We were using a complex logic to make it change size based on scroll position but this was imperfect and not visually pleasing. Also the title had been made a button which was causing the ellipsis to not work correctly, and I would prefer to not mix page knowledge (thread) with title component so I made this click logic directly in the chat-thread component.
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Co-authored-by: Jordan Vidrine <jordan@jordanvidrine.com>
https://github.com/mainmatter/qunit-dom/blob/master/API.md#isvisible will return true if offsetWidth or offsetHeight are zero which could happen in this case as the test could run before the image has loaded. By forcing a minimum height in the test we ensure it will be consistent.
The markdown it rule "heading" will only be used when the message is done by a bot, which means an id < 0.
This commit also adds a is-bot css class on messages made by a bot, for finer control.
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Co-authored-by: Martin Brennan <mjrbrennan@gmail.com>
This change makes use of service workers to determine if we should play chat sounds in the current browser tab. Since users can have multiple tabs open, we currently attempt to play sound across all active tabs.
With this change we iterate over all clients and check if client.focused is true (ie. the current tab/window we have open), if so we allow playing the audio in the current tab and for all other hidden tabs/windows we return false.
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Co-authored-by: Bianca Nenciu <nbianca@users.noreply.github.com>
Key changes include:
- `@uppy/aws-s3-multipart` is now part of `@uppy/aws-s3`, and controlled with a boolean
- Some minor changes/renames to Uppy APIs
- Uppy has removed batch signing from their S3 multipart implementation. This commit implements a batching system outside of Uppy to avoid needing one-signing-request-per-part
- Reduces concurrent part uploads to 6, because S3 uses HTTP/1.1 and browsers limit concurrent connections to 6-per-host.
- Upstream drop-target implementation has changed slightly, so we now need `pointer-events: none` on the hover element
Makes channel_id and is_direct_message_channel consistent across desktop notifications, which also removes the need to lookup the channel from Chat Notification Manager.
This change adds full names to direct message channel titles when the following conditions are met:
- SiteSetting.enable_names = true
- SiteSetting.display_name_on_posts = true
- SiteSetting.prioritize_username_in_ux = false
If a user's full name is blank, it will fallback to their username in both 1-1 channels and Group DM channels.
Every time a desktop chat sound plays, there should be some visual cue as to why the sound was played in the first place.
This change follows the chat indicator preference:
- All New Messages - a blue dot is shown for all messages, so we attempt to play a sound every time
- Direct Messages, Mentions and Watched Threads - a green dot is shown for all urgent messages, so we attempt to play a sound for urgent chat notifications
- Only Mentions - only play chat sounds when user is mentioned
- Never - we never play chat sounds, as user wouldn’t know why the sound was played
This change increases the visibility of unread channels to make them stand out more in drawer mode (desktop).
When a channel is unread:
- it floats to the top;
- when multiple channels are unread, they are sorted alphabetically (equal to how it’s done on mobile)
- the unread indicator blue dot moves to directly right of the channel name
* `@ember/owner` instead of `@ember/application`
* `discourse-i18n` instead of `I18n`
* `{ service } from "@ember/service"` instead of `inject as service`
Prior to this fix we had too logic to detect if a user is active or not:
- idle codepath on the frontend
- online user ids on the backend
The frontend solution is not very reliable, and both solution are just trying to be too smart. Making a lot of people questioning why they receive a notification sometimes and sometimes not. This commit removes all this logic and replaces it with a much more simpler logic:
- you can't receive notifications for channel you are actually watching
- we won't play a sound more than once every 3seconds
We consider that you should always receive a notification sound when someone speaks directly with you in chat.
This commit also refactors the way we play audio in chat to make it simpler and throttle it to 3 seconds.
We also added a safeguard to ensure we won't play sounds for old messages, this case can happen when message bus is catching up the backlog (eg: in an inactive tab for example).
This commit reuses the existing codepath in desktop-notifications and make it available to use to chat.
primaryTab was too hard to test if not impossible in this service test, however isIdle and disabled notifications are correctly tested.
