧑💻 human.
On mobile, when viewing the My Threads area, each thread will show:
- The avatar of the last responder in the thread, overlaid with the chat thread symbol to visually distinguish this area from DMs.
- Either the thread title, where applicable, or the first message of the thread, truncated to fit on one line.
- The channel where the thread originated.
- The last message sent in the thread, truncated to fit on one line.
- When the last message was sent in the thread.
---------
Co-authored-by: David Battersby <info@davidbattersby.com>
- The thread preview is now a regular link and can be right clicked
- left gutter date, and regular date of a thread message will not correctly link to the thread's message
Previously services would let you define a high level default `def default_actions_for_service; end` which would define various handlers like `on_success`, after months of usage we consider the cons are superior to the pros here.
Two mains cons:
- people would often not understand where the handling was coming from
- it's easy to miss a case when you write your specs
Forcing a thread will work even in channel which don't have `threading_enabled` or in direct message channels.
For now this feature is only available through the `ChatSDK`:
```ruby
ChatSDK::Message.create(in_reply_to_id: 1, guardian: guardian, raw: "foo bar baz", channel_id: 2, force_thread: true)
```
Prior to this fix if a user had started to reply to a message without actually sending a message, the thread would still be created and we would end up listing it in the threads list of a channel.
This commit also improves adds thread and thread_replies_count to the 4th parameter of the chat_message_created event.
* UX: chat message creator scss cleanup + design tweak to username display
* add user status with live updates to modal
* show user status description in modal
* add tests for user status
* UX: add user-status styling to chat message creator
---------
Co-authored-by: David Battersby <info@davidbattersby.com>
Co-authored-by: Joffrey JAFFEUX <j.jaffeux@gmail.com>
Prior to this fix we were checking if user was not part of a group which allows to chat, but we were not checking if this user was part of groups who can use direct messages.