Using CTEs and DISTINCT ON to:
- Pre-filter active users with correct preferences
- Get only first unread message per channel
- Eliminate redundant joins and message scanning
This reduces the query execution time by limiting message scanning and joins to only relevant users and messages.
Internal ref t/142836 & t/139517
This commit will hide the channel when the side panel is present and the width of the viewport is less than 1000px. This is especially useful when you want to focus reading a thread on a small screen.
This change only impacts desktops.
* FIX: `TopicTagsChanged` trigger not working with multiple tags
The check for when had multiple tags was being exclusive, you had to have all tags to trigger the automation, now it's inclusive, you can trigger the automation if you have any of the tags.
* DEV: add specs for when having multiple categories
* DEV: changed to use unions and intersections for tags
added more tests to check for multiple tags
Historically the behavior of this file has been complexified to attempt to answer this use case:
A user has two tabs open, tab 1 is on a topic, tab 2 is on a chat channel. If your active tab is tab 1 and someones sends you a mention in chat. We will show a desktop notification, but in which tab the channel should open if you click it? The changes made years ago said: in tab 2.
I think this is complexifying too much this codepath and is also confusing. You might wonder why this discourse notification you clicked opened in some of your 50 tabs in the background when you had a discourse tab active currently in front of you.
Moreover, a recent change has made the notification to only happen on desktop, but all the subscription stuff was happening regardless of mobile or desktop.
- Clicking the channel title of a collapsed drawer will only open the drawer, and not open settings
- Remove the back button when the drawer is collapsed
- Uses same icon for toggling on chat that composer
- add max-width to minimised drawer + add hover effect
---------
Co-authored-by: chapoi <101828855+chapoi@users.noreply.github.com>
Commit c2a733a95a was applied to an
existing migration that possibly had already run. Due to this some
discourse instances might not have the correct index.
This change removes the original migration and creates a new one so that
it will actually be applied.
This is the missing index that some sites might not have:
```
Missing Index | CREATE INDEX
index_chat_messages_on_chat_channel_id_and_id ON public.chat_messages
USING btree (chat_channel_id, id) WHERE (deleted_at IS NOT NULL)
```
In particular, this applies:
- new `discourse/no-implicit-this` template-lint rule
- `init`/`willDestroy` ordering enforcement
- `lines-between-class-members`
Prior to this fix it would cause an error as we need to pass the user to get the title of the channel.
This commit also adds a test for message interaction serializer.
This optimizes a hot path when users are being removed from one or more groups since we use the `on(:user_removed_from_group)` event to call the `Chat::AutoLeaveChannels` with a `user_id` parameter. In such case, we don't need to clear the membership of all users, just that one user.
DEBUG: Also added a "-- event = <event>" comment on top of the SQL queries used by the "AutoLeaveChannels" so they show up in the logs and hopefully facilitate any performance issues that might arise in the future.
In some rare cases, this was causing the input to be invisible. The
change here means the input will have a smaller max height, but since
here we are limiting this to 25% of the viewport height, it should be
more than fine.
It's also not necessary to include the `chat-header-offset`, it ends up
being only a few pixels' difference (since, again, it is divided by 4).
Blocks allow BOTS to augment the capacities of a chat message. At the moment only one block is available: `actions`, accepting only one type of element: `button`.
<img width="708" alt="Screenshot 2024-11-15 at 19 14 02" src="https://github.com/user-attachments/assets/63f32a29-05b1-4f32-9edd-8d8e1007d705">
# Usage
```ruby
Chat::CreateMessage.call(
params: {
message: "Welcome!",
chat_channel_id: 2,
blocks: [
{
type: "actions",
elements: [
{ value: "foo", type: "button", text: { text: "How can I install themes?", type: "plain_text" } }
]
}
]
},
guardian: Discourse.system_user.guardian
)
```
# Documentation
## Blocks
### Actions
Holds interactive elements: button.
#### Fields
| Field | Type | Description | Required? |
|--------|--------|--------|--------|
| type | string | For an actions block, type is always `actions` | Yes |
| elements | array | An array of interactive elements, maximum 10 elements | Yes |
| block_id | string | An unique identifier for the block, will be generated if not specified. It has to be unique per message | No |
#### Example
```json
{
"type": "actions",
"block_id": "actions_1",
"elements": [...]
