Commit Graph

10 Commits

Author SHA1 Message Date
Martin Brennan
ea548292bc
DEV: Refactoring chat message actions for ChatMessage component usage in thread panel (#20756)
This commit is a major overhaul of how chat message actions work, to make it so they are reusable between the main chat channel and the chat thread panel, as well as many improvements and fixes for the thread panel.

There are now several new classes and concepts:

* ChatMessageInteractor -  This is initialized from the ChatMessage, ChatMessageActionsDesktop, and ChatMessageActionsMobile components. This handles permissions about what actions can be done for each
message based on the context (thread or channel), handles the actions themselves (e.g. copyLink, delete, edit),
and interacts with the pane of the current context to modify the UI
* ChatChannelThreadPane and ChatChannelPane services - This represents the UI context which contains the
messages, and are mostly used for state management for things like message selection.
* ChatChannelThreadComposer and ChatChannelComposer - This handles interaction between the pane, the
message actions, and the composer, dealing with reply and edit message state.
* Scrolling logic for the messages has now been moved to a helper so it can be shared between the main channel pane and the thread pane
* Various improvements with the emoji picker on both mobile and desktop. The DOM node of each component is now located outside of the message which prevents a large range of issues.

The thread panel now also works in the chat drawer, and the thread messages have less
actions than the main panel, since some do not make sense there (e.g. moving messages to
a different channel). The thread panel title, excerpt, and message sender have also been removed
for now to save space.

This gives us a solid base to keep expanding on and fixing up threads. Subsequent PRs will
make the thread MessageBus subscriptions work and disable echo mode
for the initial release of threads.

Co-authored-by: Joffrey JAFFEUX <j.jaffeux@gmail.com>
2023-04-06 15:19:52 +02:00
Joffrey JAFFEUX
12a18d4d55
DEV: properly namespace chat (#20690)
This commit main goal was to comply with Zeitwerk and properly rely on autoloading. To achieve this, most resources have been namespaced under the `Chat` module.

- Given all models are now namespaced with `Chat::` and would change the stored types in DB when using polymorphism or STI (single table inheritance), this commit uses various Rails methods to ensure proper class is loaded and the stored name in DB is unchanged, eg: `Chat::Message` model will be stored as `"ChatMessage"`, and `"ChatMessage"` will correctly load `Chat::Message` model.
- Jobs are now using constants only, eg: `Jobs::Chat::Foo` and should only be enqueued this way

Notes:
- This commit also used this opportunity to limit the number of registered css files in plugin.rb
- `discourse_dev` support has been removed within this commit and will be reintroduced later

<!-- NOTE: All pull requests should have tests (rspec in Ruby, qunit in JavaScript). If your code does not include test coverage, please include an explanation of why it was omitted. -->
2023-03-17 14:24:38 +01:00
Martin Brennan
54351e1b8a
DEV: Introduces a wait_for_animation system spec helper (#20573)
This is used when calling click_message_action_mobile to wait
for the message actions menu to finish animating up before
attempting to click on it using capybara. Without this, in
the time between capybara getting the x,y position of a menu
item to click on and the click being fired, the animating menu
can move that item out of the way.

With the new helper, we constantly compare x,y client rect positions
for the animating element and wait for them to stabilise. Once they
do, it means the animation is done, and it is safe to click on
anything within the element.

Re-enables mobile system specs for chat that were ignored because
of this.
2023-03-08 16:49:20 +01:00
Joffrey JAFFEUX
2781264711
PERF: various perf improvements of chat-live-pane (#20563) 2023-03-07 18:55:05 +01:00
Joffrey JAFFEUX
b5e736504a
PERF: applies optimisations on chat-live pane (#20532)
- group writes when computing separators positions
- shows skeleton only on initial load
- forces date separator to be pinned when first message to prevent a pinned - not pinned - pinned sequence when loading more in past
- relies on `message.visible` property instead of checking `isElementInViewport`
- attempts to load next/prev messages earlier
- do not scroll to on fetch more
- hides `last visit` text while pinned
2023-03-06 16:42:11 +01:00
Martin Brennan
07ab20131a
FEATURE: Chat side panel with threads initial skeleton (#20209)
This commit introduces the skeleton of the chat thread UI. The
structure of the components looks like this. Its done this way
so the side panel can be used for other things as well if we wish,
not just for threads:

```
.main-chat-outlet
   <ChatLivePane />
   <ChatSidePanel>
     <-- rendered with {{outlet}} -->
     <ChatThread />
   </ChatSidePanel>
```

Later on the `ChatThreadList` will be rendered here as well.
Now, when you go to a channel you can open a thread by clicking
on either the Open Thread message action button or by clicking on
the reply indicator. This will take you to a route like `chat/c/:slug/:channelId/t/:threadId`.
This works on mobile as well.

This commit includes basic serializers and routes for threads,
as well as a new `ChatThreadsManager` service in JS that caches
threads for a channel the same way the channel threads manager does.

The chat messages inside the thread are intentionally left out
until a later PR.

**NOTE: These changes are gated behind the site setting enable_experimental_chat_threaded_discussions
and the threading_enabled boolean on a ChatChannel**
2023-02-14 11:38:41 +10:00
Roman Rizzi
5c699e4384
DEV: Pass messageId as a dynamic segment instead of a query param (#20013)
* DEV: Rnemae channel path to just c

Also swap the channel id and channel slug params to be consistent with core.

* linting

* channel_path

* Drop slugify helper and channel route without slug

* Request slug and route models through the channel model if possible

* DEV: Pass messageId as a dynamic segment instead of a query param

* Ensure change is backwards-compatible

* drop query param from oneboxes

* Correctly extract channelId from routes

* Better route organization using siblings for regular and near-message

* Ensures sessions are unique even when using parallelism

* prevents didReceiveAttrs to clear input mid test

* we disable animations in capybara so sometimes the message was barely showing

* adds wait

* ensures finished loading

* is it causing more harm than good?

* this check is slowing things for no reason

* actually target the button

* more resilient select chat message

* apply similar fix to bookmark

* fix

---------

Co-authored-by: Joffrey JAFFEUX <j.jaffeux@gmail.com>
2023-02-01 12:39:23 -03:00
Martin Brennan
6977761593
DEV: Re-enable chat transcript nested system spec (#19758)
The problem here was that if your input has an Enter
listener (such as the chat message input) and the
`fill_in(with: str)` string has a `\n` at the end, this
is treated as an Enter keypress, so this `fill_in` was
submitting the chat message.
2023-01-06 09:04:38 +10:00
Joffrey JAFFEUX
b8100ad1ae
DEV: enables threadsafe for system tests
It should fix flakeys we have due to using_session. This commit is also fixing tests which were failing constantly with treadsafe enabled.

A test has also bene skipped as the issue couldn't be found so far.

More info: https://github.com/teamcapybara/capybara#threadsafe-mode
2023-01-02 15:17:21 +01:00
Martin Brennan
85b14a0359
DEV: Move chat transcript tests into system specs (#19434)
We are all in on system specs, so this commit moves all the chat quoting acceptance tests (some of which have been skipped for a while) into system specs.
2022-12-23 10:04:41 +10:00