Stylelint is a css linter: https://stylelint.io/
As part of this change we have added two javascript scripts:
```
pnpm lint:css
pnpm lint:css:fix
```
Look at `.vscode/settings.json.sample` and `.vscode/extensions.json` for
configuration in VSCode.
---------
Co-authored-by: Joffrey JAFFEUX <j.jaffeux@gmail.com>
When we had no width stored for the side panel in the local storage,
essentially the computation would end up being:
```javascript
Math.min(null, 1000);
```
Which would output: 0. This commit ensures we have a default for store
width: MIN_PANEL_WIDTH. And also uses the same value in CSS and JS.
I had to change z-layers of chat-side-panel resizer as it was
interfering with system specs changing the notification level of a
thread, when trying to click the option in the dropdown, it would
instead click the resizer as it would appear on top of the dropdown.
Tried to write a test but couldn't get something reliable.
This will have the following advantages:
- removes a very annoying bug which was making text selection super hard on iOS
- removes the flashing of header when transitioning from disable to enable body scroll lock
The chat emoji picker is renamed emoji-picker, and the old emoji-picker is removed.
This commit doesn't attempt to fully rework a new emoji-picker but instead tries to migrate everything to one picker (the chat one) and add small changes.
Other notable changes:
- all the favorite emojis code has been mixed into one service which is able to store one state per context, favorites emojis will be stored for all topics, and for each chat channel. Meaning that if you always use a specific emoji in a channel, it will only show as favorite emoji in this channel.
- a lot of static code has been removed which should improve initial load perf of discourse. Initially this code was around to improve the performance of the emoji picker rendering.
- the emojis are now stored, once the full list has been loaded, if you close and reopen the picker it won't have to load them again.
List of components:
- `<EmojiPicker />` will render a button which will open a dropdown
- `<EmojiPickerContent />` represents the content of the dropdown alone, it's useful when you want to render a picker from an action which is not the default picker button
- `<EmojiPickerDetached />` just a simple wrapper over `<EmojiPickerContent />` to make it easier to use it with `this.menu.show(...)`
---------
Co-authored-by: Renato Atilio <renatoat@gmail.com>
This PR cleans up some unnecessary CSS which are not used anymore. Support of sidebar in chat has a long history due to the various steps leading to the sidebar as we know it today.
It's been set to this value as a workaround for long thread titles, but we now have standalone thread titles in the thread body which makes this not needed. People had troubles understanding why they couldn't resize more the thread panel.
We were using a complex logic to make it change size based on scroll position but this was imperfect and not visually pleasing. Also the title had been made a button which was causing the ellipsis to not work correctly, and I would prefer to not mix page knowledge (thread) with title component so I made this click logic directly in the chat-thread component.
---------
Co-authored-by: Jordan Vidrine <jordan@jordanvidrine.com>
This commit will hide the channel when the side panel is present and the width of the viewport is less than 1000px. This is especially useful when you want to focus reading a thread on a small screen.
This change only impacts desktops.
- Clicking the channel title of a collapsed drawer will only open the drawer, and not open settings
- Remove the back button when the drawer is collapsed
- Uses same icon for toggling on chat that composer
- add max-width to minimised drawer + add hover effect
---------
Co-authored-by: chapoi <101828855+chapoi@users.noreply.github.com>
In some rare cases, this was causing the input to be invisible. The
change here means the input will have a smaller max height, but since
here we are limiting this to 25% of the viewport height, it should be
more than fine.
It's also not necessary to include the `chat-header-offset`, it ends up
being only a few pixels' difference (since, again, it is divided by 4).
Blocks allow BOTS to augment the capacities of a chat message. At the moment only one block is available: `actions`, accepting only one type of element: `button`.
<img width="708" alt="Screenshot 2024-11-15 at 19 14 02" src="https://github.com/user-attachments/assets/63f32a29-05b1-4f32-9edd-8d8e1007d705">
# Usage
```ruby
Chat::CreateMessage.call(
params: {
message: "Welcome!",
chat_channel_id: 2,
blocks: [
{
type: "actions",
elements: [
{ value: "foo", type: "button", text: { text: "How can I install themes?", type: "plain_text" } }
]
}
]
},
guardian: Discourse.system_user.guardian
)
```
# Documentation
## Blocks
### Actions
Holds interactive elements: button.
#### Fields
| Field | Type | Description | Required? |
|--------|--------|--------|--------|
| type | string | For an actions block, type is always `actions` | Yes |
| elements | array | An array of interactive elements, maximum 10 elements | Yes |
| block_id | string | An unique identifier for the block, will be generated if not specified. It has to be unique per message | No |
#### Example
```json
{
"type": "actions",
"block_id": "actions_1",
"elements": [...]
}
```
## Elements
### Button
#### Fields
| Field | Type | Description | Required? |
|--------|--------|--------|--------|
| type | string | For a button, type is always `button` | Yes |
| text | object | A text object holding the type and text. Max 75 characters | Yes |
| value | string | The value returned after the interaction has been validated. Maximum length is 2000 characters | No |
| style | string | Can be `primary` , `success` or `danger` | No |
| action_id | string | An unique identifier for the action, will be generated if not specified. It has to be unique per message | No |
#### Example
```json
{
"type": "actions",
"block_id": "actions_1",
"elements": [
{
"type": "button",
"text": {
"type": "plain_text",
"text": "Ok"
},
"value": "ok",
"action_id": "button_1"
}
]
}
```
## Interactions
When a user interactions with a button the following flow will happen:
- We send an interaction request to the server
- Server checks if the user can make this interaction
- If the user can make this interaction, the server will:
* `DiscourseEvent.trigger(:chat_message_interaction, interaction)`
* return a JSON document
```json
{
"interaction": {
"user": {
"id": 1,
"username": "j.jaffeux"
},
"channel": {
"id": 1,
"title": "Staff"
},
"message": {
"id": 1,
"text": "test",
"user_id": -1
},
"action": {
"text": {
"text": "How to install themes?",
"type": "plain_text"
},
"type": "button",
"value": "click_me_123",
"action_id": "bf4f30b9-de99-4959-b3f5-632a6a1add04"
}
}
}
```
* Fire a `appEvents.trigger("chat:message_interaction", interaction)`
There's no UI for it at the moment but when creating a channel or updating it, it's now possible to pass `icon_upload_id` as param. This will be available on the channel as `icon_upload_url`.
Key changes include:
- `@uppy/aws-s3-multipart` is now part of `@uppy/aws-s3`, and controlled with a boolean
- Some minor changes/renames to Uppy APIs
- Uppy has removed batch signing from their S3 multipart implementation. This commit implements a batching system outside of Uppy to avoid needing one-signing-request-per-part
- Reduces concurrent part uploads to 6, because S3 uses HTTP/1.1 and browsers limit concurrent connections to 6-per-host.
- Upstream drop-target implementation has changed slightly, so we now need `pointer-events: none` on the hover element