}
```
## Elements
### Button
#### Fields
| Field | Type | Description | Required? |
|--------|--------|--------|--------|
| type | string | For a button, type is always `button` | Yes |
| text | object | A text object holding the type and text. Max 75 characters | Yes |
| value | string | The value returned after the interaction has been validated. Maximum length is 2000 characters | No |
| style | string | Can be `primary` , `success` or `danger` | No |
| action_id | string | An unique identifier for the action, will be generated if not specified. It has to be unique per message | No |
#### Example
```json
{
"type": "actions",
"block_id": "actions_1",
"elements": [
{
"type": "button",
"text": {
"type": "plain_text",
"text": "Ok"
},
"value": "ok",
"action_id": "button_1"
}
]
}
```
## Interactions
When a user interactions with a button the following flow will happen:
- We send an interaction request to the server
- Server checks if the user can make this interaction
- If the user can make this interaction, the server will:
* `DiscourseEvent.trigger(:chat_message_interaction, interaction)`
* return a JSON document
```json
{
"interaction": {
"user": {
"id": 1,
"username": "j.jaffeux"
},
"channel": {
"id": 1,
"title": "Staff"
},
"message": {
"id": 1,
"text": "test",
"user_id": -1
},
"action": {
"text": {
"text": "How to install themes?",
"type": "plain_text"
},
"type": "button",
"value": "click_me_123",
"action_id": "bf4f30b9-de99-4959-b3f5-632a6a1add04"
}
}
}
```
* Fire a `appEvents.trigger("chat:message_interaction", interaction)`
When using chat in drawer mode, after you've clicked on a chat bookmark in the user menu, clicking any other chat bookmark would "do nothing".
In 8b18fd1556 we added an optimization to prevent the same route from being reloaded, but it ended up breaking the bookmarks.
This commit reverts the changed made the above commit and adds a system specs that ensure we can click two chat bookmarks in the user menu when using chat in drawer mode.
Internal ref - t/134362
Previously we only counted mentions that were made within channels, however for threads this was never implemented.
This change adds a mention count to the ThreadUnreadsQuery, which is used for channel thread lists and the user thread list. We are also expanding channel mentions count to include mentions within threads.
The goal is to have a more consistent urgent badge across chat, in places such as channel lists and the chat header.
The job was removed in 6dfe2fbe16 as part of a performance-related refactor.
The issue was that job was already enqueued in sidekiq and now that the file has been deleted, it's generating a lot of `uninitialized constant Jobs::Chat::AutoJoinChannelBatch` errors.
Restoring this file will help clear the sidekiq queue. We'll remove the job in a few months.
Internal ref - t/141563
This page object also attempts to make the update automation more resilient as we are seeing flakey specs on this codepath. The solution for now is to ensure we have the sequence: click button/button is loading/ button has finished loading.
---------
Co-authored-by: Alan Guo Xiang Tan <gxtan1990@gmail.com>
It splits the hide_profile_and_presence user option and the default_hide_profile_and_presence site setting for more granular control. It keeps the option to hide the profile under /u/username/preferences/interface and adds the presence toggle in the quick user menu.
Co-authored-by: Régis Hanol <regis@hanol.fr>
Chat channels that are linked to a category can be set to automatically join users.
This is handled by subscribing to the following events
- group_destroyed
- user_seen
- user_confirmed_email
- user_added_to_group
- user_removed_from_group
- category_updated
- site_setting_changed (for `chat_allowed_groups`)
As well as a
- hourly background job (`AutoJoinUsers`)
- `CreateCategoryChannel` service
- `UpdateChannel` service
There was however two issues with the current implementation
1. We were triggering a lot of background jobs, mostly because it was decided to batch to auto join/leave into groups of 1000 users, adding a lot of stress to the system
2. We had one "class" (a service or a background job) per "event" and all of them had slightly different ways to select users to join/leave, making it hard to keep everything in sync
This PR "simply" adds two new servicesL `AutoJoinChannels` and `AutoLeaveChannels` that takes care, in an efficient way, of all the cases when users might automatically join a leave a chat channel.
Every other changes come from the fact that we're now always calling either one of those services, depending on the event that happened.
In the making of these classes, a few bugs were encountered and fixed, notably
- A user is only ever able to access chat channels if and only if they're part of a group listed in the `chat_allowed_group` site setting
- A category that has no associated "category groups" is only accessible to staff members (and not "Everyone")
- A silenced user should not be able to automatically join channels
- We should not attempt to automatically join users to deleted chat channels
- There is no need to automatically join users to chat channels that have already more than `max_chat_auto_joined_users` users
Internal - t/135259 & t/70607
* DEV: add specs for auto join/leave channels services
* DEV: less hacky specs
* DEV: no instance variables in specs