Prior to this change, only mentions would get a notification and a sound. This change will not create a notification for this case, but will play a sound. This is still respecting notification settings, not playing the sound when you are viewing the channel or not following it.
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Co-authored-by: Régis Hanol <regis@hanol.fr>
menus and tooltips are now appended to their own portals. The service are the only responsible for managing the instances, prior to this commit, services could manage one instance, but the DMenu and DTooltip components could also take over which could cause unexpected states.
This change also allows nested menus/tooltips.
Other notable changes:
- few months ago core copied the CloseOnClickOutside modifier of float-kit without removing the float-kit one, this commit now only use the core one.
- the close function is now trully async
- the close function accepts an instance or an identifier as parameter
- prevents re-rendering avatars while updating messages quickly in the thread preview indicator
- ensures the cancel button is shown when you are admin OR when the streamed message is a reply to the current user
The complexity of the situation is that we don't want to load faker into production by default but fabricators and styleguide are available on production.
This is made possible through app/assets/javascripts/discourse/app/lib/load-faker.js which contains a function to ensure faker is loaded asynchronously (loadFaker) and another function to access the loaded faker (getLoadedFaker).
Note 1: this commit also refactors fabricators to have access to context and use faker where possible
Note 2: this commit moves automation to admin bundle
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Co-authored-by: David Taylor <david@taylorhq.com>
Some of the properties, like 'categoriesById', 'parentCategory' and
'subcategories', were updated manually when categories were loaded.
This was not ideal because it required a lot of code to keep the
objects in sync and some of the properties were not updated correctly.
Prior to this change we would pre-load all the user channels which making initial page load slower. This change will make them be loaded right after initial load. In the past this was not possible as the channels would have to be loaded on each page transition. However since about a year, we made the channels to be cached on the frontend and no other request will be needed.
I have decided for now to not show a loading state in the sidebar as I think it would be noise, but we can reconsider this later.
Note given we don't have the channels loaded at first certain things where harder to accomplish. The biggest UX change of this commit is that we removed all the complex logic of computing the best channel to display when you load /chat. We will now store the id of the last channel you visited and will use this id to decide which channel to show.
**TL;DR:** Refactor autocomplete to use async markdown parsing for code block detection.
Previously, the `inCodeBlock` function in `discourse/app/lib/utilities.js` used regular expressions to determine if a given position in the text was inside a code block. This approach had some limitations and could lead to incorrect behavior in certain edge cases.
This commit refactors `inCodeBlock` to use a more robust algorithm that leverages Discourse's markdown parsing library.
The new approach works as follows:
1. Check if the text contains any code block markers using a regular expression.
If not, return `false` since the cursor can't be in a code block.
1. If potential code blocks exist, find a unique marker character that doesn't appear in the text.
1. Insert the unique marker character into the text at the cursor position.
1. Parse the modified text using Discourse's markdown parser, which converts the markdown into a tree of tokens.
1. Traverse the token tree to find the token that contains the unique marker character.
1. Check if the token's type is one of the types representing code blocks ("code_inline", "code_block", or "fence").
If so, return `true`, indicating that the cursor is inside a code block.
Otherwise, return `false`.
This algorithm provides a more accurate way to determine the cursor's position in relation to code blocks, accounting for the various ways code blocks can be represented in markdown.
To accommodate this change, the autocomplete `triggerRule` option is now an async function.
The autocomplete logic in `composer-editor.js`, `d-editor.js`, and `hashtag-autocomplete.js` has been updated to handle the async nature of `inCodeBlock`.
Additionally, many of the tests have been refactored to handle async behavior. The test helpers now simulate typing and autocomplete selection in a more realistic, step-by-step manner. This should make the tests more robust and reflective of real-world usage.
This is a significant refactor that touches multiple parts of the codebase, but it should lead to more accurate and reliable autocomplete behavior, especially when dealing with code blocks in the editor.
> Written by an 🤖 LLM. Edited by a 🧑💻 human.